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1Password

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Unless you are World Memory Record Holder Ben Pridmore, the ability to recall long and unique passwords can be tedious.  I don’t think I'm going off on a limb by saying there’s more than a handful of people in the world that use the same password for nearly everything, despite what the security experts advise.  

 

How many times have you registered for a site which had extraordinary password format requirements?  Did that site make you stray away from your "this is all I can remember" password?  Now, how many times have you had to reset that password because you could not remember it?  Those days are history!

 

In the last few weeks, I explored 1Password by AgileBits.  I tested the PC and iOS versions.  1Password combines innovative solutions with streamlined user interface, and most importantly, industry standard security for my most private information.

 

Pricing and Installation

 

AgileBits offers several versions of 1Password including PC, Mac, Android and iOS.  Prices range from around $18 US for the iOS app, to around $50 US for the PC or Mac software.  The PC/Mac versions are also available for a 30 day free trial, so one has nothing to lose by trying it out.

 

What the author loved about the PC version is how light the software is just under 6mb, and how effortless it is to install and get started.  He found with the amount of data entry for all his sites and credentials; it was logical to set up with the PC and sync to the iPhone.  Make no mistake, the iOS version was also easy to enter information in, however, when present the author prefers a physical keyboard.

 

Getting Started

 

The principle behind 1Password is:  you create one very strong master password, one you can remember, in order to open a virtual vault and access your secure information stored within.  You can populate the program by either saving logins as you poke around in your favorite browser (a tool bar will display asking you if you want to save your login) or you can do it yourself in the program by navigating through the easy to follow prompts.

 

Overview of the PC Version

 

I compared the program to a vault.  The core role is to collect and secure passwords, however it is so much more than that.  It is a password generator, connects to various browser extensions, and holds a ton of useful information.

 

T_go-and-fill.jpg

 

You can generate a password of your desired complexity, which automatically places it on your clipboard.  The password can then be saved for future logins.  If you forget to save the password, no worries, it's automatically held in a "recently generated passwords" cache within the program.  This cache can be emptied at your discretion.

 

AgileBits also crafted extensions for most modern browsers (IE, Chrome, Firefox, and Safari) that call on your “key chain” (the filing cabinet of sensitive data) for quick password saving and recalling.  These are also very helpful for online checkout where you can have all your personal information and credit cards saved for quick entry.

 

You may also opt to save other useful information such as: social security numbers; membership card details; software registration keys (listen up all you payware buying simmers); checking/savings information; you may also drag and drop files into the program to be saved along with the relevant vault entry.

 

I find 1Password helpful when shopping online by not needing to hunt around for my wallet.  1Password is also helpful when you need your checking/routing information for check payments online.  With a few clicks, I was able to populate an entire order page with fully accurate information.  Beware:  This may make your trigger finger for your impulse shopping even more dangerous.

 

 

Overview of the iPhone Version

 

The iOS version of 1Password has a similar user interface.  It also comes with an integrated web browser that auto-fills your logins on the sites you visit.  It’s essentially the same browser as Safari, but more convenient with auto-fill.

 

Entering and reviewing information is a breeze.  Everything can be sorted into folders and favorites.  Otherwise you can scroll through your entries alphabetically.  You can easily place your password onto the clipboard, or click the URL the program saved that automatically brings you to the webpage with your login information pre-filled.

 

I’m especially pleased with this app in my official duties at work.  Having 1Password on iOS has allowed me to pull up information quickly in the field where speed and efficiency can make all the difference.

 

Syncing

 

What good would all this be if there was no easy way to sync all of the information?  AgileBits has the option to sync through Dropbox making your information accessible anywhere on any device.  On a work computer for instance, you can navigate to your Dropbox, double click on your key chain and it opens as a secure webpage with a prompt for your master password. After logging in, you have a professional user interface to browse and select your desired information.

 

Security

 

Your virtual vault is encrypted with AES (Advanced Encryption Standard) which is a state-of-the-art encryption algorithm used as the national standard in the United States.  What does that mean?  Well, it uses 128-bit keys, which equates to millions of years for prying eyes to decrypt your key chain using a “brute force” attack.

 

Publisher: AgileBits
Platform: PC, iOS
Format: Download
Reviewed By: Chase Kreznor

What I Like About 1Password

  • It’s easy to learn (guy approved, no manual needed but one is available)
  • It’s super convenient to know all my passwords and information is in one safe spot
  • I LOVE the customer support and people over at AgileBits, full of nerd humor and a very strong passion to serve.
  • I like being able to easily generate strong passwords and save them in one click

What I Dislike About 1Password

  • Seriously, I can’t find anything I don’t like about this program.  Very big thanks to the development team and for making improvements based on customer suggestions!

Just Planes/WorldAirRoutes Ethiopian Airlines B...

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Reviewer Marlon Carter takes a look at the operations of Ethiopian Airlines depicted on this DVD covering routes from Nigeria to Dubai to Angola aboard both the Boeing 777 and 767 aircraft. Get on board the flight deck with the crew and witness cockpit/cabin interactions during the flights.

 

Ethiopian Airlines

 

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Highlights

 

T_ET777-Menu.jpg

 

Ethiopian Airlines seems to be in the spotlight for all the right reasons. Just Planes has released yet another DVD/Blu-Ray featuring Ethiopian Airlines and the operations of its B777 and B767 aircraft. The first segment of this DVD features the popular B777-200LR on flights to Nigeria, Dubai and Angola. The 767-300 takes the spotlight on the final flight of this DVD on the Ethiopia to Frankfurt route.

 

Starting off with our first series of flights we join the Captain as he makes preparations for the flight by completing his briefing at flight operations and then proceeding to the aircraft for an external walkaround of the aircraft. During this external walkaround you will learn a wealth of information about the 777 and what pilots are keenly looking for when checking various parts of the aircraft.

 

After the walkaround has been completed the crew continues their preparation for departure from the cockpit. These preparations not only include paperwork and setting up the aircraft, but it also includes briefing the cabin crew on the details of the four hour flight ahead to Abuja, Nigeria.

 

 

During this flight I was very impressed with the presentation on the cabin crew which highlighted the vast menu options available to passengers. I was also impressed with the level of interaction with the crew as they took many opportunities to explain some of their procedures. The return flight to Addis also featured many presentations. The most significant was the presentation of the EFB (Electronic Flight Bag) and the cockpit presentation. The cockpit presentation was in-depth and easy to follow and this was definitely a highlight of this DVD.

 

After landing at Addis airport, we take a break from the cockpit to enjoy a lovely musical presentation of the Ethiopian Airlines 777 fleet in action. While this segment was short it was nicely put together. The flight that follows takes us from Ethiopia to intriguing destination of Dubai in the UAE. Highlights of this round trip flight included a presentation by a cabin crew member on some of the items (likely for sale) onboard the aircraft. These items included ties, music CDs, perfumes and makeup for both men and women. This type of diversity is not common among other airlines and it truly sets Ethiopian apart as being unique and in a class of its own.

 

While on the ground at Dubai there was also a tour of the 777 crew rest areas and a short presentation on the computer that controls the entertainment and other systems in the cabin of the aircraft. Another highlight worth mentioning was the visually stunning departure from Dubai. From the cockpit windows of the B777 you have a clear view of many landmarks that are synonymous with the city of Dubai.

 

While enroute to Ethiopia the captain chats with the viewers on some of the training requirements in order to fly the B777. For anyone whose dream it is to someday fly this aircraft, this is the segment you shouldn’t miss.

 

 

The final round trip flight onboard the 777 takes us from Ethiopia to Angola. This four hour flight was also filled with highlights that many viewers will enjoy. The most significant highlight was the amazing approach into Luanda airport where our 777 flies directly over another aircraft on the airport’s secondary runway. The return flight didn’t feature any presentations but it was more of a scenic segment filled with many camera views.

 

 

The final flight takes us from Ethiopia to Frankfurt onboard Ethiopian Airlines’ 767-300 with winglets. Apart from the captain discussing much of the flight details throughout the flight, there are also segments that focus on the performance of the 767 and the advantages of having winglets. The landing at Frankfurt was very scenic and this is segment can be appreciated more than once due to the replay of the approach from a different perspective.

 

It was quite sad to see that this is last flight on this DVD as I can assure you that this DVD is very captivating. Ethiopian Airlines truly shines in this DVD and I am positive that everyone will enjoy this latest offering from Just Planes.

 

Recommended

 

Additional Information

 

Summary / Closing Remarks

 

Publisher: Just Planes
Format: DVD/Bluray
Reviewed By: Marlon Carter

I am always impressed with the new formats of Just Planes DVDs and this one is no exception. This DVD also comes in Blu-Ray format and at a price of $30.00 it is well worth it. Ethiopian Airlines seems to be a rising star among airlines and I am certain we will see and hear many good things about this airline in the future. The presentation was superb and very entertaining.

 

What I Liked About the DVD

  • Great scenery
  • Creative editing and camera views
  • Features very unique destinations and aircraft
  • HD and widescreen format
  • Fantastic Airline and Flight Crew.

What I Disliked About the DVD

  • Nothing….

Just Planes/WorldAirRoutes Ethiopian Airlines B787

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Ethiopian Airlines

 

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The moment we have all waited for has finally arrived. For the very first time we have an in-depth look at the operations of the 787 in an airline environment. Ethiopian Airlines has once more opened its doors to the public to have a look at their brand new aircraft and its operation through many of the airlines routes.

 

T_Menu-787.jpg

 

Highlights

 

The DVD starts off with a majestic clip of the 787 landing at Addis Airport. From there we join the flight crew who just completed their preflight preparations and are ready to depart to Frankfurt, Germany. During the first leg of our in-depth look at the 787, the crew highlights many features of the 787 that makes it a truly innovation piece of engineering.

 

I thoroughly enjoyed the Captain’s cockpit presentation which covers nearly every portion of the flight deck. The first officer’s presentation covers many of the differences between the 787 and 777 which share a type rating. Some of the differences that were quite remarkable are that the 787 does not use bleed air to start the engines.

 

Many of the systems of the 787 are all electrically powered. Also, the cabin pressurization page now displays the number of passenger in each zone. The overall presentations by each pilot were very educational and I am sure that everyone will find it very informative.

 

 

The landing at Frankfurt was uneventful but very insightful as the crew showcases the airport map displays that are featured in the 787. This feature makes it nearly impossible for any pilot to be lost at any airport since this moving map has all of the relevant information that is needed to navigate in and around any airport. The return flight to Addis took place during the night time and there wasn’t much discussion by the crew during this leg.

 

Prior to our next flight, there is another presentation by one of the captains who first flew the 787 for Ethiopian. In this discussion he talks not only about the 787 and its role in the fleet of Ethiopian Airlines, but he also talks about his own career. While on the topic of careers, it was quite interesting to see that many Ethiopian pilots who fly long haul aircrafts are quite young in comparison to other airlines. This is truly a testimony to superb training of these pilots and I applaud the effort of Ethiopian Airlines for investing their trust in young pilots and provided a progressive work environment.

 

 

Continuing on our in-depth look at the 787, we travel from Ethiopia to Kenya and then onward to Burundi with a return trip to Kenya. These flights didn’t feature any presentations but it was more so a visual presentation from the cockpit pilot’s view and the cabin of the 787. After these series of flights, we have a presentation from the Director of Corporate Communication & International Affairs who discusses the history of the airline and the innovations that the 787 has brought to the airline.

 

In addition to this, he also talks about Asky Airlines which is partly owned by Ethiopian Airlines. Asky acts as a feeder airline to Ethiopian Airlines and they operate a fleet of 737-700s and Dash 8 Q400s. After this insightful presentation we join the captain of our next flight on a walk around inspection of the 787 which was quite a treat.

 

The flight which follows takes us on a round trip from Ethiopia to Zimbabwe and then onward to Zambia. During these flights the segments that stood out the most was the cabin service presentation which nicely showcase the top notch services delivered to the passengers onboard Ethiopian. Another segment was the additional cockpit presentation that focused on the Electronic Flight Bag. The final flight features a 3 hour flight from Dubai to Ethiopian which featured many scenic views from the cockpit.

 

 

In summary, this is by far one of the best and most anticipated DVD/Blu-Ray offerings from Just Planes and it is sure to be a hit. My overall impression of this airline is one of awe and admiration. I am confident that this airline will continue to climb higher and higher in its standard to become a global leader in air travel.

 

As a private pilot who is familiar with the conventional types of navigation equipment, I am very intrigued with the innovations of the 787 and the overall standard of Ethiopian Airlines. If ever I had the opportunity to fly commercially, this is definitely the airline for me!

 

Additional Information

 

Summary / Closing Remarks

 

Publisher: Just Planes
Format: DVD/Bluray
Reviewed By: Marlon Carter

I am always impressed with the new formats of Just Planes DVDs and this one is no exception. This DVD also comes in Blu-Ray format and at a price of $30.00 it is well worth it. Ethiopian Airlines seems to be a rising star among airlines and I am certain we will see and hear many good things about this airline in the future. The presentation was superb and very entertaining.

 

What I Liked About the DVD

  • Great scenery
  • Creative editing and camera views
  • Features very unique destinations and aircraft
  • HD and widescreen format
  • Fantastic Airline and Flight Crew

What I Disliked About the DVD

  • Nothing...

Just Planes/WorldAirRoutes SpiceJet 737, SAS 73...

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Join the crew of three different airlines on a variety of equipment ranging from Boeing to McDonnell Douglas and travel to destinations including Sweden, Denmark, India and Chile. See what happens on the flight deck and learn more about the real life of airline operations from the flight crew themselves.

 

SAS 737-600/MD-80

 

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Highlights

 

After viewing this DVD, I was very impressed with the overall presentation. While this is not in the HD format of the newer DVDs released by Just Planes, it is nonetheless very entertaining. The first presentation features the MD-80 on flight to various destinations within Sweden and Denmark.

 

Some of the highlights you will enjoy are the external walkaround of the aircraft along with the bird’s eye view of the procedures involved with flying the MD-80. One of the features I was hoping would be included is a cockpit presentation but this was not the case. Overall the presentation was very interesting and it nicely sets the tone for the final segment which features an aircraft we don’t see very often.

 

The final segment features the 737-600 on flights to Paris and destinations within Sweden. The flight planning phase is the very first presentation and it nicely showcased the preparation work of the pilots before getting to the aircraft. The flights that followed were all very interesting. While some were very scenic, others were a bit more informative.

 

Some of the informative bits focused on the Heads Up Display and its functions while others focused more so on flying procedures. In the end I think that this is a DVD that will definitely appeal to anyone who loves the MD-80 or the 737.

 

Additional Information

 

SpiceJet

 

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Highlights

 

The SpiceJet DVD was sold out for quite a while after its initial run. Seeing that this DVD has made its way back to production, I thought that it would be the perfect opportunity to see what made this DVD so popular.

 

The DVD starts off with a presentation from a company manager who discusses some operational details of the airline. From the very beginning it is clear to see that this DVD pre-dates the HD DVD productions we have seen from Just Planes lately. However, the content of the DVD is very intriguing to say the least.

 

Apart from the stunning scenery of India and the many destinations flown to, the presentations given by the pilots were very beneficial. Two of the presentations that will immediately capture your attention is the thorough cockpit presentation and external walkaround of the 737.

 

Throughout these presentations you will learn a significant amount of information about the 737 that you may find useful as an enthusiast or a flight simmer. Since the production of this DVD, SpiceJet has upgraded their 737-800s with the addition of winglets and they have also gotten rid of the cockpit eyebrow windows. In addition they have also added the Dash 8 Q400 to their fleet.

 

This DVD presentation was well put together but I am hoping that Just Planes will revisit SpiceJet to capture the current operation of this airline in HD! Overall this is a good DVD and it’s clear to see why it was sold out for such a long time.

 

Additional Information

 

Lan Chile

 

T_LanChile.jpg

 

Highlights

 

The first series of flights featured on this DVD takes us on a trip from Chile to Spain and then onward to Germany. From the very beginning we are greeted with a presentation by the first officer on the then brand new A340-300 cockpit. The presentation itself was not very extensive but it gave a nice overview of the A340 cockpit that would be interesting to persons not familiar with Airbus aircraft.

 

The flight to Madrid was uneventful with most of it taking place during the dark hours of night. The arrival at Madrid was very scenic but it did not feature any approach briefings that included the viewers as you may have expected. The flights that followed, which takes us back to Chile, were more or less the same in content.

 

It seems like the segment featuring the A340 was more of an observer’s perspective rather than an interactive one with the pilots. By far, the highlight of this first segment was the arrival to Santiago which was breathtaking to say the least. The views from the cockpit while flying over the mountainous terrain was an awe inspiring experience.

 

The second segment of this DVD features flights onboard the A320 to destinations such as Iquique and Arica, Chile. We start off on the ramp at Santiago where the Captain does an external walkaround of the A320. This is definitely a presentation that Airbus lovers will enjoy since the Captain takes us around every square inch of the A320 exterior.

 

Highlights from the flights that followed include more scenic views, cabin service presentation and a presentation on the Laptop performance program used by the pilots. A point of interest that made some of these flights very interesting was the vastly different weather conditions at each destination. At times you depart in hazy weather to land in what seems like a desert region. On the other hand, at times the reverse is true. While this is an almost insignificant point it still added variety to the flights.

 

Before moving into the 737-200 segment of this DVD, there is a short presentation on Santiago and the maintenance division of Lan Chile which was very interesting. The final segment of flights onboard the 737-200 takes us from Santiago to destinations of Cordoba, Valdivia and Concepcion. All of these flights featured many of the highlights previously mentioned and overall it brought a fitting end to yet another good DVD from Just Planes.

 

Additional Information

 

Summary / Closing Remarks

 

Publisher: Just Planes
Format: DVD
Reviewed By: Marlon Carter

Once again, these DVDs were an absolute pleasure to watch and I think anyone who loves aviation will enjoy them. At a cost of $15-30 each they are a bargain. These are perfect for days when you what to see or do something aviation related but also want to enjoy the comforts of home.

 

What I Like About the DVDs

  • Scenic Views
  • Creative editing and camera views
  • Features very unique destinations and aircrafts

What I Dislike About the DVDs

  • Perhaps a request rather than a dislike would be to feature these airlines once more to film in HD!

Airbus Extreme Prologue

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Coke vs. Pepsi

Ford vs. Chevrolet

Goodyear vs. Firestone

 

Sometimes we have strong preferences but may not have any real points of comparison or a rational basis for them.  Such can be the case of Boeing vs. Airbus for flight simmers.   It is likely that very few of us have had the good fortune to actually pilot jetliners manufactured by either of these two corporations. Therefore, our preferences are formed by other means.  For some, it may be on patriotic grounds, Americans supporting one of their own (“If it’s not Boeing then I’m not going”) or Europeans standing behind their “hometown” conglomerate (Airbus or bust- I think I just made that one up). 

 

Me? I have always been a Boeing fan.  I like the way they look (the Airbus noses are softer and their rear ends are more pinched…so to speak) and the vast majority of my airline flights have been on carriers that fly Boeing aircraft, so it was to that brand which I became accustomed. 

 

As far as my preference in flight simulation, that has tended toward Boeing as well. Partly because the first airliners offered in the genre (for those who recall subLogic) were 737s and 747s, and early on I acquired a flight yoke, which is a more accurate emulation of the Boeing controls than of the Airbus side stick.  And before you ask- yes, I also have a joystick but it is designed for right hand use and I use a throttle quadrant as well which would necessitate left hand use of the throttles and that would make me (shudder) a first officer.  So yoke it is for this captain.

 

But beyond exterior looks and control interfaces, these manufacturers also have differing philosophies of how their aircraft should be flown which are reflected in their operation.  Airbus feels that it is imperative that the aircraft not be able to stray from its safe flight envelope and the flight computers, combined with the fly by wire system, will not allow inputs that exceed control law limits of pitch and roll. 

 

Boeing, on the other hand, believes that the pilot should have the ability to easily override the autopilot system and manually input control movements which, via the traditional mechanical linkages, connect to the flight control surfaces and allow pitch and bank angles that might otherwise be deemed excessive.  In addition, the auto throttle systems operate differently with Boeing throttles moving with the change in commanded thrust settings while Airbus prefers to have the pilot set the throttles in a specified mode and thrust changes are controlled with no visible throttle movement.

 

Debate can rage over whether one method might be superior but suffice it to say that the success of both manufacturers simply shows that there is more than one solution to the question of flight and a pilot proficient in one product will need some training in order to transition to the other manufacturer‘s offerings.

 

My impression is that the Airbus flight deck presents as being a bit simpler with seemingly less knobs and even a more soothing blue background.

 

The clean and efficient look of the Airbus flight deck

 

Captain’s side panel.  Simple and orderly

 

Circuit breaker panel is well defined

 

Remarkable how the lack of yokes opens up a cockpit

 

Unfortunately, the MCDUs shown are non-functional

 

Simulating the Airbus

 

Years ago, Phoenix Simulation Software (PSS) offered what was arguably the definitive modeling of the Airbus.  The demise of PSS was bemoaned by many in the flight simulator community and now Black Box Simulation has endeavored to resurrect that product and update it for today’s more powerful computers. 

 

Their stated goal is to build on the PSS legacy by producing the Airbus Xtreme for FSX, and while preparing that, have released the Airbus Xtreme Prologue to whet the appetite.  The Prologue does not fully simulate all of the aircraft’s systems but picks up where PSS left off and introduces us to the Black Box product line.  A visit to the product page on the Black Box site can be a bit confusing as it states in the narrative that Black Box is offering version .61 on the way to version 1.00.  However, a note above that narrative block says “Purchase price includes regular service updates as we continue development towards Airbus Xtreme

CURRENT DOWNLOAD VERSION - PROLOGUE V0.70.1

 

When I downloaded my copy it was version .61.4 and there is no information as to how to obtain the regular service upgrades.  I submitted a support request to Black Box Simulations on their website but as of this writing had not received a reply.

 

The sim arrives as a 510.1 Mb download which installs (once you insert the license key) quite easily in FSX or Prepar3d as 1.08Gb of A319 base files and approximately 1 additional gigabyte of aircraft models consisting of 13 A318s and 20 A320s (with the choices of IAE of CFM engines), a 98 page manual and a 32 page so-titled “Airbus for Dummies” flight tutorial.

 

Not very flattering but it does get the point across

 

During installation the program checks for FSUIPC and if not detected, installs an unregistered version of that gem.

 

Once the install is complete and an aircraft has been chosen there is a one-time programming of the throttle levers that must be accomplished by accessing the appropriate page on the MCDU (what the Boeing folks call an FMS CDU) main menu and following the relatively simple and straightforward instructions to record the minimum and maximum throttle settings.  It only takes a minute to do so and the settings are remembered for future flights.

 

It is also recommended that a line be added to the airplane .cfg file in order to fully utilize the high definition textures of the model.  This only takes a brief moment to accomplish so why not?

 

The Manual

 

As mentioned earlier, there is a 96 page manual included in the download.  The manual does a good job of describing the functions of the instrumentation and provides much useful information.  However, it could have been an 83 page manual as the last 13 pages, while informative and comprehensive, are pretty much useless for simulation purposes…at least with this iteration of the Airbus Xtreme.  Is it truly necessary to know that the cockpit windows cannot be opened if airspeed exceeds 200 kts or that it is okay for the fuel servicer to hand the pilot the fuel slip through the cockpit side window? 

 

The Tutorial

 

The 32 page tutorial states that it covers a flight from LMML (Luqa, Malta) to LFKJ (Ajaccio, Corsica) gate to gate.  It goes into great detail of how to program the MCDU to execute the trip efficiently but is a little short on some details regarding the trip   (takeoff heading? lighting?) which can be seen by following along on the checklist.  Oh wait - I just remembered - there are no checklists.  This seems like a bit of an oversight for a detailed aircraft.

 

The tutorial’s flight planning section makes reference to an online resource for determining the needed fuel load.  The website given is www.fuel.aerotexas.com.  but going to that site one is redirected to www.fuelplanner.com Not a big deal and the site is very helpful, but I also found that the download installs its own Airbus fuel planner that is just as accurate and easy to use.

 


Basic fuel planner included in the package

Fill in a little information and bingo...

Trip planner generated from www.fuelplanner .com 

           

The greatest benefit of the tutorial is that detailed explanation of the MCDU programming as it varies enough from the Boeing method to require considerable attention for an experienced driver of 7xx series aircraft to get it done correctly.  One of the biggest differences between the Airbus and Boeing methods is that the Airbus MCDU does not have an Execute button. 

 

Once changes are initiated in the flight plan all of the line items change color and there will be a selection on the screen ‘Insert’.  Pushing that saves the changes and the flight plan route will be in green once again.

 

The flight plan is set in the MCDU

 

The MCDU is a joy to operate.  I don’t know how they managed it but the push buttons seem extremely realistic-one can almost feel the tactile texture and they make a very pleasing click sound when pushed.

 

Takeoff speeds are all computed by the FMS

 

The Flying

 

This is a fun aircraft to operate.  It is quite responsive, and the flight characteristics are stable and predictable.  The Airbus is designed to be flown primarily with autopilot functions engaged in order to properly coordinate with the autothrottle so having an active flight plan in the MCDU is mandatory. 

 

I set out for a flight from KSEA Seattle to CYVR Vancouver-a relatively short trip of 400nm but one realistically served by an A320 due to popularity and thus demand for more passenger capacity than a turboprop or regional jet can provide.

 

Fuel plan for the trip KSEA-CYVR

 

The instrument panels are laid out very well with all instruments and labels crisply displayed and easy to read.

 

2D Main panel view.  I really like the short checklist for takeoff configuration on the engine screen

 

The attention to detail even runs a bit extreme here.  There is a sub-panel that displays a couple of dimmer switches and toggle switches.  I switched on the Foot Warmer but felt NO warmth on my feet.  What is up with that?   (Almost as disappointing as not being able to open the cockpit side window- how am I going to get my fuel slip?)

 

Got to be able to check whether the foot warmer switch is on

 

But speaking about dimmer switches- there are actually three different dimmers; the main panel illumination, internal lighting of the main panel graphics and internal of the pedestal graphics.  They offer a variety of lighting choices and the pedestal lights are absolutely beautiful.

 


Main panel with basic lighting

Main panel with integrated lighting

Overhead panel easy to read with night lighting


Throttle quadrant with basic night lighting…

…add the integrated lighting and the graphics really stand out

 

Engine start on an Airbus is the very definition of easy.  Set the engine master switch to Start, engage the lever below each engine and the process is completely automatic.  Of course, to balance things out, starting the APU requires first activating the APU Master switch and then pushing the start button- an interesting slightly complicated way to get the APU running (for a habitual Boeing driver) but not too burdensome all in all (although there is a delay of a few seconds between turning on the APU Master and being able to use the start button). It is also necessary to monitor APU and engine starts via the instruments as the engine sounds are quite muted in the cockpit and the APU is silent.

 

I found the throttles and the yoke/joystick axes to be rather particular.  Almost any slight touch to the flight controls resulted in the autopilot disengaging.  This may be a fault of my FSX setup but it does not occur with other aircraft.  I increased the null zone and that seemed to help somewhat.

 

Attention to detail for throttle setting is also very important when flying an Airbus.  Takeoff thrust is full forward but shortly after departure the throttles must be pulled back to the CL detent on the pedestal so the FMS can properly control thrust.  I use a CH Throttle Quadrant and pulling the throttles back requires a look at the pedestal view to ensure they lock into the CL position.  Failure to do so results in an ECAM warning message that Autothrottle control is limited.

 

EICAS shows I don’t have the power levers properly situated in the CL detent

 

I used real world weather for my KSEA-CYVR flight and conditions could not have been better.

 


Panel shows that everything is set for departure

Runway 16L Line up and wait

Beautiful day for flying.  Mt. Ranier to the south

 

With a relatively light fuel load, the A320 performance was excellent and climb to cruise was brisk. 

 

I took a little time during the short cruise at FL220 to look around outside the aircraft and at some panel details.  The exterior model looks like the real thing, but I could not help wondering if Black Box might not still be working up to the final version.  Nothing looks out of place, what is shown is well rendered, and the usual control surface animations are present, but I just get an impression that the overall detail could be just a bit sharper.  Then again, this is a rather minor complaint from me as my flight time is overwhelmingly spent on the flight deck looking at the instruments and the depiction there is much more important.

 

Good attention to detail with air inlets and vents showing some dirt…

 

…and the landing lights as well

 

In that regard, the model fulfills its task remarkably well.  I have already noted the clean look of the cockpit and the excellent and varied night lighting.  The display screens on the panel can be clicked to bring up a slightly expanded view of each which is useful for the Nav display but seemed to have little noticeable difference on the PFD.

 

 

The main 2D panel display provides a choice of six sub-panels with the selection icons under the registration plate on the right side of the panel.  These call up the MCDU/Overhead panel/ Front pedestal (with throttle controls)/Rear pedestal (speed brake-flap-parking brake-rudder trim)/MFD dimmers (and that all important foot warmer switch)/Lower MFD.

 

The lower MFD screen provides an array of pushbuttons to call up various aircraft systems status and functions.  Not all of them are active (notably, Hydraulics, Pressure, and Condition (whatever that is) and Doors, but apparently it is Black Box’s intention to have these operational by the final release.

 


ENG

BLEED

ELEC

FUEL

APU

WHEEL

 

My approach into Vancouver went well.  The aircraft followed the flight plan route and joined the ILS approach to runway 26L.  Autopilot guidance operated smoothly and I disengaged and flew the final mile manually. 

 

The A320 has a pretty light feel and is quite responsive.  The altitude callouts prior to landing were complete with the “Retard” call below 20’ (for some reason it just does not seem like an insult when a slightly European accented voice says “Re-tard” to you just as you are landing).

 

One feature in need of re-work is the reverse thrust dynamic.  The reversers are way too powerful and airspeed is down to 80 knots or less within seconds of deployment.  I believe this error was corrected in the v.70 release.

 

Slowing to taxi speed at CYVR

 

With a wide variety of colorful livery options there are plenty of choices to appease those who spend any length of time in exterior views.

 


Gulf Air

Iberia

LAN Chile

Mexicana

 

Summary

 

Publisher: Black Box
Reviewed By: Roger Curtiss

This is a very well-engineered A320 series product.  At $39.00 it seems like a good value provided that customers who purchase now continue to be entitled to free upgrades as Black Box releases more complete versions. 

 

I would like to see an effort made to update the flight manual (pages 85-96 even have Phoenix Simulations Software headings in the text) and the entire manual is titled A319/320/321 though the A318 is modeled and the A321 is not. 

 

Finally, the comprehensive charts do not show a breakdown of specifications or differentiations for the models.

 

I enjoy flying this aircraft, although as a long-time Boeing guy it is a challenge to figure out all the auto flight programming, modes and operation and the ‘Boeing way’ seems much more natural to me (Mac vs. PC anyone?).  But if you are an Airbus fan, I think you would be hard pressed to find a more comprehensive model…especially if/when Black Box releases their fully functioning final version that is supposed to have all the systems modeled along with various failure modes. 

 

I just hope that Black Box is able to deliver on its promises and pick up where PSS left off.  I am sure there is some kind of “Phoenix rising from the ashes” analogy to be made here but I shall resist.

FS2Crew Emergency NGX for PMDG 737 NGX

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When PMDG released their latest and most lauded product for FSX, the 737 NGX, it came with a feature that had me dancing about the room for a while before I could sit down and get going with actually flying it.

 

PMDG had implemented a failure model based on actual real world data for almost all the parts of the 737 which meant that once a certain time period had passed, based on time scaled averages in the industry, almost every part reaches the limits of its life span.

 

Now this does not mean that you will have failures on every flight.   You just need to keep an eye on the aircraft and make sure that you do the services that are required in the FMC section, your 250 hour services.

 

This was great, but the problem still remained that should there be a failure, even with the standard FS2Crew for the NGX, you would have to handle these emergencies on your own with minimal if any input from the first officer on the flight deck, which is not entirely realistic.   This is about to change...

 

With the release of the Emergency NGX release of FS2Crew for the PMDG 737 NGX, you now have the ability to involve your first officer in handling these emergencies with you and use the element of cockpit resource management (CRM) to deal with emergencies according to the real world QRH that was delivered with the NGX.   Now the simulation is complete!

 

Installation and documentation

 

The download is quite large, at around 345 MB.   As always though, downloading from the FS2Crew site was a breeze, no vices and with excellent line speeds.   Installing it is just as easy, the same installation procedure as with the other FS2Crew products.   You get the slight pause at the end as the Direct X files are updated, and then it finished, placing all the relevant shortcuts to the documents on your desktop.   No vices.

 

The documentation you can find is located in your FSX\FS2Crew 2010\Versions\PMDG737NGX folder.   You will find the following documents:-

 

1.         FS2Crew Emergency NGX;

 

2.         FS2Crew NGX Button Control Manual;

 

3.         FS2Crew NGX Button Control Tutorial;

 

4.         FS2Crew NGX Readme First;

 

5.         FS2Crew NGX Voice Control Manual;

 

6.         FS2Crew NGX Voice Control Tutorial; and

 

7.         RAAS Coupon NGX.

 

Now as you can clearly see, there is, just like with the standard FS2Crew version, a voice and button control version.   The documents are all in PDF format.   The FS2Crew Emergency NGX document is a 20 page read informing you of everything you need to know on how to operate the Emergency NGX part of the package and is a must read.   Just like the standard FS2Crew package, the checklists and the know-how in operating this software is essential!   You can print it or save the planet (like I do) by using the manuals on your tablet or iPad.

 

The FS2Crew NGX Button Control Manual is a 45 page read and is the standard manual on the standard part of the FS2Crew NGX Button Control version.   If you want to use the button control version, and you have not familiarized yourself with the standard operating procedures and normal procedures of the FS2Crew NGX Button Control version, this is essential.

 

The FS2Crew NGX Button Control Tutorial is just what it says: a tutorial on how to operate the FS2Crew NGX Button Control part of the software, a 21 page walkthrough for the software.

 

The FS2Crew NGX Readme First part of the documents is just what it says - you really should read this first, it is just one page long but you could stop many potential problems by just spending the two minutes required for an in depth read of this little document.

 

The FS2Crew NGX Voice Control Manual is the standard 72 page manual of the standard operating part of the FS2Crew NGX Voice Control version of the software, a must read if you are not familiar with the software.   Please note that the emergency part is not covered in these manuals, you have to refer to the FS2Crew Emergency NGX manual!

 

The FS2Crew NGX Voice Control Tutorial is again just a tutorial on how to operate the standard operating and normal procedures of the FS2Crew NGX Voice Control version of the software, and is a 21 page read.   In fact, I will recommend that, whether you are using voice or button software, these tutorials are a must. Please note that I will not be focusing on the standard operating procedures for the purposes of this review, as another review about the standard FS2Crew NGX has already been published, and I will keep to the Emergency NGX only. 

 

The RAAS Coupon NGX is a 1 page read about a promotion for the RAAS package, of which I wrote an AVSIM review for quite some time ago.

 

All in all, as is always the case, the documentation is graphically gorgeous, the software and the different features are fully and easily explained and makes getting used to the software a seamless and easy task, even if you are new to it.   All the issues you may encounter are fully explained, yet in easy terms so you can troubleshoot any problems before pulling your hair out!

 

Preliminary

 

As I said a little earlier, you get the voice control and the button control.   The standard package is upgraded together with the Emergency NGX package to version 2.3E.   This means you get version 2.3 of the standard FS2Crew and the Emergency NGX package in one - awesome Bryan, thanks!   Do note however that you first need the base package of the standard FS2Crew for the NGX to be installed on your machine, purchasing the Emergency NGX package WILL NOT install the base package to - you have to have a separate base package installed, it will only upgrade the base package to version 2.3.

 

You also get some extra nationalities in the voice packs, to whit:-

 

1.         American Female

2.         French Male

3.         Australian Male (This is the FO Voice used exclusively for "Emergency NGX!")

4.         Korean Female

5.         Spanish Male

6.         Italian Male

7.         German Male

 

The following list of non-normal procedures are modeled according to the QRH of the 737 NGX for use with FS2Crew Emergency NGX:-

 

Aborted Engine Starts

APU Fault

APU Fire

Bleed Trip Off

Cabin Altitude Warning or Rapid Depressurization

Cargo Fire

Drive

EEC Alternate Mode

Emergency Descent

Engine Failure or Shutdown

Engine Fire or Severe Damage

Engine In Flight Start

Evacuation

Hydraulic Pump Overheat

Loss of Hyd System A

Loss of Hyd System B

Off Schedule Descent

One Engine Inoperative Landing

Partial or All Gear Up Landing

Probe Heat

Reverser

Standby Power Off

Tailstrike

TR Unit

Transfer Bus Off

Window Overheat.

 

Wow, that is quite a list!   You will find the proper checklists in the FS2Crew Emergency NGX manual.   Just a word of common sense here - I will obviously not look at all of these failures for the purposes of the review, we will simply explore a few random failures.

 

You will obviously need to speech train your windows system if you have not already done so and please note that Windows 7/Vista is preferred since XP apparently does not do so well with speech recognition, or at least, not as well as Vista/7.

 

Also note that you can only use the Aussie first officer for emergencies, the other nationalities’ voice packs will not work for this.   Having said that, you can hardly detect the Aussie accent and it is quite refreshingly different from the voice pack I used to run.  

 

Also note that you have to turn on the emergency mode, it is not on by default.   After you load the package up for the first time, check the main FS2Crew panel to the left side of it.   You will find a button labeled “FAIL”.      Click on it to switch it on.   The Aussie crew is loaded by default, so having switched it on, you are ready to go.   The crew WILL NOT deal with the emergencies if you have not switched the “FAIL” button to “ON”!

 

Having done that, we are ready to practice some hair raising procedures not normally encountered in flight...

 

I say captain, there is something wrong here!

 

Okay, so let us see what we can rehearse to put the package through its paces...   Let us try the following on the ground:-

 

1.         Aborted engine start;

 

2.         APU Fire; and

 

3.         Engine failure after V1.

 

For our in flight entertainment we shall try:-

 

1.         Cargo fire / Emergency descent; and

 

2.         An engine inoperative landing.

 

Phew, let’s get started...

 

Before we get into this though, a word of caution, which is contained in the manual too.   DO NOT attempt to simulate more than one failure at a time, since there are limitations to the software in terms of what the software development kit (SDK) was capable of modeling.   Besides, you will have more than enough to deal with in one emergency, trust me...

 

If you are using service based failures, you are advised to install a different livery for practicing your emergencies.   As you will know from the PMDG manual, each tail number (read different livery) has its own separate airframe hours logged.   Will practicing single emergencies interfere with this?   I don’t know, I decided not to experiment with it and lose my airframe hours having to start all over again!   I installed a separate livery for the tests and I will be using different airframes for different tests, and I will also split my tests across the entire -600 to -900 series to see what it behaves like for a good test!

 

Good, so let us setup our first emergency, an APU fire at the gate.   How to deal with this emergency is found in section 8.1 of the QRH (quick reference handbook) for the NGX.   I will use the -600 for this test.

 

Now, according to the 737 NGX QRH, when presented with an APU fire, I need to:-

 

1.         First confirm with a visual from the fire handle of the APU;

 

2.         I then pull the APU fire handle, rotate and hold it for one second to fire the extinguishing agent;

 

3.         Switch the APU off.

 

After this I am presented with more options:-

 

1.         If the APU fire is extinguished, we end the checklist at the line;

 

2.         If the APU fire is not extinguished, we proceed to the following step which is to land at the nearest airport.

 

Before we can start to deal with any emergency, we need to understand the checklist system employed by Emergency NGX.   You have to understand that you are the Captain and the PF (pilot flying) and that the computer is the PM (Pilot Monitoring).   So now let us look at the FS2Crew checklist and how it is laid out for any emergency.

 

Text indicated in RED are your responsibility.   That means, CA (Captain) also refers to you.   PF (Pilot Flying) also refers to you as I said.   An “A” in RED in the checklist denotes some action that you as any of the above persons, have to take.   An “S” in RED indicates speech that you have to say in order for the item to be dealt with.   An arrow in red “->” indicates further action to be taken by you.   

 

Don’t worry, this all sounds a lot more complicated than it is, but you can clearly see that to become proficient in both the software and abnormal procedures, it takes practice, practice and more practice!

 

So how do I take note of the First Officer / Pilot Monitoring (read computer) actions?   His responsibilities are indicated in BLUE text.   “FO” refers to the First Officer.  “PM” refers to the Pilot Monitoring.   “A” and “S” in BLUE denotes actions and speech to be done by the First Officer during the checklist.

 

What if I need more time to do something whilst the checklist is being operated too fast for me to keep up?   Just speak “pause the checklist” and when you are ready to carry on, speak “resume the checklist”.   Again, this is far less complicated than it looks on paper.

 

Now, I am on the ground, so step 4 won’t be followed in any event.   Let us now put this into practice...

 

I go to my failures inside my FMC in the -600 and select the APU FIRE as indicated by the Emergency NGX manual.   Please note the right emergency has to be activated for the checklist to deal with it.   If you have the incorrect checklist for the procedure, you will not be able to deal with it.   Follow the instructions in the Emergency NGX manual!

 

Good, so I arm the failure to activate within 5 seconds.   When the failure activates, the alarm goes off.   The FO tells me that there is a fire onboard, which I confirm by speaking “check” followed by “identify”.

 

The FO then tells me that it looks like there is an APU fire.   I visually check and confirm that all the bells and whistles indicate that it is in fact an APU fire.   I speak “confirmed” followed by “APU fire memory items”.

 

The FO then speaks “APU fire switch” to which I reply “confirm”.   The FO then speaks “pull, rotate, and hold” followed by him doing just that.   Once he has done so for one second as per the checklist, he switches the APU Fire Switch to the off position, and informs me that “Memory items are complete”.  

 

Now for a really neat bit - the first officer will then read from the QRH checklist as to what options are available for the different situations that may occur after following the checklist for dealing with the emergency.   So, according to our QRH checklist for this emergency, as I had indicated, your options are:-

 

1.         If the APU fire is extinguished, we end the checklist at the line;

 

2.         If the APU fire is not extinguished, we proceed to the following step which is to land at the nearest airport.

 

Well, the FO checks the warnings and confirms that the fire has indeed been extinguished.   Good, no further action.

 

During this emergency, the software performed flawlessly and 100% as advertised - we are off to a promising start!

 

Now for the aborted engine start; this according to the FS2Crew manual is section 7.1 in the QRH manual.   Let us have a look at section 7.1 then.

 

When looking at this we can see that there are different conditions under which the engine start may be aborted.   Also note that there is a difference between when Auto Ignition is used, and when not.   We will use Auto Ignition for the purposes of this exercise.   We will look at when it is aborted on the ground.   The checklist instructs us as follows:-

 

1.         Affected engine start lever - CUTOFF

 

2.         Then we choose one of the following:-

 

2.1       The engine start switch is in GND mode - if this is the case we motor the engine for 60 seconds, and then turn the start switch into the AUTO position.

 

2.2       The engine start switch is in the OFF position - if this is the case proceed to step 3 in the checklist.

 

3.         Step 3 tells us that when the engine N2 drops below 20%, we have to switch the particular engine’s start switch to GND mode, motor for 60 seconds and then switch it off.

 

Please note that this is different from the first exercise - YOU have to announce the failure this time around.   You will also be doing most of the items in this checklist yourself.   For this exercise, we will setup a failure where the EGT is exceeded.   Now remember, since you are trying to save the airline money, and possibly keep your job when this is all over, try to call the emergency and react BEFORE the EGT runs into the red.   Good!

 

So let us put theory to practice once again, this time in the -700.   We are at the gate, and I have just ordered the FO to start engine no 2.   Whoops, the EGT is running away here, we have to do something about this quick!

 

I proceed to announce “Engine 2 EGT exceedence”.    This is followed by me speaking “aborted engine start memory items”.   I follow this by speaking “engine start lever cutoff” and then moving the affected engine start lever to the cutoff position.  

 

This is followed by the FO speaking that the memory items are completed.   Once he has done so, you can call for the relevant checklist by speaking “aborted engine start checklist”.   The FO will then complete the items as per our first exercise walking through the options available in the QRH.  Again, this performed absolutely flawlessly!

 

Next is an emergency procedure that has been modeled that is worth gold to me and every other pilot I would imagine, the capability of the First Officer to assist when an engine fails at the worst possible time, just after V1!   It allows me to fly the aircraft while the First Officer is going through the rest of the emergency with me.

 

Right, so we are roaring down the runway, the engines at take off thrust, and we just passed V1.   Suddenly the right engine fails on my -800 as I had set it up to do, and the First Officer chimes in immediately informing me that this is indeed the case.   Now since I have passed V1, I speak and tell the First Officer “continue” since we are going to get airborne.

 

I now fly off the runway keeping the aircraft straight and making sure that the inclinometer is aligned and the ball is centered.   I proceed to climb up to 400 feet AGL.   I now speak to the First Officer asking him to “select heading select” which will ensure that he programs the auto pilot accordingly.

 

Once this is done I speak again telling the First Officer to “confirm the failure”.   He will respond by saying “engine failure number 2" since our right hand engine mysteriously failed.   I will then speak to the First Officer after visually confirming his diagnoses of the problem by saying “confirmed”.

 

At this stage the Master Warning Caution will be ringing in your ears and screaming at you.   It is important to note that the First Officer will NOT extinguish this warning - you have to speak to him ordering him to “reset master caution”.  

 

What now?   Now I see that since I have a vertical profile programmed into the FMC and the VNAV mode in my flight system is armed, I simply leave the aircraft to accelerate at my pre-programmed engine out height in the FMC, which for the purposes of this exercise, have set to be 1000 feet AGL.   As the aircraft accelerates, I ask the First Officer to clean the aircraft up as within the usual FS2Crew way of doing it.   If my VNAV was not engaged, I would ordered the First Officer to “set flaps up speed” at which point he would have done so and we would have manually climbed the aircraft and retracted the flaps as commanded as per the usual FS2Crew way of doing so.

 

So the aircraft is flying on runway heading climbing out the first block altitude restriction speed and is cleaned up.   Now what?   Now I as the Captain disconnect the auto-throttle and speak “auto-throttle disengaged”.   I now order the setting of maximum continuous thrust by speaking “set maximum continuous thrust” and if the autopilot is switched off, I can command the First Officer to “select command a” as I usually would.

 

So far so good.   What now?   Now that the situation is more or less under control, I order the appropriate checklist by speaking “engine failure checklist”.   The First Officer will now speak “auto-throttle disengage” if it is engaged, which in our case it is not, we disengaged it a little earlier remember?  

 

The First Officer will now speak “thrust lever number two close”, at which point I will speak “thrust lever number two” and place my little mouse hand over the right hand throttle lever.   The First Officer will now speak saying “confirm number two” at which I would reply “close” and then retard the throttle lever to idle.

 

Right so the emergency is under control, now we need to land at the airport again.   I call for the after take off checklist as I normally would, clean up the aircraft, and gently start to set myself up for the return to the airport.   Now that I am ready, I run the usual approach briefing and approach checklist and continue to configure the aircraft for the landing at the airport.

 

Let us now assume we cannot restart the engine in flight (yes there is a procedure for that to, but I will not go into it for the purposes of this exercise), and it has failed.   Now we run the one engine inoperative landing checklist, which will be carried out by yourself and the First Officer and since the runway is nice and long, we can select to perform this checklist with the flaps 15 option as opposed to the flaps 30 option.   I will deal with an engine inoperative landing a little later on, so stay tuned!

 

Performing this happens very quickly!   You need to practice these like the real world pilots do to make sure that you can in fact cope with it when it occurs and if you use service based failures, you will find that it could happen on every single take off, be prepared!  

 

The software managed the emergency 100% as advertised, no vices.   Very impressive!

 

Now for the in-flight entertainment I had promised...

 

For this one we will use the -900.   We will start with a cargo fire followed by an emergency descent.

 

Right, we are cruising at FL350, in the -900, and we make sure that we are not overweight for an emergency landing for this exercise.   We have to keep section 8.14 of the QRH handy for this one.  For this exercise we will say that there is a forward cargo fire that will present itself.

 

Section 8.14 stipulates the following about a cargo fire:-

 

1.         The cargo fire arm switch has to be confirmed, then pushed, then confirmed that it is armed.

 

2.         The cargo fire discharge switch should be pushed and held for one second.

 

3.         Now, for the -900 we also have to make sure that both recirculating fan switches are switched to off.   Remember the -600 and -700 only has one each, and the -800, like the -900 has two.

 

4.         Both pack switches are to be set to high.

 

5.         The Cabin/Utility switch is to be switched off.

 

6.         We then need to plan to land at the nearest airport.

 

Together with this, we find the deferred items, an emergency landing which is as follows:-

 

1.         Set the pressurization switch to the landing altitude.

 

2.         Check the recall.

 

3.         Set the Autobrake as desired.

 

4.         Program the landing data into the FMC.

 

5.         Do the approach checklist.

 

At the appropriate point the approach checklist needs to be performed:-

 

1.         Check that the altimeters are set.

 

When we are about to land, we follow the landing checklist:-

 

1.         Check the engine start switches are set to continuous.

 

2.         Speed brakes must be armed.

 

3.         Landing gear must be down.

 

4.         Flaps must be set with a green light.

 

So now for the practical part...

 

The FWD cargo fire light illuminates.   The First Officer calls “fire”.   I respond by speaking “check”, followed by “identify”.   The First Officer will reply that there is a fire in the forward cargo hold.

 

I will then speak “confirmed” after visually confirming same.   I will then call for the “cargo fire checklist”   The First Officer will proceed with the checklist.   He will speak “cargo fire arm switch forward” and will proceed with holding the switch.   He then asks me for confirmation which I will give by speaking “confirm forward” at which point he “confirms” and pushes it and speaks “push, verify armed”.   He then continues to complete the checklist.

 

Done flawlessly!   Good so now we have the fire situation under control (if it is in fact under control the First Officer will inform you that the fire is out).   Now the checklist instructs us to land at the nearest airport.

 

From my PFD I select one and set us up for the landing.   Next we have to start an emergency descent according to the checklist, and this procedure is found in section 0.1 of the QRH.   What I now do is simply call for “emergency descent memory items”.   As the pilot flying, I only commence the descent to 10 000 feet, and I will reduce the thrust levers to idle whilst doing so, but DO NOT retard the thrust levers to idle before the First Officer has set the start switches to continuous.

 

Remember though, if you are above 14 000 feet, the pressurization cannot be controlled, and this means that it is better to keep the autopilot engaged and use flight level change since you will be severely uncomfortable during the descent!

 

Together with this, I place the speed brakes into the flight detent position to speed things up, and we set the speed to be followed by the flight level change mode to VMO, the maximum operating speed to get down as quickly as possible.

 

After this has been done, I will call for the “emergency descent checklist” at which point the First Officer will complete same.   Up to this point, there are no flaws to be detected in the operation; everything is working smoothly and 100% as advertised - marvelous!

 

Right, from this point onwards the checklists that follow are pretty normal and I will not go into them in any detail.   As you can see from the QRH sections above, it is a normal approach and landing checklist that you will follow.

 

Lastly, let us see how it performs with an engine inoperative landing...

 

For this part we will assume we have had an engine failure instead of a cargo fire at altitude.   The checklist for such an eventuality, instructs us as follows in section 7.14 of the QRH:-

 

1.         Since the auto throttle is engaged, we will have to disengage it.

 

2.         We confirm that the engine (for this exercise engine number 1) is the affected engine and we close the thrust lever for that engine.

 

3.         If conditions permit we will run the engine for at least 3 minutes before shutting down.

 

4.         After 3 minutes, we move the fuel cutoff switch to the cutoff position after having verified it is the switch for the affected engine.

 

5.         Now we switch off the pack switch for the affected engine, in this case the left pack switch for engine number 1.

 

6.         We now have to choose whether we can start the APU or not.   For this exercise we will have it available since no failure affects the APU, so we start it and switch the APU generator switch on for the number one engine.

 

7.         We will then need to balance the fuel.

 

8.         We do not need the wing anti-ice for this one.

 

9.         We will then plan to land at the nearest airport.

 

Now please read into this the emergency descent procedures as outline above, it is exactly the same, so I will not repeat it.

 

In accordance with number 9 above, we then proceed to see what is said about an engine inoperative landing in section 7.26 of the QRH:-

 

1.         We will plan for a flaps 15 landing since the airport I use has a nice long runway.

 

2.         In the FMC we will set flaps 15 reference speed or use VREF ICE.   I will use flaps 15 reference speeds.

 

3.         Since we have not encountered icing conditions and have not needed to use wing- or engine anti-ice, and since we will not encounter icing conditions during the approach and landing, we will not use VREF + 10 for the approach - we will use VREF 15 + 5 KIAS.

 

Now for some of the deferred items:-

 

1.         We need to run the descent and approach checklists as cited above for the emergency descent procedure after our cargo fire, EXCEPT that we have to add that we have to set our Ground Proximity Flap Inhibit switch to inhibit.

 

The landing checklist remains the same, EXCEPT for the fact that we have to check flaps 15 set, not flaps 30 or 40 as for a normal landing.

 

Good!   Now let us put this into practice...

 

Firstly, the engine failure drill will mostly be the same as described in my exercise of the V1 engine failure.   So we go through the same drill, this time the number one engine.   The only real difference here is that we will not be going through the acceleration and climb drills associated with my earlier description.   This again, operates flawlessly, no surprises there really.   The minor differences between the take off and in flight failure of the engines are clearly illustrated in the FS2Crew Emergency NGX manual.   Study them!

 

We will pretend that the engine is seriously damaged and that we cannot restart it in the air.   We then follow the emergency descent and approach items as outlined above.   Again, the First Officer is there assisting you as per usual.

 

Now for the part that we have left for last - the engine out landing!   I will call for the “one engine inoperative landing checklist” at which point the First Officer will ask me as to whether I want to land with flaps 15 or flaps 30.   As we have decided above, we will use flaps 15.   I tell him “flaps 15".

 

After this the First Officer diligently completes the checklist and I then proceed to brief him according to the briefing that is provided in the FS2Crew panel for it.   That’s it!   Another flawlessly handled emergency situation.  

 

All this sounds terribly difficult and I have to admit that at first it can overwhelm you a little, but once you have practiced it a little bit it gets a lot easier very quickly.   Folks, trust me, this will give you a whole new level of respect for the guys who do these things for real.   It will also give you a priceless insight as to how crews actually have to train!

 

As indicated, everything worked exactly as advertised, across all the platforms from the -600 to the -900.   I never once had to sit and scratch my head because theory and practice seemed to lose each other in the mix somewhere.

 

Simply amazing, very high fidelity, full marks to the developer!

 

Performance

 

I run an Intel Core2Quad 2.83GHz quad core CPU with 6 GB RAM and a GeForce 480GTX with 768MB VRAM and the performance is amazing.   If you can run the NGX decently you will have no issues running either FS2Crew on its own or with the Emergency NGX package.   As per usual, always follow the developer’s guidelines for minimum specifications though.

 

Conclusion

 

Publisher: FS22Crew
Reviewed By: Werner Gillespie

So what remains to be said?   The NGX has transformed realism in what is possible in airliner simulations for FSX.   What this package does is fill that vital gap between ultimate realism and a slightly less immersive and realistic experience!  

 

As far as I am concerned, the base and emergency packages have made my NGX complete.   I now find that I do need to actually do training exercises and keep current the way the real guys have to do it as far as dealing with emergencies are concerned.   You have to raise your game!  

 

You now need to make sure that you always  properly study those charts for engine outs on take off since you may eventually get one if you fly often enough and when you do, you have a full crew to operate the emergency and bring the aircraft down safely.   I’m in seventh heaven right now!

 

The package adds to an already amazing base package in terms of the usual functionality and integrates absolutely seamlessly into the fray.   Just wonderful!

 

The price?   Just Euro 24.95!   Guys, this a steal at the price!   It has no vices and in the time it took me to review this, the latest version, 2.3E has been released.   Product support is quick and friendly.   This is well worth the money; I cannot imagine my NGX without it anymore.  Don’t event think twice about it – it’s a no brainer, just get it!

 

What I like about it:

 

1.         Full set of high quality documents.

 

2.         Extra features added to the base package.

 

3.         Absolute realism in multi crew operations for emergencies.

 

4.         Seamless integration into the main package.

 

5.         Does not affect performance of NGX at all.

 

6.         Operates without any vices or glitches.

 

7.         The price.

 

8.         Extremely polished package!

 

9.         Friendly and continuous support and free upgrades, just like all other FS2Crew releases!

 

What I did not like about it:

 

Nothing!

Just Flight 737-200 Professional

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The 737 series is the most successful commercial product in Boeing’s history and that has made it a logical target to be modeled for flight simulation.  There has been an excellent representation of the 300/400/500 series by Wilco and the 600 thru 900 jets have been modeled by PMDG and iFly in exquisite detail.  But until Just Flight introduced the 737-200 Professional, no one had tackled the original member of the 737 family, the 737-200.

 

Now the purists will point out that the first model in the line was the 737-100, however, it lacked sufficient payload capacity to satisfy the airlines; only 30 were delivered, and even before deliveries started, the -200 was introduced and became the first model to be purchased by many airlines.

 

Various improvements were added to the airplane in its 21 year production run. In all, 1114 737-200’s were manufactured, 715 of them in the 737-200ADV variation which is the model Just Flight has chosen to replicate.

 

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The original- Lufthansa 737-100

 

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The more popular big brother 737-200

 

The product comes as a 90Mb download and Just Flight also offers a free 74Mb demo version in Western Airlines livery.  It offers full functionality but with an altitude limitation of 2700’ AGL.

 

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Product Features

 

Just Flight makes extensive claims about their model of this classic aircraft with a long list of features including:

  • highly detailed model
  • authentic Pratt & Whitney JT8D engine sound set
  • full featured 2d and VC flight decks with 5 instrument/control panels
  • complete set of lighting effects
  • authentic flight dynamics
  • accurate animations
  • full passenger seating visible through cabin windows
  • aircraft systems modeling
  • numerous sounds and special effects
  • available livery expansion pack

More in-depth examination of these features will follow.

 

Impressions

 

Anyone who has piloted a good 727 model will quickly feel at home in the 737-200.  The instrument panel reflects the influence of that aircraft, particularly regarding the rather basic autopilot system and the instrument comparator light system.  The gauges are strictly of the proverbial “steam” type, as befitting a time when digital primarily meant ‘relating to fingers and toes’. 

 

This is an airplane that must be flown, not merely managed, with the autopilot available to ease the load. In other words…lots of switches but very few push buttons- no LNAV or VNAV here.

 

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Very capable 2D panel

 

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You want to fly it from the right seat?  Not a problem

 

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VC panel is no slouch either
 

The reward for doing so, however, is that it flies beautifully.  The controls are responsive and agile and the airplane has a light feel to it so that manual hand flying will be the preferred method on departure and arrival.  Let the autopilot maintain course and altitude in cruise and you will look forward to trips in this machine.

 

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Climb out under manual control

 

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Hand flying the final approach to KSEA runway 16C…

 

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…and from the right side

 

One of the touted assets of this simulation is the sound set and I have to agree with Just Flight’s claim that it is superb.  Engine sounds are artfully reproduced and cockpit noises are complete with audible clicks when switches are thrown or dials turned and the background chatter of the stabilizer trim wheels when they move.

 

The attention to exterior detail is also quite impressive as evidenced by:

 

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Vortex generators between the base of the rudder and the horizontal stabilizer

 

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Wheel bay structure and equipment

 

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Wing lights along with inboard and retractable outboard landing lights

 

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Letting it all hang out.  Full flaps-spoilers and thrust reversers

 

All in all, a very satisfying flight experience.

 

The optional expansion pack adds an additional 18 paints (10 for the 737-100 and 8 for the -200) many of which evoke a bit of nostalgia by depicting some now defunct airlines or old liveries.

 

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Blasts from the Past

 

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 One in particular is a Continental Airlines “Golden Bird” tail scheme.  The aircraft bears the registration N408PE which would seem to have been originally issued to People Express (of which a representative model is also included- N415PE), so the long history of this particular airplane can be imagined…for those inclined to muse about such things.

 

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For those of you who simply MUST have some kind of numeric keypad there is, on the center pedestal, the Performance Data Computer System (PDCS).  The PDCS utilizes basic information inputted by the pilot concerning outside air temperature, airport elevation, reserve fuel and zero fuel weight.  Entering these values allows the computer to determine and set the proper Engine Pressure ratio (EPR) settings as displayed on the N1 gauges for most efficient engine operation.

 

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Options allow for a reduced thrust takeoff setting, climb settings for maximum economy, max climb rate or via a manually entered climb speed. Similar options of economy, long range or manual set speed exist for the cruise phase.  Descent calculations for time and distance by economy or speed can be obtained.

 

The system has the capability of displaying useful information for holding patterns (which were a much more common occurrence in the 1960s and 70s then they are today) such as speed to be maintained and endurance limits.

 

The PDCS has settings for one engine inoperative EPR and a Go Around page with flap Vref speeds.

 

Once airborne, wind direction, speed and effects of crosswind along with temperature values and range estimates are accessible.

 

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A touch of whimsy while parked at the gate

 

This airplane is a true delight to operate.  It requires much more direct pilot involvement than with more modern jets and the lack of sophistication is readily apparent in the limited autopilot functions, reliance on steam gauge instrumentation and “stone age” navigation systems.  But I find myself drawn to this cockpit time and time again and it has become one of the favorites in my hangar.

 

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Overhead Panel

 

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Radio Panel

 

Since no review is complete without finding something to complain about, here goes:  The aircraft specification pages of the included manual list under the weights section, maximum take-off, maximum landing and typical maximum payload figures.  All of these are stated only in kilograms and not included are the operational empty weight or zero fuel weights.

 

There…something for Just Flight to work on!  (Also, a note to Just Flight- the tutorial flight in the manual is from KCMH to KORD, however, the instructions in the tutorial flight reference for initializing the PDCS state to set the elevation of the destination airport KDTW…not that it matters much as the two airport elevations are only 20’ different) 

 

Publisher: Just Flight
Reviewed By: Roger Curtiss

And…there are some checklists at the end of the manual, but they do not include the cruise portion of flight so that items such as turning off seat belt sign, verifying navigation, fuel consumption and endurance, and determining top of descent point are not indicated. 

 

Oh, one more thing, I set the time in the simulator but the aircraft clock displays it as one hour earlier.

 

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Phenom 100

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This review was written when feelThere.com first released the LE Phenom 100 for FSX and FS9 in November 2011.  A SP1 was released about a month later but failed to address many of the items I felt were needed.  For many reasons the review was put on the back burner and basically forgotten for some period of time.  I read recently that a few forum followers were surprised that Avsim.com didn’t have a full-blown review of the Phenom100 and I felt a little guilty that I had put so much work into the review and not requested that it be published.

 

Since researching and writing about the Phenom100, I have added several similar sized twin jets to my FSX hangar. Specifically the Flight1.com Citation Mustang, the Eaglesoftdg.com Citation CJ1+ v2.0 and the JustFlight.com Bizjet 800XP.  I only mention this in passing as these four planes have enough in common to be real world competitors but not necessarily in their respective FSX editions.

 

The Very Light Jet (VLJ) category of aircraft was introduced as a single pilot, pocket rocket sized corporate jet.  This one is a designed from scratch, clean sheet of paper type, from Embraer that is targeted as their entry level or first jet.  It is not uncommon to see real world advertisements for partial ownership or annual leases for one of these mini jets.  Should you be in the market for a 4 -6 place private, or near private jet, that can whiz you around the country in style at FL410 at 380 knots, this one is available for your consideration.

 

The Phenom 100 has a comfortable range of 1,160 nautical miles and can climb to 37,000 feet in just 23 minutes.  The high speed cruise of 380 knots true airspeed trumps all close competitors.  The cockpit is all-glass, with the Prodigy™ Flight Deck 100, Graphical Flight Planning and Next generation Flight Management System with a greatly reduced number of panel switches and pre-flight checks.

 

All these little guys are built in the assembly plant at Gaviao Peixoto, Brazil, but that may be changing soon. The Embraer plant in Melbourne, Florida is about ready to start churning them out.

 

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[Ed. Update] News Item - June 21, 2012, 3:56 PM

 

“On Monday, the FAA presented Embraer with a production certificate to assemble the Phenom 100 at its Melbourne, Fla. facility. Embraer has delivered five U.S.-assembled Phenom 100s since the first one came off the line in December. In total, the company plans to deliver 23 U.S.-assembled Phenom 100s this year. Embraer will also start production of Phenom 300s in August at the Melbourne facility, with 38 U.S.-assembled Phenom 100s and 15 Phenom 300s expected next year.”

 

The Phenom 100 is Embraer's first from-scratch business jet, and its design reflects what the company has learned from building its very successful ERJ regional jets and E-Jets that compete with the Boeing 737 and Airbus A320.  Each of those designs were also clean sheet starts with a specific target in mind. More about that in the AVSIM Embraer E-Jets v 2.0 review here. It appears to me that this arrow was aimed squarely at the Cessna Mustang. The result is a small jet that is attractive, flies good, has a wider cabin, more headroom, larger windows, private toilet, air stair type door, with bigger engines than the Mustang.  It climbs faster, flies faster and only costs an extra few thousand dollars or so.

 

I read some of the Cessna promotional material and it stressed that if you lived closer the airport where your Mustang was based then you could get in the air faster than someone with a Phenom 100 based further away.  That is really grasping for an advantage. I guess if your destination was a shorter distance than your friends flying the Phenom then you could also get there faster.  Are millionaires really that dense?

 

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The entire normal operating checklist for the Phenom 100 fits on a laminated card that slides into your shirt pocket. While other business jets use thick spiral-bound books, the Phenom is designed to cut pilot workload to a minimum so there is more time to focus on flying while the airplane and its systems take care of themselves.

 

Part of the ‘let’s simplify the design’ logic was to delete the avionics master switch and the rotating beacon switch. The three big displays of the Garmin 1000 light up with a flip of the battery switches. The engine startup is pretty much just energize the two batteries and rotate one of the engine control knobs to start. When the first engine starter engages, the flashing beacon, the universal signal of engine start and operation, automatically turns on, and stays on until the last engine is shut down. The fuel pumps, generators and pressurization system simply stay in the automatic mode and checks themselves with no need for a separate test routine.  Embraer says the Phenom has 70 percent fewer actions on its checklist than traditional light jets.

 

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The Phenom 100 is approved for single pilot flight so all this cockpit automation is even more important. Embraer says about 20 percent of the jets will be flown by their owners and many of those will be stepping up with little or no turbine experience.  One of the key design parameters was what Embraer calls the bio-range.  This is about 3 hours maximum flight time for 4 people since a potty break is problematic at best when you are cruising at Fl410. To solve that problem, a private loo was added.  Another nifty item is the FADEC will synchronize the two turbines to prevent any annoying reverberation that you sometime feel in the smaller jets.

 

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BMW Jet

 

The BMW Design Works cabin has what the company calls an Oval Lite cross section with the lower half of the fuselage tube pushed out a little instead of wrapping around in a constant radius as is the norm in these small pressurized cabins. This wider lower half of the cabin means your feet rest directly in front of you instead of being pushed in toward the center by the curving fuselage wall. The design also provides a wider seat with more shoulder room so your passenger’s head will remain clear of the cabin wall.  The almost 5 feet of headroom is more than both of its Citation competitors and even roomier than the Beech King Air, which is the historical benchmark of light business airplane comfort.

 

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The Phenom 100 meets or exceeds all design goals set when the program was announced in 2005.

 

The three 12 inch Garmin flat-panel displays are identical and can be swapped out with nothing more than a screwdriver. This also impacts the Cirrus bragging rights for the largest Garmin panels in the market. The Prodigy not only is the same size as the Cirrus Perspective, it has 3 panels instead of only two. All of the airplane configuration data is stored outside the display panels, so any panel can plug into any of the three spots. You can even takeoff with one failed display. If it is the pilot's PFD or the center MFD that fails, you simply move the display into the needed position and takeoff with full capability.  Amazing.

 

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3 panels

 

Here are some comments from a real world pilot on a test flight in Brazil.

 

The Phenom 100 is a delight to fly in the terminal area. Flap and gear extension speeds are high so the airplane fits in well with other jet traffic. The Pratt engines are very responsive so speed control is easy. VREF final approach speeds are close to 100 knots, but for long runways at busy airports you can fly faster without a lot of float over the runway. And on approach the Phenom is in a very natural attitude that requires nothing more than bringing the power to idle and slightly raising the nose to make a great landing on the long stroke trailing-link gear.

 

On my last landing in the airplane I went for a maximum effort stop. I cut the power a little higher for a firmer touchdown, and with maximum braking, which takes a very strong push on the pedals, the Phenom stopped in less than 1,500 feet of ground roll. The antiskid brake logic is very aggressive but I had no difficulty maintaining the center line as the system cycled the brakes to prevent wheel lock.”

 

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Embraer has more than 800 orders for the Phenom 100 and the larger 300 model combined. The company doesn't break out order numbers for each model, but says the backlog for the 100 is around four years. The production schedule for 100s is 125 airplanes a year, but that all depends, of course, on the state of the global economy. Most of these are destined for U.S. customers.  The most recent numbers indicate approximately 250 Phenom 100s are flying.

 

The performance specs are pretty impressive also. Not only is the Phenom 100 the fastest jet in its class, but it’s also versatile and can take off and land on the shortest runways.

 

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Ok so we have a real world simplified one pilot jet with impressive performance numbers.  Can we get on with the flight simulator review now?

 

 

feelThere.com has been in the business of making Embraer Jets for either their own marketing or sometimes for other retailers such as Wilco, Just Flight or now our very own Avsim Store since the FS9 days.  You can find a rich history of ERJ-135 and 145 and the E-Jets 170 –195 in their shop.  When one mentions Embraer in flight simulator circles, you automatically think of feelThere.

feelThere LE level of Simulation

 

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New Cover

 

This time around, they added a slight twist and have dubbed this Phenom 100 an LE model. This has to do with the previously mentioned simplified design parameters of the real world model and the following statement from Victor Racz, the Project Director on all the Embraer models at the feelThere shop.

 

“Sometimes you just want to fly, or you are new to flight simulation, and don't wish spend 30 minutes pre-flighting an aircraft. Maybe today you don't want to spend much effort to create a flight plan and programming a flight management computer. feelThere LE aircraft are designed to be detailed enough to immerse you in the simulation experience and quickly get into the air from power-up to takeoff. Many systems are modeled, just not every system. You will find the level of detailed is greater than any flight simulator default aircraft. The systems that are modeled behave correctly; or are only slightly simplified. LE aircraft are designed for fun … which is the point for playing Microsoft's Flight Simulator.”

 

A visit to the feelThere.com website will reveal the following:

 

GENERAL FEATURES:

  • Highly detailed Phenom 100 (by Embraer) for Microsoft Flight Simulator X and 2004 (fs9)
  • Fly up to 4 passengers with 1178 Nm range
  • New generation GARMIN 1000 flight deck
  • Detailed interiors with superb details
  • Simple FMS integrated with Multi Function Displays using the default FS flight planner
  • Full Authority Digital Engine Control (FADEC)
  • Realistic flight dynamics based on manufacturer’s specifications.
  • Truly immersive sound experience powered by Turbine Sound Studios
  • Numerous animations
  • Nose wheel steering limited over 40kts
  • Load Manager

 

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Flightdeck

 

 PANEL FEATURES :

  • New Generation Full glass cockpit with advanced GARMIN 1000 digital avionics
  • Multiple photorealistic 2D control panels
  • Fully interactive 3D virtual cockpit
  • Simicons to easily access 2D panels
  • Aircraft flyable from the Captain or First Officer's seat (virtual cockpit mode)
  • Enhanced Ground Proximity Warning System (EGPWS) and warnings and caution messages
  • TCAS II : Traffic avoidance with audio-visual Traffic Advisory and Resolution Advisory system
  • Pop up instrument EFIS screens for multi-monitor displays
  • Screen resolutions from 1024x768 to 1920x1080 for a perfect instrument readability
  • Two panels for standard 4:3 and wide 16:9 screens

 

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Pop-ups

 

SYSTEMS FEATURES:

  • About all systems are simulated : electrical, pneumatic, hydraulic, pressurization system, bleed air, air conditioning, FADEC with ATR function
  • Computerized Management System called Full Authority Digital Engine Control (FADEC) (optimizes engine operation during all phases of the flight and, in turn, reduces fuel consumption and maintenance costs)
  • Auto Pilot with overspeed and stall recovery systems, just like the real thing
  • Ice detection fully simulated

 

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FMC

 

 FMS FEATURES (FLIGHT MANAGEMENT SYSTEM):

  • Simple FMS to load flight plans from FSX default flight planner
  • VNAV mode supported for cruise and descent phase

HARDWARE COMPATIBILITY:

  • Go Flight modules
  • Track IR

Technical Requirements

 

Microsoft Flight Simulator 9 - Microsoft Flight Simulator X SP2 (or Acceleration Pack) - Windows XP 32 bits - Vista 32 bits - Seven 32-64 bits - Intel Core 2 Duo CPU (2x 2666Mhz) or equivalent (Core 2 Quad CPU recommended) - 2 GB RAM - DX9 Graphic Card with at least 256 MB (512 MB strongly recommended).

 

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Engine

 

 

There is also a “take off” button which does a final check to ensure the flaps, speed brakes, and trims are all set for takeoff, giving a final audible confirmation. Standard take off requires one to two notches of flaps – there is a special procedure for a no-flap takeoff.

 

The gear switch is standard, except that there are no dedicated “three in the green” lights. The gear status appears only on the MFD.

 

That is a very impressive list of features for an LE model.  So now let’s load her up go for a flight in FSX.

 

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The download arrives as zipped folder with two exe files.  The FSX install file is 98 MB and the FS9 exe files are 86 MB.  I don’t think many folks still actively run both programs but, in case you do, you will have install files for both programs.  Installation is a snap with input of your email address you used at purchase and the supplied serial number from the download service.

 

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The package includes the typical feelThere configuration manager that must be ran prior to starting FSX and loading the Phenom 100.  This is the combination of tabs and checkboxes and it usually done a time or two to get your standard configuration set.  From then on you will probably only be using the Load Manager where you choose Metric or Imperial then use a couple of sliders to select the number of passengers and cargo weight.  Passenger choices are 0 – 4 and the cargo weight is 0 - 591.  This will tally up to your Zero Fuel Weight and a BOW.  Let me see, I used to know what a BOW was.

 

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The other 8 tabs have lots and lots of configuration choices to do with displays, FPS, sound, general preferences, graphics and many other things one would not normally associate with an LE type product.  I see they still have speed callouts and an option to pause FS at 20nm before TOD.  That is the one I call the “continue to fly” while I’m having dinner switch.

 

This is an impressive number of choices, I see Cold and Dark, Ready for Engine Start and Engines Running for startup.  It sure doesn’t sound very LE to me.  Both wide screen and standard are supported, along with a multitude of keyboard assignments. It has an assignable TO/GA button in case you don’t like the one hidden on the panel.  Yep, very impressive.

 

Other files that are placed in the feelThere Phenom 100 folder off the Start key are some airport diagrams and SIDs and STARs for the tutorial flight from KSDL, Scottsdale, AZ to KLAS, Las Vegas. SIDS and STARS are good signs of things to come.  The 44 page pdf Phenom 100 Operations Manual starts off with what the manual Is and Isn’t.  The short version is the manual covers the basic use of the FMS, systems prep, taxi, takeoff, flight, descent, approach, landing, taxi and shutdown.  What it is not is ‘all there is to know’ about the Phenom 100 in 44 pages or less.

 

Sounds like the mouse scroll wheel will be an important feature in flying this simulation.  I always like it when the designers know I have a scroll wheel and I like to use it to set frequencies or speeds, flip switches and such.

 

For you guys and girls that like 2d panels, you are in luck here. The Shift+2 - Shift+6 keystrokes will bring up Lights, Pneumatics, Fuel/FMS/Landing Gear, Electrical/Engine Start/Stop, and Throttles/Flaps.  A not so small Simicon Bar with some new icons is also available for those of us that rather click an icon than press multiple keystrokes.

 

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I made it to page 6 in the Ops Manual before I found a series of typos concerning the autopilot panel knobs and a few misused words. I think you can figure out how they work and just mark up your printed copy of the manual.  I have never had any luck at all getting feelThere to correct their manuals.  I think it might be something in their water.

 

I will tell you this. I have yet to see two developers program the G1000 panels the same.  This one is no different.  You can fumble around pressing and pushing keys or you can read the manual and make some notes.  Some of the softkeys are dependent on specific conditions for functions. I would say pages 6 and 7 are required reading.

 

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Phenom 100 exterior

 

The simulated Phenom 100 is described as generally a 10,000 pound single pilot twin jet with 4 passenger seats, 2 pilot seats, a toilet and a 1,200 nm range at 380 kt/FL410 cruise. You will need about 3,500 ft for takeoff with standard conditions at max weight but only 2,700 feet to land.

 

The Introduction Flight has less than an hour of flight time and should take the average simmer about 90 minutes to complete.  I highly recommend you make this flight using the manual a time or two because this aircraft is not only new, but different.  The next nine pages hold the key to the enjoyment of this simulation. This flight is made with the default ATC not turned on, all the necessary clearances and commands are included in the instructions.  You will be using the normal checklists throughout with emergencies to be mastered at another time. 

 

The Operations Manual has nice clear, color images of each panel with an explanation for each.  A few buttons, switches, and knobs are not simulated but, you cannot tell that by looking at them.  Tooltips will be your friend as you get familiar with the panels.

 

Be sure to engage the callouts and have your headphones or speaker volume set as you will get some assistance from that empty copilot’s seat. You will find that the TO CONFIG button is necessary for flight and it has a nag feature.

 

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Phenom 100 cockpit

 

Pages 32 and 33 have all the reference and performance speeds and data.  Looks like a good candidate for the laminating machine.  The next three pages are the Normal Checklists. At first glance the checklist looks about as complicated as a Cessna 182 RG.  The balance of the manual is several pages of EICAS messages, abbreviations, credits and copyrights.

 

If this is your first Embraer aircraft you will be greeted with the classic Ram horns yoke.  This is an Embraer icon and has now gained full acceptance by those who fly them in the real world.  The yoke looks a little strange to the sim pilot but Embraer says if you hold both hands out and place them on the yoke, it is the most natural fit. Did you hear that, every other airplane maker in the world?

 

feelThere LE Phenom 100 Screenshots

 

Notice how overcooked the reflections in the windscreen are in the download version.  This can be corrected with a simple .dds reflection replacement file. (Not supplied by feelThere)

 

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Reflections

 

I asked Soya to make some of his outstanding screenshots for your perusal.  The Phenom LE sure does well in a photo shoot.  Notice how sharp the sub-panels are, especially the switch labels.

 

 

I use AivlaSoft’s Electronic Flight Bag for my flight planning and monitoring and it works with the feelThere Phenom 100 like they were made for each other.  I simply copied the route from the Operations Manual, added the cruise altitude and voila.  I have also added the Phenom 100 as one of the aircraft types.

 

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All of these charts were generated from my adding the route, selecting the altitude and selecting the approach. Aivlasoft automatically feeds the FSX Flight Planner; therefore FSX adds everything directly into the G1000 flight plan and the Phenom 100 FMS.  A 30-day free trial of the full product is available at www.aivlasoft.com.

 

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Profile

 

There are a couple of not so popular items that come with the basic install.  I’m not sure who came up with the windshield reflections, but I think they got totally carried away.  One of the first things I recommend is to take a quick look and if you think the reflections are a bit much then go to the support site and search for a fix.  I have uploaded a replacement file that renders the reflections totally null and void.

 

Flying the tutorial flight

 

Boeing and Airbus pilots will have a few head scratching minutes from time to time, but in the end most of the procedures and techniques make sense,  it just another way of doing things.  It is more in the camp of familiarization than anything else. If I were flying the LE Phenom 100 day-in and day-out, I would have no problems with those buttons or nomenclature differences whatsoever.  I do miss the speed brakes though.

 

The flight dynamics and navigation was spot on and actually better than many other high flying add-ons that I have.  Let’s just say it ‘flies better than most’ and many of the procedures are intuitive, but for me the distraction is the VC cockpit that falls in the ‘really disappointing’ area.  Many of the standard click spots are not where I expect them to be, can’t be found, or they are not even present.

 

T_Pg_12a.jpg

Panel comparison

 

I was just about to give up on finding the key to selecting the Nav2 receiver on the PDF when I stumbled across the only method that I am aware – press the center mouse wheel.  For those of you without a scroll wheel mouse, well I just don’t know.  I was not able to find the secret of turning on the cursor for the PFD in the VC – ever.

 

Another major deficiency is in the coding of the PFD and MFD popups.  The Phenom100 method is the worst I can imagine.  Only part of the screen is enlarged but in every case the soft keys are not enlarged with the screen.  This seems like a straight forward hot fix and I find it difficult to believe that it hasn’t been addressed in some form or fashion.  I downloaded a fresh install and reinstalled the program and SP1 just to make sure that I had not overlooked a vital update somewhere along the way.

 


MFD

MFD zoomed

Phenom 100 2D pop-ups

 

Where I see more deficiencies is in the PFD and MFD screen resolution.  I have a hangar full of FSX add-ons and almost a dozen with some form of G1000 panels.  The Phenom100 is the only one that leaves the softkeys behind when the screen is enlarged and they must be enlarged to read some of the fuzzy text.  I thought it fair to compare the LE Phenom to the FSX default G1000 in the Cessna172.  The default makes the LE appear as FS9 or maybe even FS2002 quality when looking at the compass rose and associated arrows and nav data.

 

T_Pg_13.jpg

Phenom PFD to compare

 

I was surprised that the ‘Call’ program was not included.  It is such a nice little support program that adds some nice touches with the voices and world map. I think it would have been a natural for the Phenom 100.

 

After reading some of the posts at the general AVSIM forums about some of the early adopters of the Phenom 100, I suggest you spend some time actually reading the capabilities of the default GPS500 and by extension the default G1000 system.  Doug Horton wrote a very informative 2 part series for one of the popular computer magazines on how to use the GPS500.  Part one can be found as a free download.  Part 2 was not to be found in the free libraries but is available as a digital copy for just a few pennies.

 

This leads me to another suggestion.  I think it would be very helpful if someone would post a good tutorial on how to use the G1000 and highlight all the nice features and shortcuts.  We tend to shy away from the included items that come with FSX thinking it must not be that good if was included.  There are lots of big colorful images with many softkeys and bezel buttons so how to use those silly inner circles and outer circles is important.

 

When I read the Operations Manual the second time, I started highlighting the typos, errors and misused words. There are a lot more than there should be. One item that feelThere could do is to standardize on the use of either FMC or FMS. It really doesn’t matter which they choose, but the manual tends to use them interchangeably even in the same paragraph.  I am going to post a word count for each and see which one wins.  The label on the bezel is FMS.  Here is the count:  FMC 16 times, FMS 31 times.  I do realize one is remote to the cockpit and does the number crunching and the other is the pilot’s interface.

 

T_Pg_13b.jpg

 

How to make an LE an LX

 

The feelThere LE Phenom 100 is a fairly impressive little jet with awesome ramp presence and a modern good looking interior and cockpit spaces.  It has been simplified as a simulator model, but, maybe no more so than the real world model is simplified.  It has many big boy features such as VNAV and a FMS although both are very limited.  About the only thing it doesn’t have is the modern updated navigational database. 

 

Fortunately, this can be fixed very easily.  Many of us have AivlaSoft’s Electronic Flight Bag that can be updated with Navigraph with 13 regular cycles each year. This will feed directly to the Phenom 100 FMS and provide updates for the last 6 or 7 years of airports, waypoint, and frequency changes.  Flight plans, changes and updates to flight plans, effect of winds, runway changes, last minute approach changes can all be possible with the two coupled together.

 

Summary and Conclusions

 

Test System
• Hellfire FS Intel i7 2700 OC to 4.5 GHz
• FSX w/Acceleration, Win7-64, 8 GB RAM
• nVidia GTX580 w/1.5 GB RAM
• Crucial M4 256 GB SSD, Intel 330 180 GB SSD
• Seagate 3TB data drive, WD Black 1TB data drive
• WD My Passport 750 GB USB 3.0 External Drive

Publisher: feelThere
Platform: FSX
Format: Download
Reviewed By: Ray Marshall

T_Pg_14.jpg

 

Those of you who may not be interested in the updated data can continue to fly and enjoy the Phenom just as it comes out of the box.  It will continue to look good, fly good and your friends and neighbors that chose the Mustang won’t notice any difference.  Maybe FSX is making the full circle and now you are not supposed to have a copilot to keep you company while cruising at FL410. 

 

For those flight simmers who are looking for something more than an LE edition or maybe just a more functional navigation system I would recommend you consider other offerings.  The almost default copy of the GPS in this one is quite limited and you may become frustrated with the shallow systems and inconsistences between the 2d and VC screens.  Some of this is simply because the real world version of the Phenom 100 was designed as a simplified cockpit for single pilot operation.  But, on the other hand, it is different enough from the FSX default aircraft to offer an alternate.

 

I have just completed a review of one of the older twin jet add-ons from the Cessna camp and I complained that the sub-panels and popups were fuzzy and old-school while the glass panels were crystal clear.  By comparison, this one is just the opposite. Given a choice, I would probably choose to have sharper glass panels.

 

Some of the individual panels in the LE are outstanding in form and function and are quite sharp in resolution, while the primary screens are just the opposite. A few of the downers for me are the developer’s approach to enlarging the PFD and MFD screens with the low resolution and the major differences between the VC mode and 2d mode.  It appears to me that two separate teams may have been at work but failed to hold coordination meetings.

 

Many of the limitations of the feelThere version of the G1000 can be assigned to the up-front LE approach of simplicity and the ‘jump in and fly’ approach.  Of course, this doesn’t explain why the screen displays are so poor. Even the default G1000 somehow manages to accomplish a much sharper presentation and standard popups. This one does have the ‘Direct To’ feature which will save the day for many.

 

Another complicating factor may be the Embarer way of doing things are not at all like the Boeing or Airbus method. This is probably intentional but the carryover into FSX makes for a mix of not necessarily good or bad, just different and frustrating to old pilots that are set in their ways.

 

If this were the only VLJ available for FSX I could probably get used to the idiosyncrasies and intentionally reduced features but fortunately, there are other choices.  It all depends on those important features that tend to appeal to different users. The feelThere LE Phenom 100 certainly has a lot packed into the package and as an ultra-modern pocket rocket will be just what some are looking for.  Grab the SP1 update, find a good sale, jump in and go fly.

 

 

References

 

http://www.fs2000.org/simnews/2008/news/Using_the_Garmin_G1000_Glass_Cockpit.htm

C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FSWeb\LearningCenter\Navigation\UsingTheMap.htm

C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FSWeb\LearningCenter\Navigation\UsingTheFlightPlanner.htm

C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FSWeb\LearningCenter\Navigation\UsingTheGPS.htm

C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FSWeb\LearningCenter\Navigation\usingtheg1000.htm

 


Widescreen 2D

2D pop-ups

Default 172 zoom

 

Photo Credits

 

Phenon 100 on ground, N645AS at KLFK Photo by Christopher Ebdon, Copyright, All Rights Reserved, Used with permission.
Phenom Cockpit, PT-FQB, Photo by Alexey Grachev, Copyright, All Rights Reserved, Used with permission.

Patrick van der Nat, aka Soya, has provided practically all original screenshots for this review. Patrick van der Nat, Screenshot Artist extraordinaire, resident of Jersey, UK Channel Islands. Please visit Soya’s videos that show off some sceneries online and Soya’s FSX screenshot library.  Thanks Soya.

 

Credits

 

Thanks to Victor Racz at feelThere.com for providing the add on for review.

Copied from the feelThere LE Phenom 100 support site.

 

Q. Where is the APU start/stop switch/button?

A. there is no APU on the Phenom 100. the aircraft is run off battery power or a GPU. The phenom uses only battery/GPU power for engine start. (just like the real aircraft)

Q. where is the red beacon
switch?

A. there is no red beacon switch on the Phenom. when you begin the engine start sequence the red beacon comes on automatically. The red beacon will turn off when both engine start knobs are in the OFF position. (just like the real aircraft)

Q. how do I engage engine reverse thrust?

A. the Phenom's engines do not have reverse thrust. (just like the real aircraft)

Q. how do I change the autopilot's primary navigation source? (i.e., go from GPS to NAV1 radio)

A. press the PFD's CSI softkey to cycle through the primary navigation source modes.

Q. how do I make the PFDs and MFD screens larger?

A. The main panel screens can be enlarged by a right-mouse-button click. To reduce the
display click again with a right-mouse-button.

Q. how to I program VNAV information into the FMS?

A. the Phenom is a 'LE' product and does not simulate all systems. Please review the manual sections that cover the use of the FLC, ALT, VS and VNAV autopilot buttons on how to use aircraft's vertical navigation modes.

Q. I use FSX and the plane is black and the panel doesn't correctly display.

A. the Phenom requires that FSX is updated to SP2. the Phenom will not work correctly unless FSX sp1 & sp2 are installed.

Q. How do I use/program the FMS/GPS?

A. the Phenom is a 'LE' product and does not simulate all systems. The aircraft is programmed to use the default FS GPS to simulate a limited FMS. please review the manual for information about the interface between the panel and the FS GPS. for more information about the default GPS see the FS 'LEARNING CENTER'.

Q. I can't enter a new waypoint into the flight plan using the FMC's keypad.

A. the Phenom is a 'LE' product and does not simulate all systems. The aircraft is programmed to use the default FS GPS to simulate a limited FMS. please review the manual for information about the interface between the panel and the FS GPS. for more information about the default GPS see the FS 'LEARNING
CENTER'.

Q. how do I silence the 'caution/warning' alarm?

A. press the PFD's far right softkey.

Q. during takeoff the co-pilot doesn't say 'V1, rotate, etc.'

A. after setting the takeoff v-speed on the PFD, and just prior to taking off you must press the 'cheat button' on the glare shield (the silver speaker grill just above the autopilot's ALT button).

Q. when I resize the MFD display the map size isn't changed.

A. this is a limitation of the FS default GPS. once you re-size the MFD you then need to resize the GPS map display.

Q. where is the auto brakes knob?

A. the Phenom doesn't have auto brakes. (just like the real aircraft)

Q. where are the spoiler controls?

A. the Phenom doesn't have spoilers. (just like the real aircraft)

Q. there are no liveries with aircraft registration numbers.

A. the registration numbers were removed because of copyright concerns.

 

Review in PDF format

[attachment=56963:Phenom 100 Review.pdf]


TabletFMC for iPad

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Introduction

 

Many flightsim enthusiasts such as me have spent money on different pieces of hardware, such as a yoke or throttles, in the quest to make our home based flying experience more realistic. If you enjoy flying aircraft such as the modern jet liner you have probably wished that you could realistically interact with the FMC. There are some hardware solutions out there but they can be expensive thus making their purchase impractical except for the most ardent flight simmer with a large budget.

 

Nowadays however, with the advent and proliferation of tablets and WiFi networks we now have the possibility of a much cheaper and equally interactive and realistic software based solution.

 

A company by the name of TOT has come up with their product, which sells for $19.99 that will make your IOS device appear and act like an FMC. What follows is my review of the TabletFMC on an iPad.

 

To quote from the developer’s website:

 

TabletFMC transforms your iPhone / iPod touch / iPad into a wireless FMC. FMC function of 'Microsoft Flight Simulator 2004' and 'Microsoft Flight Simulator X' can be simulated on the computer with TabletFMC server.”         

 

TabletFMC is an IOS based application that when installed and correctly configured will allow you to have full access and control of an aircraft’s FMC via your iPad in FSX and FS2004. The list of supported aircraft is given below and includes most of the popular jet liners.

 

The supported aircraft are:

  • Boeing - PMDG: 737, 747 (FS2004, FSX)
  • Level-D Simulations: Boeing 767 (FS2004, FSX)
  • McDonnell Douglas - PMDG: MD-11 (FS2004, FSX)
  • feelThere/Wilco Airbus Series Vol1 / 2: A318, A319, A320, A321, A330, A340     (FS2004, FSX)
  • iFly Developer Team: Boeing 737 (FS2004, FSX)
  • Boeing - feelthere/Wilco: 737 (FS2004, FSX)
  • Flight One Software: ATR 72 (FS2004, FSX)
  • Boeing - QWSim: 757, C-32A (FS2004)
  • Boeing - PSS: 777 (FS2004)
  • Airbus - PSS: A319, A320, A321, A330, A340 (FS2004)
  • Fokker - Digital Aviation: F-100, F-70, F-70CT (FS2004)
  • Captain Sim: Boeing 757 (FS2004, FSX)

Of the list of supported aircraft I only have the PMDG 737 installed so my experiences are limited to that aircraft.

 

Installation

 

To get this system to work they have two pieces of software. There is the PC based TabletFMC server software and the iPad Tablet FMC client application.

 

Beginning with the PC based TabletFMC server software which must be downloaded from the developer’s website; http://tabletfmc.tot-games.com/index.html

 

The “TabletFMC_Server_1.0.1.exe” program is compatible with Windows XP, Vista and 7. There is no installation needed, once you’ve downloaded it you simply run it.

 

The other application you need is the iPad app which is also very simple to get; it is available via the iTunes AppStore. You will need to input your iTunes account info, locate the application and make the purchase. The app will then be downloaded to your mobile device. That’s all there is to it. There is now an icon on your home screen titled “TabletFMC”.

 

Documentation

 

The product’s documentation consists of a single page “manual” on their website or a single screen on the iPad.  The information is rudimentary but then again setting up and running the apps couldn’t be any simpler.

 

 

Program

 

This is a good place to bring up a couple of additional points that you will need to keep in mind as the program has some limitations and a number of requirements in order for it to function properly.

  • TabletFMC Server requires that FSUIPC be installed; it can be downloaded for free from: http://forum.simflight.com/topic/66139-updated-modules;
  • TabletFMC works in windowed mode only;
  • TabletFMC and TabletFMC Server must be on the same WiFi network as this is how they communicate;
  • Your firewall must allow the application to pass;
  • The FMC must be undocked; and
  • The FMC must remain 100% visible on your screen for you to see the entire FMC on your tablet. WYSIWYG, is the phrase to keep in mind here; what you see is what you get.

The whole premise of this app is to convert your iPad/iPod/iPhone into an aircraft’s FMC. This should make using the FMC seem much more realistic than clicking on a monitor with a mouse pointer.

 

Throughout all phases of my test flights I utilized this system exclusively to see how well it worked and how it compared to the “old” way of interacting with the aircraft’s FMC.

 

It did require me to make a change in the way I normally run FSX. I have always run FSX in full screen mode so that had to change; FSX must be in windowed mode. I balked at first but if you want to use this app there is no other way.

 

It was now time to start the TabletFMC server program on my PC and make my selections. You are required to make three selections from the available drop down menus. The selections are straightforward and self-explanatory. Currently they are not saved and you have to go through this short process whenever you start the TabletFMC server software. I was informed that this will be changed in a subsequent update so that your selections will be saved.

 

T_TabletFMC-selection.jpg

 

Next I opened up the FMC on my PC making sure it was 100% visible and undocked.

 

Going to my iPad I started the TabletFMC client app. This is when the connection is made between the iPad and the PC. You need your PC’s IP address or hostname. If you are unsure of what you need to type you can select “Refresh Server List” which should give you your PC’s information. Once you have it just type it into the text box and press “Connect”. If all works as it is supposed to you will see the aircraft’s FMC displayed on your iPad.

 

T_Connection-screen.jpg

 

Note: If for some reason the two don’t communicate you will want to confirm that the TabletFMC server software is allowed to go through any firewalls you may have in place.

 

With all the preliminaries done it was time to see how it all worked. The first thing I noticed was that the FMC was a perfect fit on the screen. There were no borders or blank spots anywhere on the screen. When I looked at my iPad I was looking at the aircraft’s FMC. Visually, the look is very convincing.

 

The next step was to access and program the FMC which is extremely important. I worked my way through every phase of a number of different flights, I have to say that I never ran into a situation where the iPad did not control the aircraft’s FMC; this aspect worked flawlessly.

 

Every page, every line select key, every keypad key that I was able to press or select with my mouse on the screen now worked on the iPad. There was nothing I couldn’t do from my iPad, every action and input was displayed on the FMC on my PC’s monitor and the aircraft reacted to these inputs just as it was supposed to.

 

Here are just a very small sampling of the many pages you will access in the FMC and how they look on the iPad.

 

 

They make mention of possible lag time and I did find myself getting ahead of the system on the odd occasion. I think that the speed with which I was able to program the FMC can be attributed with just how easy it is to use the system. It is so much more intuitive than dragging a mouse across a screen when you have to enter data or access different pages on the FMC. Any delays encountered were not enough to diminish the enjoyment or realism the product offered. Depending on your particular setup the length of any delays may vary.

 

It has already been established that the FMC must be 100% visible and undocked for the system to work. Just to show you what happens when only a part of the FMC is visible on your PC’s monitor here are a couple of screenshots.

 

T_FMC-partially-visible.jpg

 

When I wasn’t programming the FMC I really didn’t want to see it on my screen. I found that it took up far too much visual real estate for my liking. To illustrate this I have provided two screenshots; one while in the virtual cockpit and another from an external viewpoint. This of course is personal preference; you may not feel that way.

 

 

Not wanting it open when I wasn’t using it left me with two choices; close the FMC and reopen it when it came time to use it again or simply drag it out of the way. Both options are simple and worked quite well. If you choose the latter and forget to undock the FMC you will be reminded of that on your iPad when you go to use it. A message that reads: “Notification Please open the FMC window” will appear in the screen.

 

T_Please-open-FMC-window.jpg

 

Summary

 

Test System
• iPad2 64GB with iOS5
• Intel i7 960 OC @ 4.2 GHz
• 12 Gb RAM
• EVGA GTX560 Ti w/1.2 GB
• Win 7 Ultimate 64
• FSX w/acceleration

Flying Time: 9 hours

Publisher: TOT
Platform: FSX/FS9
Format: Download
Reviewed By: Rick Desjardins

Having your iPad look and act like an FMC is what it’s all about and this product delivers that functionality as advertised. Using their app made the whole process of interacting with the FMC much more convincing. There are what I consider to be a few downsides to the product such as running FSX in windowed mode and the 100% visibility requirement. If you can work within these visual constraints then I believe you will be in for a treat and be a step closer to that realistic flying experience we all seek. 

 

What I like

  • Easy to install.
  • Allows direct programming of the FMC.
  • Overall the iPad based FMC was very responsive.
  • Perfectly sized on the screen for maximum visual realism.

What I don't like

  • FSX must be run in Windowed mode.
  • FMC must be completely visible on your monitor’s screen.

Lionheart Creations Piper Pacer

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Introduction

 

The information for this section was gathered from the manual and the piperowner.org website. The Pacer and Tri-Pacer are the most popular of the “short wing” Piper aircraft that appeared after World War II. With thousands of military surplus and pre-war “long wing” Cubs (J-3 Cub and its variants) available, Piper Aircraft found itself facing bankruptcy in 1948.   

 

Piper Aircraft Company decided in order to get a low-cost aircraft into production quickly; it cobbled together a new design making maximum use of existing parts. The result was the PA-15/17 Vagabond, a no frills two seat aircraft powered by a 65 horsepower engine and differed from the earlier Cubs by having a short (29.5 foot) wing. In 1949 the PA-16 Clipper was produced which was basically a four-seat version of the Vagabond, powered by a 125 horsepower engine and retained most of the Vagabond features including a Cub style control stick, no flaps and fabric covered aluminum & steel tube structure.   

 

The Clipper was replaced in 1950 by the PA-20 Pacer, which replaced the stick with dual control yokes; it now had manual flaps, removable rear seat and had one door on each side of the aircraft, one on the right front and one on the left rear. Early versions of the Pacer were powered by 115 horsepower Lycoming O-235 engine while later models were installed with 125 or 135 horsepower O-290 engines. Many of these aircraft have been upgraded to 150 or 160 horsepower O-320 engines and a 180 horsepower engine is also available as an after-market conversion.   

 

This package also includes some 180 horsepower models. This higher engine power along with a very light weight structure results in a useful load of about 900 pounds and a service ceiling of over 15,000 feet. The Piper Pacer had a huge following and Piper was hoping to make an aircraft even safer and economical to operate and created the Tri-Pacer, also known as the Flying Milk Stool.  

 

The Tri-Pacer was easier to takeoff and taxi in but many enthusiasts still preferred the tail dragger, with some owners actually retro-fitting the tail dragger landing gear to the Tri-Pacer, reverting it back to the tail dragger configuration. Production of the Piper Pacer series of aircraft continued to 1964 with over 10,000 aircraft being built (over 1100 PA-20 Pacer & over 9400 PA-22 Tri-Pacer).   

 

The Piper Pacer is still widely used today and is usually spotted at private airports and all over Alaska. They are used as bush flying aircraft and have been modified with modern panels with installed GPS units, new heavy duty landing gear with large tundra tires and other modern equipment installed to make them even more efficient to operate. With an airframe made of steel tubing, fabric & wood, the Piper Paper series of aircraft is an economical & durable aircraft to own and operate.

 

Specification’s:

Capacity: 1 pilot & 3 passengers

Length: 20 feet, 6 inches

Wingspan: 29 feet, 3 inches

Height: 8 feet, 4 inches

Empty Weight: 1110 pounds

Gross Weight: 2000 pounds

Fuel Capacity: 36 US gallons

Powerplant: Lycoming O-320-B four cylinder 160 horsepower engine. (Super Pacer 180 horsepower)

Propeller: 2-bladed metal, fixed pitch

Max speed: 123 Knots (141 MPH), Super Pacer 140 Knots

Cruise speed: 116 Knots (134 MPH), 75% power, 7000 foot altitude

Stall speed: 43 Knots (49 MPH), flaps down

Range: 434 nautical miles

Service ceiling: 16,500 feet

Rate of climb: 800 feet per minute

Take-off run: 1120 feet

Best rate of climb speed: 73 Knots (84 MPH)

Landing roll with flaps down: 1480 feet

 

Installation and Documentation

 

  

The review copy was provided by Lionheart Creations and uses the PayLoadz purchasing and installation system. This website uses PayPal as the form of payment. After purchase you will be emailed a link to the setup file. Download and run this file to begin the installation process. Select FSX or Prepar3D, agree to the license agreement, verify the correct simulator location and click “Start” to install the package. Select “Yes” to agree to overwrite the copy protected files, I am not sure that I like this aspect of the install process, maybe all add-ons overwrite these files and Lionheart is kind enough to let the user know this is happening. I would rather have these files backed up so if you need to uninstall these files will return to the original file. After all of the files are installed, select “Exit” to finish and the detailed manual should open in your PDF viewer.   

 

I like that a traditional manual has been included and love the old style look of it. I have a minor issue with the manual in that it has some errors that should have been spotted when it was proof read. The pages detailing the virtual cockpit and the interior features have the label “Exterior Features” at the top of these pages. The manual is also available from the Lionheart Creations website which is a nice customer service feature.    

 

The package includes some Alaska scenery and the manual explains how to activate it in FSX. The first time that you load the aircraft in FSX, you will be asked by the Microsoft Security System to run the Lionheart Creations Sound Gauge file, select “Run” then “Yes” to designate this module as trusted.

 

Interior Features

 

The interior features of these aircraft are excellent. The first thing that grabbed my attention when I first loaded a Pacer was that the interior color textures match the exterior colors. Not all developers add this feature and when it is included, it really adds to the quality of the product. Several other interior alternate views are included and when you select these views you can see the other quality details that have been included with this package.

 

Everything about the interior looks realistic, including the three dimensional screws, clear labeling, chrome handles, detailed arm rests and the classic looking upholstery which features piping in the various colors that were popular in the era that these aircraft were produced. Even the Airworthiness Certificate has some detail instead of being a blurry looking object or not included at all.

 

One of the issues that I have with some historic flight simulator aircraft is the lack of dirty or “wear & tear” textures. Thankfully, Lionheart Creations has included some aircraft with dirty textures which appear as stains on the upholstery and other signs of use. To have stains on the window, simply click on the bottle of Plex All on the floor or click on the windshield itself.

 

The three levels of window textures are Normal (some bug splats and is the default setting), Dirty (the most stains) and Clean. The selection I used depended on the aircraft that I was flying, Dirty with the aircraft with the oldest looking panels & the bush aircraft, Clean with aircraft with the most modern panel and Normal with all the various included models.

 

The windshield on these aircraft is tinted and when you use the Normal & Dirty windshields the tinting seems darker. If you do not like the tinted look a clear texture file is provided on the products web page on the Lionheart Creations website. I did not install this file.

 

Another nice feature is the ability to change the aircraft from passenger to cargo. This is accomplished by clicking on brown wallet on the front right seat. A minor issue that I have with the cargo loaded aircraft is that the weight and balance is the same as the passenger aircraft. Also, some of the boxes do not have level of quality textures as other interior features.

 

 

Exterior Features

 

The exterior textures are just as outstanding as the interior textures. This package includes tail wheel models in both standard & bush configuration, tri-cycle landing gear and also the float plane model. Each of these models has several exterior paints each so a total of 33 aircraft are available to fly right after installation. An optional paint kit is also available for download.

A realistic feature that I like about the Piper Pacer package is that the pilot is only visible in the cockpit when the engine is running. The exterior textures are produced in high resolution 2048 x 2048 texture and I only had a very minor decrease in performance over the default FSX Cessna 172 that I use for my starting flight. An excellent external feature is the ability to select the type of wheel fairing that is installed on the aircraft.

The tail draggers have the choice between early, modern or no wheel fairings and with the tri-cycle landing gear aircraft the choices are either modern or none. These are selected with a switch on the instrument panel. A minor issue that I have with this is that the switch is also located on the float plane instrument panel which does not have wheels!

Similar to the dirty window options, I would select the wheel fairing type based on the age of the instrument panel that I was flying. I would use old or none with the older panels and modern with the most modern panel.

With the float plane you can raise and lower the water rudder with the lift ring and cable located in the cockpit. I am very happy that this is included because it adds to the realistic look and I sometimes forget what the keyboard shortcut is for this function.

Some of the exterior paint jobs include chipped & faded paint and wet mud underneath the wing from landing at wet dirt landing areas. Also, metal fatigue around the fuel covers and on top of the wing is visible on all models. One thing is for sure, I cannot complain that Lionheart did not include some dirty and aged textures with this product.

The bush models include the realistic lift enhancer tabs that make these aircraft capable of taking off at shorter airfields. Several alternate exterior views are included that allow you simulate walking around the aircraft to examine all of the quality features of the Piper Pacer. All of the external features are three dimensional and everything looks very realistic.

I was sitting in one of the float aircraft and looked out the left window and notice the left fuel sump, it looked exactly like what a fuel sump is supposed to look like and I am glad that they are included with the exterior model. Other exterior features include detailed tail wheel & linkages, tail wheel lift handles, raised ribbing on the wings, fuselage & rudder surfaces, clear three dimensional labeling and more.

I am very impressed with the amount of external details that are included with an aircraft that retails for only $24.95.   I have looked at other aircraft that are more expensive and they did not include this level of detail and variety.
 

 

Panel
 

Just like the interior and exterior textures, the instrument panel also is great looking. Three different panels are included with this package. My favorite panel was the early era version with only the radios mounted on the panel.

The radios are positioned where the glove box would be on these early aircraft and by clicking the glove box area that is visible, the radios are hidden inside the box and are replaced with glove box door to make this panel look truly like and early era Pacer. Two things that would have improved the experience & realism of this panel is would have been nice to have old style analog radios (instead of digital) and also when hiding the radios have the option to have an operable portable radio to simulate flying in modern day with the older aircraft. Even though the radios are hidden they are still turned on and you can hear traffic over the speakers.

The other instruments on this panel look just like the early era instruments should look like and also these panels do not have a master battery switch and avionics switch. The second panel is one that you would see on a Piper Tri-Pacer era aircraft. This panel is also missing the battery & avionics switches but now has more instruments, a Garmin GNS-430 GPS and an ADF Radio & gauge.

Before moving on the final panel I want to discuss the biggest issue that I have with these early era panels. According to the manual the engine can be started without a battery switch but on my system this did not work. Also, the avionics would not turn on without a proper switch. I sent in a support request about this issue, Lionheart does not have support forums, and have not received a response.

I wanted to fly these aircraft, so for a workaround I created a keyboard shortcut for both the invisible master battery and avionics switch and then I could start the engine and operate the radios. Also, my Saitek Switch Panel would sometimes work or not work and radios would sometimes turn off for no apparent reason, I had to cycle the avionics switch shortcut a couple of times before they would stay on, weird! I do not know if this is an FSX issue or product bug but it is enough of a concern that I wanted to explain it here in the review.

The last panel option is the high technology carbon fiber bush aircraft panel. This is my least favorite panel because it seems out of place on an older aircraft and because it has all of the modern switches was the only panel that I could start the engine without using keyboard shortcuts. This panel also has the most modern instruments and also has the GPS on the panel.

If you would like to exchange one panel for another, the product web page provides instructions for doing so. To display “wear and tear” textures on the face on the instruments, the textures change when you select the various window texture options as explained earlier. When you select the “Dirty” option, these textures have the most scratches and I had a very hard time reading the instruments. After doing some flights I decided to just use the “Normal” textures because I get some wear textures on both the windshield & instruments and I still can read the instruments.

If you miss the days of having a 2D panel then you will be very happy because a 2D panel is included for each panel type. I am strictly a virtual cockpit aviator now so I did not use the 2D panel other than for review screen grabs.

The GPS is very basic and only accepts the default FSX flight plans and I do not have an issue with this because I treated this aircraft as a nice VFR aircraft and used the GPS for only moving map purposes. At a later date I may replace the GPS in the high technology panel with my Reality XP GNS-430 because that would be the aircraft I would probably use for longer flights.
 

 

Flight Model

This is a fun aircraft to fly but does take some practice in order to operate it without incident. I already commented on the starting procedure but now would like to explain another issue that I have after the engine is running. When my throttle was at the idle setting the RPM would drop to zero and the engine would stop. This seemed to occur with any RPM below 600-700 RPM. The aircraft would have to be slightly above 1000 RPM to start the taxi but would start to taxi fast so I had to slow it down. I had to carefully reduce the throttle to 900 to 1000 RPM for a nice taxi speed.

If this is how the real aircraft operates then I can certainly live with it. If you have not operated a tail wheeled aircraft it can be hard to see over the engine cowling. The realistic procedure is to perform “S” turns on the ramp or you can adjust your eye point view or use the wonderful alternate view of looking over the cowling.

The Tri-Pacer does not have this visibility problem but for some reason I had the sensation that I was floating on the ramp instead of having the wheels firmly planted on the ground. This was minimized when I was able to taxi at a slower speed.

Take off can be a challenge especially with the tail dragger models, I recommend using the alternate view with your eye point over the engine cowling in order to see the runway ahead of you. The torque effect from the engine & propeller and the rotational wind over the airframe will cause the aircraft to veer to the right then suddenly pull to the left sharply if you apply the throttle two quickly. The worst possible outcome here is over correcting and causing a ground loop.

This has been modeled exactly. To minimize this issue is to slowly advance the throttle with slight left rudder as you accelerate then apply right rudder to compensate for the left pull as you accelerate. If you are new to this type of flight model I recommend saving the flight before take-off so if something happens you do not have to start over from your parking position.

The Tri-Pacer does not have this issue so if you just want to start flying, I recommend starting with the Tri Pacer then start practicing in the tail dragger models. Also, one notch of flaps is recommended for short field take-offs.

This is a wonderful aircraft for short to medium cross country flights. All of the performance information below was from the user manual. At a 75% throttle setting the Pacer can cruise at 120 to 140 knots. The aircraft in this package does not include an auto pilot but that is not an issue because it is a very nice aircraft to control in flight. It trims nicely and I had no issues hand flying each of the Pacer models included in this package.

The Piper Pacer has a fixed pitch propeller so there is not a propeller control; you control the RPM with the throttle. The recommended cruise setting is 2500 RPM which equates to a 75% throttle setting or 85% for a fast cruise setting. Landing all of these aircraft despite what the manual says is a challenge. This is especially true with the tail dragger models.

If you have crash detection turned on, I recommend saving the flight somewhere on approach in order to avoid starting your flight again at the starting location. I learned this the hard way on several cross country flights. Start your approach early, the Pacer is a heavy aircraft and the short wings cause the aircraft to drop fast and hold its speed when throttle is reduced.  When your airspeed is below 120 knots, you can apply your first notch of flaps. Even with all of the flaps extended the Pacer does not slow down as fast as other flight simulator aircraft. Elevator & trim adjustments are necessary for proper approach speed. It is possible to do a three point landing but I was never able to accomplish this.

The most challenging part of the landing is slowing down once you are on the runway. I had a very hard time with the tail dragger model keeping the aircraft straight after touching down. It is very easy to over control the rudder during this time and the result is a spin out or worse. I finally decided to practice full stop landings after saving an approach and managed to not spin out but still had a hard time staying on the runway; I would usually end up on the grass or ramp beside the runway. Very small rudder control movements are required for successful landings.

As the old saying goes, practice, practice and more practice. The Tri-Pacer also requires the small rudder control movements but for me the Tri-Pacer was much easier to land then the tail wheeled models.

 

 

Sounds, Animations & Custom Scenery

The sound effects of the Pacers are pretty good. Although I have an issue with the engine sound effects. With premium aircraft I have come to expect realistic engine sounds, either recorded from the real aircraft or taken from another aircraft with a similar engine as the Pacer. Lionheart used the sound package from the FSX default Maule aircraft.

The interior sounds are excellent with an audible sound effect for all of the operable switches, flaps and other interior sounds. I just wish they would have taken the time to get the engine sounds right. When browsing the Orbx forums I noticed that other people have an issue with this and somebody provided a wonderful suggestion, if you own the Flight Replica’s Super Cub, that aircraft has the same engine as the 150 horsepower Pacer. I own the Super Cub so I replaced the Maul sound folder location with my Super Cub sound folder location on the Pacer sound.cfg file and now I have acceptable engine sounds.

There are other replacement aircraft sound products on the market and other users have reported that they have had success with these products. There are plenty of nice animations with this aircraft. My favorites are the old style trim crank and the sliding windows. One thing that I love about the Pacer is that I can open both doors from inside the aircraft using the door handle. I always had trouble opening doors with keyboard shortcuts that some developers make you use.

To add even more value to this package, some custom Alaskan Scenery is included. The scenery is located around Hope, Alaska which is south of Anchorage. I have just installed the Orbx Southern Alaska regional scenery product so I did not activate this scenery. If you do not own the Orbx scenery, the scenery with this product includes upgraded airports, small lake landing areas, remote cabins in forests and on lakes, camp sites on glaciers and even a crashed UFO site high up on a glacier.
 

 

Summary / Closing Remarks

Test System
• Intel Core2 Duo 2.53GHz
• 6GB DD2 RAM
• 500 GB Serial ATA HD(5400RPM)
• Nvidia GeForce 260M 1GB GDDR3
• FSX with Acceleration

Test Time: 40 hours


Publisher: Lionheart Creations
Platform: FSX/P3D
Format: Download (266MB)
Reviewed By: Mike Cameron
Despite some issues that I have with this product, I am glad that I have it installed on my system. The Pacer is an incredibly fun aircraft to fly and if you have the realism settings turned up it can also be a challenging aircraft to operate. With three different panels and both the tail wheeled (including bush configuration), Tri-Pacer & float models there is a lot of variety for the reasonable purchase price.  I love that the Tri-Pacer model is provided because this is the first time that I have noticed that this model was available for FSX.

A proper manual is included which always improves the quality of a product, at least for me. The included custom Alaskan scenery also adds to the value of the package. I did have a couple of issues with this package and these may cause some people to think twice before purchasing the Pacer package.

The first and what I consider a major issue is that I could not start the early era and the Tri- Pacer era engine from a cold and dark state. These panels do not have a master battery and avionics switch installed for realism, so I was also not able to turn the avionics. According to the manual, the engine should start even without the battery switch but this did not work for me. I sent a support message to Lionheart and did not hear back from them and I also asked about this on another forum and did not get any responses so maybe it is an issue on my system. I created a keyboard shortcut for the master battery and avionics and was able to start the engine and turn on the avionics.

The minor issue that I have with the Pacer is that I wish Lionheart would have included more realistic engine sound effects. I was able to resolve this issue by aliasing another aircraft sounds that I have installed on my system.

Despite these two issues and the other minor issues that I commented on, the various Piper Pacer aircraft included in this package have become some of my favorite aircraft to fly in FSX.
 

What I Like About the Piper Pacer

  • Three different panels
  • Early era tail dragger, Tri- Pacer era,  modern bush  and float aircraft models
  • Excellent looking interior & exterior textures including “aged” and “wear and tear”
  • Proper manual with plenty of information
  • Fantastic price
  • Some good animations
  • Includes custom Alaskan scenery

What I Dislike About the Piper Pacer

  • I could not start the engine or turn on the avionics from a cold & dark configuration with the early era and Tri-Pacer era panel aircraft without creating keyboard shortcuts
  • Aircraft uses the default FSX Maule sounds
  • The manual has some typographical errors
  • Not really an issue with the aircraft but Lionheart Creations does not have a support forum for questions and concerns

Steam Trains!

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Just Trains has just recently released a slew of train add-ons for Train Simulator 2013 and most all center around the era of steam, along the way I will be introduce you to the Class 3700 "City Of Truro" and the GWR Manor Class Steam Engines and their associated content along with the Rebuilt Bulleid Light Pacific engine. Each is a separate add-on and is available via Just Trains by digital download or disc.

 

The Class 3700 "City Of Truro"

 

The Class 3700 is a magnificent steam engine from Europe's past and was designed in 1903 by George Jackson Churchward and ultimately built by Swindon Locomotive Works. Fitted with a 4-4-0 wheel arrangement it was used mainly for passenger and mail transport.

 

 

The Class 3700 is probably best known for its speed record in May of 1904, though heavily questioned of its validity the 3700 was supposedly clocked at a speed of 102.3 MPH while descending the 1 in 86 Whiteball bank with the Ocean Mails Parcel Service, this scenario is available to try in this add-on!

 

This add-on includes 8 real world models of the Class 3700 and offers tons of eye candy with a lot of moving parts! The models presented in this add-on are the 3440 'City Truro' both a modern version (2004-2006), 3700 'Durban', 3704 Lyttelton', 3710 'City Of Bath', 3716 'City Of London', 2 3717's "City Of Truro' (2010-2012 and 1912-1931) and the 3719 'City Of Exeter'. All of the different engines come with their own tender that is relevant to the age of the engine and each locomotive also comes with the Just Trains Mk 1 Coaches that are all in their own distinct liveries that pertain to the each of the Class 3700 locomotives.

 

There are 12 different scenarios to choose from and all can be accessed via the scenario menu in Train Simulator. The scenarios are designed specifically for the Somerset and Dorset route, Bristol to Exeter, Bristol and Avonmouth, London to Brighton and even Isle of Wight routes so it is important to know that if you do not already own one or two of these routes as you will not be able to use certain scenarios.  

 

Most of the scenarios are passenger related, but you will find that there is quite a bit to do during each of them. Meeting schedules, coupling and uncoupling cars and picking up passengers is what you will find yourself doing and the scenarios typically range anywhere from  10 minutes to 3 hours. I found that I especially liked the scenarios for the Isle of Wight add-on as it gave me a whole new perspective when using that route and I found that I enjoyed it much more from the cab of the 'City of Truro', then some of the faster more modern trains the route was set up for.

 

 

The engines and their attached tender are an impressive sight as each are magnificently detailed and offer some fantastic exterior views of this wonderful train, that along with a complex cab and a realistic look, feel and control of the engine makes it train simulating at its best! This coupled with an excellent sound set derived from the real train makes it an excellent addition to the TS 2013 family and a must have in my book.

 

I like that they decided to include modern instrumentation on some of the engines that are still being used and kept the older, out of service trains, less complex as it adds a real authentic feel overall. For instance, the modern 3440 sports a digital speed readout and an AWS alarm system to where the original 3717 from 1904 does not and that just goes to shows the level of detail and work put into each individual model of the Class 3700.

 

 

The Class 3700 can be purchased from the Just Trains website and runs about $21.99 via download or boxed product. I was surprised that there was not a manual with the boxed version I received, but a PDF version is available after install of the add-on.

 

GWR Manor Class and Add-on Pack (7800 Class)

 

The Manor Class engine was train that was designed and built by GWR between 1938 and 1939 and was used well into the 50's. It used the GWR standard 4-6-0 wheel arrangement and it was known for dependability and cool running and was seen through much of the GWR system up until the 1950's. Each engine's individual name came from a specific manor home, of which there were many, that littered the British country side where the Great Western Railway had run.

 

The GWR Manor Class add-on comes with the GWR Manor in three different liveries along with a selection of different models, it comes with the BR Lined Green, BR Lined Black and the GWR Lined Green 7827 engine. Engine Models include the 7812, 7821, 7823, 7827, 7828 and each has their associated manor plates and signage on the engine, coal car and their associated content. Also included in this package are 3 different coaches that represent the British Railways, Great Western Railway and the 'Blood And Custard' coach for the British Railway, each car comes with its own interior view and is particular to the model of engine it used during its time.

 

 

The Manor Class comes ready with 10 different scenarios for the following routes, the Somerset Joint Railway, Bristol and Avonmouth, Great Western Mainline, London to Brighton, and the Isle of Wight routes. Do keep in mind that these scenarios are created for both existing stock routes and payware routes that you may not own, so you will find that some routes may not exist in your current installation of TS 2013. The Scenarios will have you hauling passengers, moving freight and even moving cars and other train related content around the different routes.

 

 

The cab of the GWR Manor Class is extensive and you will find that most everything works, dials and knobs turn and levers pull. You will also find that if you are not familiar with steam engines you might find yourself sitting on the track and not going anywhere because the GWR Manor requires that you drive the train like its meant to be driven, though not all of the trains complex systems are modeled it is still a challenge to try to stay ahead of it. The manual makes it clear that even though some of the levers and knobs appear to turn, they really serve no purpose and that they are there merely for animation because of the limitations of TS 2013.

 

 

The exterior of the GWR Manor Class is a sight to be reckoned with, for anyone into the steam era of trains this package brings this engine to life with tons of eye candy and realistic sounds that are derived from the actual train. Lighting, dynamic shine and lot of moving parts makes for an impressive sight as this train lumbers down the track.

 

 

If you still need more you can also purchase the GWR Manor Class Add-on Pack, this package offers 6 more engines to choose from and represent the engine as it appeared in the GWR unlined livery and it even features an earlier style lipped chimney instead of the ones seen later on. The engines also feature early and late style emblems along with the tenders as well and nine more custom scenarios. Another nice feature that is included allows the user to customize the Manor Class thus making it his or her own train.

 

The scenarios included in the add-on package feature Somerset and Dorset,  Bristol to Exeter, Bristol to Avonmouth, London to Brighton and the Isle of Wight routes, take into consideration that some routes are payware and are not stock to TS 2013.  Again you will be tasked with passengers and freight depending on which route and scenario you choose.

 

The GWR Manor Class sells for $21.99 and its add-on pack sells for $7.99 through the Just Trains website and the product is available either via download or boxed product. For me, if I was to go out looking for this engine I would want both the main add-on and its add-on pack to get the most out of the Manor Class.

 

Rebuilt Bulleid Light Pacific

 

The Bulleid Light Pacific was the result of a need for a post war engine that would replace the Merchant Navy Class that existed at the time. The train in its initial design was known for introducing the chain-driven valve gear which was ultimately a problem and resulted in many of the existing engines to be totally rebuilt, thus the name 'Rebuilt Pacific', and with the chain gear removed it ultimately became the Rebuilt Bulleid Light Pacific. This occurred in 1957 and was seen as a major improvement , but as time progressed it became clear that steam was a dying legacy and the future of diesel had arrived and many of the Pacific's  were scrapped after having just being rebuilt by the company.

 

 

Most interestingly is the fact that Rebuilt Pacific introduced electric lighting that was powered by a steam driven generator in the cab of the engine along with gauges in the cab that  were lit using ultraviolet light that allowed for better night vision from within the cab. Though interesting, this is not the case for the Just Trains Pacific, though it does have cab lighting it does not feature individual gauge lighting.

 

 

The Rebuilt Light Pacific comes with one engine and includes 10 different nameplates that are relevant to the engines past. If you want to make use of the different nameplates then you will need to specify which name plate you want to use when setting up the individual scenarios.  This process is explained in the manual and if you do not make the necessary adjustments prior to using the engine in a scenario the plate will show up blank in the game.

 

You also get the Maunsell Coaches that are specific to the Rebuilt Pacific and that includes the brake coach, composite coach, third brake coach and the third coach cars and each are designed to match the color of the locomotive and its respective service. In all the train and its content look very good together and does make for an excellent addition to Train Simulator 2013.

 

 

The Rebuilt Pacific comes with 4 scenarios that will have you traveling the Bath Green to Templecombe and the  Newcastle to York routes and it will have you running passenger and  freight service from 1957-1980 depending on what route and scenario you have selected. I was a little surprised that there were only 4 scenarios, but the great thing about Train Simulator 2013 is the Quick Drive option and this engine will allow you to drop it into any route, European or otherwise so you can just enjoy it and use it and not worry about having to meet schedules or meet the goals of a specific scenario. This can also be achieved with the other 2 add-ons in this article.

 

Controlling the Pacific is done just like any other steam engine in TS 2013, though it is not as complex as say the 3700 or the GWR Manor it is still an interesting locomotive to control and move around your virtual railroad. I would have really liked to have seen more emphasis on how this train operated. The manual explains how to change the head and shed plates, but does little on explaining how this engine works or what its primary use was during its time of operation and is only 14 pages in length.

 

The Rebuilt Bulleid Pacific sells for $21.99 and offers yet another excellent addition to the TS 2013 family and can be purchased from the Just Trains Web Site.

 

Summing It Up

 

Publisher: Just Trains
Reviewed By: Gene Davis

The Class 3700, GWR Manor Class and the Rebuilt Pacific are fantastic additions to the Train Simulator fleet and offer hours of steam train enjoyment. They are all equally good visually and audibly, but I think the 3700 and the Manor Class are more complex when it comes to operation versus the Pacific, though I do feel the Rebuilt Pacific fits in well and offers a more casual driving environment and it is still far above par when it comes to the stock steam engines that come with Train Simulator 2013.

 

In all, these three add-ons from Just Trains offer some of the best steam engines I have seen to date for Train Simulator 2013. They are not so expensive that you can't consider getting them all and they offer hours of fun.  All three of these add-ons are a journey into a time of rail that no longer exists and never will again, but with the talented folks at Just Trains we can experience these marvelous wonders once again and continue to enjoy them into the future with Train Simulator 2013!

The AOPA JAY Flight Simulator

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This is quite a treat and very refreshing to see something totally new in the desktop flight simulations market.  Using the 2013 Sun ‘n Fly-In and Expo in Lakeland Florida as the choice location for first public viewing, and using multiple locations in the large tents, AOPA and Redbird unveiled their latest creation.

 

Actually the JAY has more big names behind it. Other partners include Flying Magazine, King Schools, EAA, and Sennheiser.  Although the official name is the AOPA JAY, Redbird Flight Simulations in Austin, Texas builds and ships the units after one places an order at the AOPA Jay Store.  Content is added by all partners, but especially by AOPA and Flying Magazine.  This content takes the form of realistic flight scenarios for the end user to experience.  You can add your own scenarios using the Prepar3D development kit but they will probably not be anything near the professional level work done specifically for the JAY.

 

This brainchild was originally planned for a pre-Christmas launch last year but some last minute updates and rethinking had the designers back to the drawing board dreaming and scheming and coming up with a better Jay.  This is all better for us users as the desktop simulator now comes with improved graphics, more built-in hardware controls, more initial content, and Lockheed Martin’s Prepar3D Professional simulation software. Yep.  That is what I said – no FSX here, no Academic version.  This is the future.

 

Using a unique screen mask for flight selections, one would not recognize the startup screen as any known simulator.  One simple, easy to navigation selection screen with a large green ‘GO’ box or red “Stop’ box makes for a simple startup.

 

Let’s push the prominently lighted On/Off  red button on the lower right of the panel and get started.  Do notice this is a flight simulator and not a computer running a flight sim. 

We are greeted with a warm view of sitting in the pilot’s seat of a Cessna 172 with a G1000 package with a real world looking and feeling yoke, throttle quadrant and a rotary Mag switch and flap actuator.

 

T_Pg_1.jpg

 

It may not be readily apparent to everyone, but this is not a computer with a flight simulator package installed.  It is a purpose built desktop flight simulator built and supported by the leading full-motion flight simulator supplier – Redbird Flight Simulations.  This is demonstrated by the absence of any sort of disk drive, no Microsoft Office programs, or such.  It does have an ample supply of USB v2.0 slots in the back along with all the other inputs.

 

That also explains why this is the first and only affordable desktop flight simulator that uses Lockheed Martin’s Prepar3D ESP software.  As part of the purchase, you will receive the latest version of the Professional edition.

 

To get to this point you will have to open the big, well packed, JAY shipping box.  Assuming you have a small table and chair, you are ready to start your adventure. 

 

 

Unpacking and Setup

 

Setup could not be any simpler. The overview is that you take the lower unit, the big metal box with the yoke, and place it on your table, place the 27 inch flat screen monitor on top and secure with 4 thumb screws, hookup the VGA video and sound cables between the two, plug in the USB keyboard and the two power cables in the back of the unit.  The startup checklist is to verify the voltage slider is set for 115V, ensure the power switch is in the on position and Press the On /Off button on the lower right of the panel.  That’s it, folks.  You are now ready to select your free flight or scenario of choice.

 

If you are an experienced flight simmer, you might want to plug in a mouse or you can opt to use the touch pad on the keyboard and arrow keys for navigating the initial screen.  I suppose you noticed there are no rudder pedals included.  Although this does distract from the realism of flying, it is quickly forgotten provided you selected auto rudder or remember how to use keyboard strokes for rudder corrections.

 

I’m from the old school so I had a new set of Saitek Cessna Pro Flight rudder pedals in place and waiting.  I hear Redbird is about to release their own brand of superior rudder pedals.  These will be more for the ‘gotta be real’ enthusiast or the school/museum environment. 

 

The default opening screen is for Free Flight where you can choose to start on the ground or in the air.  Pick your airplane, airport and runway, choose day or night, set winds, visibility, weather conditions and click the green button to load and start your flight.  You can skip most of these selections for a super quick start if you choose.  The Jay default to ‘on the ground’, daytime, no wind, and 10+ miles visibility.  So, pick your airplane, search or select an airport and ‘Begin Flight’.

 

T_Pg_3.jpg

 

The second tab is where the Jay really comes into its own.  These Scenarios is what it is all about.  Let’s take a quick look by clicking the Scenarios Tab.

 

T_Pg_4.jpg

 

Notice that all the choices vary from 5 minutes to up to 30 minutes.  There are Categories ranging from Introductions to Instrument Proficiency, to Emergencies and Real World Events.

 

These make for the most realistic flying possible.  You have night, day, poor or deteriorating weather, decision making with results, and just good old flying around punching holes in the clouds or weekend sightseeing.

 

This is also ideal for pattern work to fine tune to your speed control, altitudes and general smoothness.  More advanced users will be working on holding patterns and approaches.

 

One of my favorites is the Lake Parker Arrival to Sun n’ Fun where you can experience a similar flight arrival to the annual Oshkosh AirVenture. This list will grow with time and the content will be expanded in depth and width. I also thoroughly enjoyed the ‘Night Visual Approach at Pompano Beach.  I am an old pilot that learned to fly along the Florida East Coast so Pompano Beach was a regular stop for me.

 

PilotWorkShops plans on a series of in-depth training scenarios for flight proficiency and for instrument rating preparation. 

 

Each scenario is very detailed with an overview, available and included charts and plates if needed, background magazine articles and other links.  They are also airplane and equipment specific but you can modify some of these for a slight twist or change.

 

These are very detailed and well thought out scenarios with realistic voices, data, etc. with multiple outcomes.  That nagging backseater will make you want to get on the ground as soon as possible.  Been there, done that.

 

These are delivered by way of your internet connection, which can be Ethernet or wireless. The wireless option has a small USB dongle installed and waiting for your one-time password startup.  You can even receive updates while you are actively flying and the update is blazingly fast.

 

T_Pg_5.jpg

 

Of course, there is a 5 minute Intro on how to Save your Jay Flights for later use or just to shorten the setup time to get into the air.

 

Some planned summertime additions will include the Carenado Cessna 182T with the G1000 panel and the ever realistic A2A Simulations J-3 cub.  A brief announcement has most of us sitting on pins and needles waiting for Scott Gentile’s A2A Cessna 172.  Although these will be a payware add-ons, you will be able to fly the scenario using the specific add on without having the actual full featured airplane.  This will add a rung or two of realism to your desktop flying.

 

This may be the first time you can actually fly a Carenado or A2A Simulations add on a realistic test flight without purchasing the product.  This would, of course be limited to the specific scenario using that aircraft but, then you would most likely be convinced to purchase the full add on for general use.

 

Speaking of realism.  As sound is a large part of the immersion, I highly recommend you forego using the tiny built-in monitor speakers and opt for the outstanding Sennheiser gaming headset.  Partner Sennheiser has a special edition noise blocking, PC 350 over the ear headset with built-in microphone that mutes when pushed up and away from your mouth.  The sound is fantastic and you don’t have to involve your entire household and neighbors while flying the Jay.

 

T_Pg_5a.jpg

 

The built-in flight yoke is a Redbird edition and similar to the yokes found on their much larger commercial products.  It is much beefier and more ‘real world’ like than my Saitek Cessna Pro Flight or CH Products yokes.  It comes with a single rocker switch for the left thumb to control the elevator trim. This is where you begin to notice the difference between a purpose-built flight simulator and a gaming edition. 

 

The power quadrant is the black knobbed throttle and red knobbed Mixture control.  The Jay is built to resemble the typical trainer – the venerable Cessna 172 – and does not have a Propeller or Conditioning level.  When I asked about the absence of the prop level I was told it was a pricing issue and I suppose you have to draw the line someplace to keep the Jay really affordable.

 

The quality and fluid movement of the throttle and mixture control levers are as real as it get.  Absolutely outstanding feel, they could have been taken from the Cessna parts bin.

Maybe there is a SuperJay in our future with Propeller and Landing Gear controls built into the panel.  For now, these are easily controlled by keyboard presses or using the track pad or mouse to select from the VC panel.

 

Speaking of Track pad, the ¾ sized USB keyboard is feature rich and designed especially for the Jay with color coded keys.  An add on that increases the immersion and realism factor immensely will be the TrackIR with Ezdok.  This requires some setup time to get everything calibrated for you to be able to look around all the nooks and crannies, down at the fuel tank controls or those hard to see avionics and light switches or even to do a walkaround inspection.  The slight tilt of the head will result in amazing simulator motion and you will probably never want to use any simulator without the TrackIR installation.

 

The Ezdok addition adds all the custom views and cockpit navigation, vibration shakes and turbulence imitation to the TrackIR.  You can view yourself in flight while sitting in the cockpit seat (not literally) or you can open the little door and check the oil level if that is built into your simulated aircraft.  Get this one from Flight1.com.

 

Should you elect to expand your views and cockpit realism using the Exdok Camera from Flight1.com without having the TrackIR you will still receive quite a boost in close-up views and expanded views and the camera effects including the hard landing and camera shakes.  This could possibly be one of those one – two type add-ons.

 

Another neat add on is the Redbird supplied Cygnus Home Direct.  This is nifty red cable and some installed software to fool your iPad into thinking it is where the Jay simulator says it is and not in your backyard. The simple plug-in lets you have your existing iPad show your moving maps.  This will let you use your ForeFlight, WingX, FlyQ or even the basic Google Maps to show your position.  It even works with the free Yelp app so you can fly to an airport and then Yelp that $100 hamburger or milkshake.  This will change how you search for Starbucks.

Support is provided by Redbird and the techs seem to be very knowledgeable.  I called a couple of time with some routine questions and was given very direct and totally correct answers and explanations.  I was having one of my ‘weak moments’ and couldn’t find an easy method of doing screen captures while using the JAY start up screens.  It has been a while since I used the Win Key Alt-Tab to step through the open programs.  So their knowledge extends well past the basic program and they don’t read from a troubleshooting guide, aka U-Verse support.

 

As for prices, the current price list of what I reviewed for this review:

 

JAY - $2,490
Wi-Fi dongle - $40
Sennheiser PC 350SE headset - $180
Cygnus Home Direct cable - $190
TrackIR - $159

 

The Ezdok Camera add on can be purchased online at Flight1.com for $34.95

 

Suggested Upgrades or Additions

 

The first suggestion is to download and install the free FTX/Orbx demo area and free airport upgrade.  This is a generous area that most everyone will enjoy.  You will not be required to purchase anything to keep it working, although you may decide to purchase more of the upgraded scenery.

 

A wireless mouse would be a useful and handy addition for those that choose not to remember or use the keyboard key presses.

 

The Sennheiser headset is a slam dunk although any headset is better than none.  I really do not recommend using the built-in speakers in the 27 in monitor.  They just do not do justice to the engine sounds.  Any speaker system with a good subwoofer would be a great improvement provided the others in the household appreciate those sweet engine sounds for hours and hours.

 

The included 27 inch monitor is certainly a good start, but you will eventually want to explore the nooks and crannies of the cockpit and easily change those radio frequencies or headings.  Ezdok and TrackIR make a dynamite combo with the JAY.

 

A few nifty programs that are mainstays for FSX will not run on P3D without some special help or without a programming upgrade.  But, eventually most will find their way into the Prepar3D edition.  Remote Cockpit comes to mind for those with iPads or iPhones.

 

The Cygnus cable or any program that will provide moving maps for your iPad will add to the situational awareness.

 

In case you missed it earlier, I think rudder pedals are an absolute necessity.  There are several choices and any of them are much better than none.  You will find some of the scenarios will require pedals.  I wouldn’t recommend flying those acrobatic Yaks without rudder pedals.

 

Intended Market

 

Redbird was very clear from the beginning that the AOPA JAY was not targeted for the typical Avsim Flight Simmer (if there really is such a person).  The more likely user is the real world pilot that would like some additional flight time without incurring the associated real world cost of avgas, maintenance, insurance and such.  Or the flight student that would like to practice some pattern work and hone his or her cross country skills.  Maybe the instrument rated pilot that would like to work on his or her holding patterns, instrument scans and approaches.  Or heck, maybe someone like me that just loves to fly.

 

I can see where the AOPA JAY would make a perfect gift for grandchildren that may have an interest in flying or to create that interest in flying.  I can also see where it would make a great gift for the Grandfather from the kids.  How about the Civil Air Patrols cadets, or any organized introductory flight school or for that matter, any flight school could benefit from having a JAY or two.

 

As for the Avsim flight simmer, this may be the answer you have been looking for.  A flight simulator that you can recommend but not have to support.  Either for yourself, your friends, or whomever.  None of those nagging questions about config.sys or upgrading the video card every time a new review comes out.  You can recommend the AOPA JAY and your friends can start flying, right out of the box.

 

The Future

 

No one knows for sure, but, I suspect the AOPA JAY will become a mainline product in the homes and the flight schools.  The simplicity of the purchase and startup is just the beginning.  The continually added scenarios and additional aircraft add-ons will boost the interest and keep you coming back for more. 

 

Nothing can be simpler than turning on your simulator and automatically receiving new content.  This will give the AOPA JAY owners new and interesting flights based on many real world flight situations.

 

I suspect some photoreal scenery, like the new MegaSceneryEarth v2.0 will make its way to the AOPA JAY soon.  You can then answer those questions – Can we fly over my house, my girlfriend’s house, your house, etc.  Yes, you can because you will be looking at the real world from the JAY, just as it was a couple of years ago.

 

I just learned that some new acrobatic team scenarios are on tap for this summer using the Yak-52.  These will use the licensed version from Virtavia and be a no cost add on for the JAY owners.

 

The newest addition is the Redbird Rudder Pedals, priced at $495, these allow for realistic rudder pressure rather than just pedal movement according to Redbird.

 

Recommendation

 

Publisher: AOPA
Reviewed By: Ray Marshall

Do I recommend the AOPA JAY?  You bet I do.  Get the big box, a table, some rudder pedals and go flying.

 

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A2A P-51 Mustang

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I noticed while reading the forums that a few of the frequent posters were absent for days at a time. Finally, one of them made an innocent post that he was busy flying, or actually learning to fly the A2A Civilian Mustang. Eventually I got around to reading up on the Civilian Mustang and seeing what the hubbub was all about.


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This is quite a story and I am not sure how to begin. Maybe the beginning would be a good place to start.


It is late 1940, Britain is at war but it is Pre-World War II for the USA. North American Aviation, now Boeing, was approached by a British delegation and asked to build a large number of P-40 fighters for the RAF. This was a pre-cursor of the ‘Lend-Lease’ Program later instituted by the U.S. President where he explained it as ‘Think of this as your neighbor’s house is on fire, and you are standing there with your water hose. You would lend it to him in his time of need wouldn’t you? And, with no thought of payment, just return it after the crisis.” In this particular case Britain was prepared to pay for the new aircraft.


The USA with its vast natural resources and large manufacturing plants were being called upon to help our Allies repel the Nazis by building ships and airplanes and making shipyard docks available for urgent repairs prior to the Japanese attack on Pearl Harbor.


This history lesson must be endured because we have to win the war in Europe and Japan with the help of the military versions of the P-51 in order to even have a Civilian version. I will get to 1946 just a fast as I can, but, here goes the short version.


As usual, a simple Google search of ‘history of the p51 Mustang’ yields 2,210,000 results in 0.21 seconds. Well, that is a little much, but I elected to skip the Wikipedia hit and move to the second one - surely the Boeing.com/history site should shed a little light on the subject. I’m hooked for the evening with this lead in: A veteran of two wars – WWII and Korea – North American Aviation’s P-51 Mustang was the first U.S. fighter airplane to push its nose over . . .


This is not intended to degrade or take anything away from any of the other many outstanding WWII aircraft, like the P-38, P-40, and all the Hellcats and Corsairs and whatever else we could talk about. It is simply that I have chosen to limit this review to just the Mustangs. I plan to gloss over many key milestones and probably make a lot of our elder retired pilots and aviation historians furious by doing so, but I promise to add some links at the end for those purists to follow the true path and exact details of the birth of the Mustangs.


The production numbers are staggering with more than 15,000 total P-51s built between early 1941 and late 1945. As always, there were some ones and twos of special models, but the bulk of the force was the B, C and D models. This one has a slight twist in that the B and C was basically the same model; just the B was built in California and the C in Texas. The D model is generally considered the definitive Mustang. More Mustangs, specifically the K models, were super-high performers near the end of the war in Europe.


There were about 1,600 early versions built using American-made Allison engines that suffered from reduced horsepower with low-performing turbochargers. These early versions were well received but, relegated to low level strafing and reconnaissance.


So the story goes . . .


Rather than agreeing to build the vintage P-40, as requested, actually a 1933 design, that would have to go head-to-head with Germany’s best, NAA offered to build a completely modern, newly designed fighter for the RAF. The Brits were desperate and were willing to take most any fighter in quantity as long as it could be built quickly. The British agreed to a new design but stipulated that a prototype must be ready for review in 120 days. North American beat this near impossible deadline by 3 days by using wheels from the T-6 trainer and delivering a design with no engine specified.


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Early model Mustang I destined for the RAF. Notice the large dual 20mm Cannon fairings on the wings.


Two months later, after several modifications the aircraft took to the air and reached 382 mph, exceeding the P-40’s top speed and even faster than the beloved Spitfire. The British Air Purchasing Commission was elated and ordered 320 on the spot and later doubled that order. This early version had an Allison engine developing 1,200 hp with a 3-bladed prop. The US did not order any P-51s for two more years. According to many, this was because North American would not pay kick-backs to those greedy few that profited from the war effort. It took a Presidential inquiry to resolve this issue.


Rolls-Royce, the British engine manufacturer, took it upon themselves to outfit 4 of the early B models with their larger and clearly superior ‘Merlin’ V-12 cylinder 1,695 hp engine with a ‘proper’ turbocharger with the now iconic 4-bladed propeller for a demo and as they say, the rest is history. The combination of the state-of-the-art laminar flow wing design, large fuel capacity, and the larger Merlin engine the Mustang was instantly transformed from a low level ho-hum escort to a high altitude, super-fast, kick-ass fighter of the first degree. Everyone wanted this version and they couldn’t build them fast enough.


Some accounts have North American fitting the larger Packard-built Merlin engine in a couple of test airframes in parallel with the Rolls-Royce examples in England. It seems each side of the pond was working totally independently and the US version had additional modifications to accommodate the increased horsepower, torque and speeds. The huge 4-bladed Hamilton-Standard propeller was chosen by both modification teams. One account has these first examples flying less than 3 weeks apart.


Something like 3,700 Razorback Merlin Powered B and C model were built and 8,100 D models were cranked out between North American’s Inglewood, CA plant and the Dallas, TX facility. The charts show another 1,500 K models came out of Dallas. Another 500 or so H models were built. The alphas that were skipped were the one and two special models. The Merlin engines were built in America by contract arrangement with Packard.


Once the performance numbers were proven with the enhanced Merlin engine demonstrations and the Truman Inquiry into kickbacks was complete, the US Government placed orders for 2,200 of the more powerful fighter before the first one of the new design ever flew in combat.


Our British friends converted the Alpha designations to the Mustang I, II, III, and IV with the conversion being the III = C and the IV = D and K models.

It seems another big improvement was the use of drop tanks to extend the effective range deep into Germany or other parts of Europe. The 12-cylinder Merlin, while cranking out 1,695 hp was a fuel guzzler, especially when engaged in aerial combat.


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The later C, D and K models had a FL410 ceiling and a range of up to 2,000 miles using the drop tanks which nearly doubled the available fuel. A typical cruise speed was 325 mph with a max speed of 437 mph with 4 - 6 50 caliber machine guns blazing or 2 thousand pound bombs and some of the later D and K models carrying ten 5 IN rockets. The Luftwaffe pilots certainly did not want to see one of these things in their rear-view mirror as some 5,000 enemy aircraft were downed by the P-51.


The Mustang was fast enough to chase down a V-1 Buzz bomb and shoot it down while enroute to England. Although not nearly as fast as the German Me 262 ramjet the Luftwaffe usually did not choose to tangle with a P-51 in the hands of an experienced pilot. Chuck Yeager, flying a P-51, is credited as the first Allied pilot to shoot down a Me-262 when he surprised one during its approach to landing.


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During the European campaign, the RAF and USAAF flew the P-51 in 123,873 sorties and the P-51 accounted for half of the total USAAF kills in the entire European theater.

The P-51 has garnered a few bylines like ‘the aircraft that changed the course of a war’ and ‘the most aerodynamically perfect pursuit plane in existence’ and it is arguably the most recognized and celebrated American fighter of the Second World War - a truly iconic warplane.


"The day I saw Mustangs over Berlin, I knew the jig was up" -Hermann Goering


The P-51 remained in the active service inventory well into the age of the jet fighters. The last two escort missions were flown in 1968. It was not only a major factor in the Korean War but was used by Israel in two wars and several other countries well into the 1980s.



Toward the end of 1945, the US Government was paying around $50,000 for each Mustang. Converted into 2013 dollars that would be about $750,000 to buy one P-51. At the end of WWII most of the inventory was scraped or sold at bargain basement prices to wealthy civilians for as little as $1,500. Many were also sold or given to our Allies who used them for several more decades. Less than 300 P-51’s exist today and only half of them are airworthy. This is also my estimate for the number of books about the P-51 that are available for purchase at Amazon.com or you can just read all the interesting history on the internet.


The P-51 was affectionately nicknamed by the bomber crews as their “Little Friends”. The P-51 Mustang and the pilots who flew them saved countless lives in the skies and on the ground, and helped turn the tide of WWII. The P-51 is arguably the finest fighter aircraft in the history of aviation


As the war in Europe was winding down, all the P-51 production was targeted for the Western Pacific theater. Although, the first Mustangs to appear in Asian skies were Allison-engined P-51As in November, 1943. Later model P-51s were outfitted for long range B-29 escort service and based in Iwo Jima. Both the US and Australia used the Mustang as an aerial fighter and to attack ground targets throughout the Pacific.


Starting with the P-51B models fighting alongside P-40 Warhawks and P-47 Thunderbolts in Burma, China, the Philippines and all over the Western Pacific, Mustang Aces were being made as early as 1944. Almost all the early P-51 American Aces were in China with a combination of the first 3 or 4 kills in a P-40 or P-47 and the 5th, or Ace kill, in the Mustang. It was a big day to step up to a new Mustang with the increased speed and firepower from an old worn-out P-40 in 1943. The N and K models were fierce combatants as the Allies closed in on homeland Japan.


When Japan finally said “uncle” in September, 1945 and the Empire of Japan ceased to exist with the stoke of a pen onboard the USS Missouri, the full inventory of used and surplus aircraft were slated for the chopping block. Some were made available to the public for purchase directly from the Air Force. About ten years later they would do it again when the Mustang was officially retired and replaced by the new jet propelled fighters.


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The dumping of Surplus Aircraft in 1945 and 1946 (adapted from the A2A Foreword by Mitchell Glicksman)


Aviation sportsmen, buyers for museums, and all kinds of ex and would-be fighter pilots flocked to the sites where they could purchase the recently surplused P-51s and other types. At each of these sites there would be thousands of war weary military combat aircraft of all kinds, from B-17s to AT-6s, lined up in long rows in fields of hundreds of acres.


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Prospective purchasers were permitted to inspect the airplanes and to start the engine (if they knew how to). Small quantities of fuel, oil and gasoline were supplied along with battery carts for starting. No proof of flying experience or even of a pilot’s license was required for purchase. If satisfied, the purchaser would pony up the agreed price in cash and sign a waiver absolving and holding harmless the Army or Navy for the condition of the airplane and any mishap that might occur with regard to it after purchase. A few more gallons of fuel, usually by a hand operated pump from a portable fuel drum, was added to fly the airplane to the nearest airport, then towed to a nearby makeshift runway usually just a dusty open strip of desert, and the owner or his or her representative would fly it away.


These P-51B, C and Ds were a true bargain at the going price of around $1,500.00 ($1,500.00 in 1945 had about the same buying power as $20,000 in 2013, the average annual inflation over this period being less than 4%) The average price of a P-51D in good condition is upwards of around $1,500,000.00, if one can be found for sale.


Not surprisingly, one of the main uses for these P-51s was air racing. Immediately after WW II highly modified surplus P-51s competed in the 1946-1949 Thomson and Bendix Trophy races as well as in the Cleveland Air Races.


Here begins the story of one particular P-51:


The A2A Civilian Mustang.


This is not just any old P-51; it is a very special one with a rich, well documented history with the name ‘Blaze of Noon” taken from an Ernest K. Gann novel about flying in the Roaring 20s which was made into a movie by that name.


The great cinema and airshow pilot, the late Paul Mantz purchased P-51C-10-NT (44-10947) in late 1945. He intended to enter this airplane in the 1946 Bendix Trophy race, a transcontinental, point-to-point race sponsored by Vincent Bendix founder of the Bendix Corporation. Mantz had the airplane stripped of all military and other unnecessary equipment and had the wings modified so that each wing was, in essence, a giant fuel tank. This became known as a “wet wing”. Because the Bendix Trophy was a long-distance race typically from the Los Angeles area to Cleveland, OH, maximum fuel capacity was essential to minimize the number of fuel stops.


Other tweaks and modifications were done to the Mustang’s airframe and engine in order to extract every ounce of performance. Mantz and his team created what soon proved to be a successful formula for racing. Blaze of Noon won first prize in the Bendix Trophy race of 1946 averaging 435.50 mph, in 1947 averaging 460.42 mph, and yet again in 1948, averaging 447.98 mph. One item I noticed was the bubble canopy was removed and replace with a low profile set of small windows.


Not content to merely win this prestigious air race, the always competitive and valiant Mantz set the coast-to-coast speed record across the United States in 1947.


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When modified military piston-engine air racing was banned after the 1949 season after some spectacular crashes, Mantz sold Blaze of Noon to actress Maureen O’Hara’s soon-to-be husband, pilot Charles Blair, Jr., who renamed it the “Excalibur III”. Blair went on to set a number of world records in it, including the 3,460 mile New York to London record in 1951 which was flown in 7 hours 48 minutes at an average speed of 443.59 miles per hour.


A few months later Blair flew Excalibur III from Bardufoss, Norway to Fairbanks, Alaska, over the North Pole, a total distance of 3,260 miles in 10 hours and 27 minutes. This was significant because it was thought at the time that flights over the North Pole were not safe due to the magnetic anomalies near the pole which greatly interfered with navigation. For this brave feat he won the 1951 Harmon Trophy.


Excalibur III is currently on display in the National Air and Space Museum’s facility at the Steven F. Udvar-Hazy Center at Washington Dulles International Airport where it can be seen along with such notable aircraft as the Lockheed SR-71 Blackbird, the fastest jet aircraft in the world; the Boeing Dash 80, the prototype of the venerable 707 airliner, and the historic Boeing B-29 Superfortress “Enola Gay” which dropped the first Atomic Bomb on Japan on 6 August 1945.


Of the 15,496 Mustangs built, only about 150 exist in flyable condition today


Over the years, millions of people have been, and will surely continue to be entertained, thrilled and impressed by P-51s flown at air shows, warbird gatherings and historical fly-bys all around the world. This is a fine and deserved legacy for the legendary P-51 Mustang, considered by many to be the greatest piston-engine fighter airplane of all time.


Almost Unanimous.


Most folks, especially older pilots and military pilots, agree that the Mustang is the best piston engine fighter ever built. The exception seems to be those associated with the P-38 Lightning. They think there bird is the best piston engine fighter ever built, but will usually concede the P-51 Mustang was the best fighter ‘for the price’, but their P-38 was the best at any price. Might be some truth to it - it had a lot going for it and the Luftwaffe sure respected it.


Wings of Power 3 P-51 Civilian Mustang for FSX


“The release of the “Civilian Mustang” marks an important milestone for A2A. Our roots have been in both general aviation and military aviation history, and A2A has used this passion and experience to bring many Warbirds to Microsoft Flight Simulator X. However, this release does our best job combining these two worlds.”


The height of single-engine complexity from the war years would be the P-47 Thunderbolt, which had a plethora of systems to manage (manual cowl, cooling, and oil flaps, manual turbo, manual throttle management, etc.). The pilot was being taxed to just fly the aircraft, let alone engage an enemy or avoid being attacked. Over the course of the war, aircraft were made ever more aerodynamic, engine power was pushed to its limit, and systems were gradually made to work automatically.


The P-51 Mustang represents the very pinnacle of this wartime development, and today the few remaining P-51’s fly in a modern world and perform not just adequately, but admirably. The P-51 Mustang today is an outstanding, all weather cross-country platform. It is considerably faster and can fly further than the fast majority of general aviation aircraft, and is just shy of the speed of a personal jet. While maintaining a real Mustang is hobby for the wealthy few, Mustang pilots today regard their aircraft as sturdy and reliable.

During the development of the Accu-Sim Mustang over the years, we have taken four test flights in two different Mustangs flying today. The cockpit we designed in this Civilian Mustang was designed over many months with the assistance of Mustang pilots, owners, and our own in-house staff. Owning and operating a Mustang today is a dream to many, and this is what we believe flight simulation is all about.

Welcome to the Cockpit of the Civilian Mustang

So if you don’t have an extra million or two to purchase a real Mustang you can learn to fly this simulator edition and still enjoy the dream.


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The Accu-Sim Mustang is as close to owning and flying the real thing as anyone has accomplished.

This aircraft has been fitted with a complete IFR panel that was not even possible in a 60 year old military aircraft at any cost until recently. With this new instrumentation and equipment you now have a high speed powerful propeller driven aircraft able to perform and compete in the general aviation field. With the addition of the Century III autopilot system and a Garmin GPS400 you now have a set of extra mechanical hands and a state-of-the-art navigation system to assist you while flying in most weather conditions. This aircraft represents what a pilot or observer may find in many Mustangs at airshows today.


During the creation process several high hour pilots were asked what they would like to see in addition to what had already been created for this modern variation. It is believed that A2A has created a very unique environment that caters to most pilots that has never been experienced before in Flight Simulator. This could well be the most unique simulation available to FSX users as it is not only designed and built using input from Mustang owners and operators but is up-to-date with easily recognizable avionics and instrumentation. All traces of warbird guns, bombs, radar, etc have been removed in the design phase.

How do you make a Military Mustang a Civilian Mustang?


Removed

  • 6 Browning M2 machine guns (Gun ports still visible)
  • Radio wire from tail to canopy
  • AN/APS-13 tail warning radar
  • K-14a Gun sight, brackets, cables
  • IFF/SIF Military ID equipment
  • (Lots of weight removed)

Updated

  • Cockpit layout and Panel
  • Radio and Nav equipment
  • Various gauges/Nav tools
  • Old style Military helmet to Modern HGU-71/P w/O2 Mask
  • Cockpit colors now gray
  • External Nav lights/strobes
  • Many Switches and Indicator Lights.

Added

  • Garmin GNS 400 GPS
  • Century III autopilot and lateral guidance system (Replaces K-14a)
  • Underside rotation beacon
  • New Civilian paint and Registration number.

First you remove all the old outdated wiring and equipment that no longer functions or has any purpose in the aircraft. Then you replace some of the necessary and functional stuff with more up-to-date and modernized avionics and instruments. And finally, you add those items that are unique to all civilian aircraft and register it for an N-number.


When all done, you still have the look, feel, and sounds of the Mustang, but you are looking at a more familiar panel and pleasing colors. What was not added, but would normally be found on most civilian aircraft would be a baggage compartment.


This is solved by simply carrying your toothbrush in your shirt pocket. (Update: I found the baggage area, a brown RON kit, left of seat)


There are a few additional differences in the Military model and the Civilian model that we will discover a little later on.


One of the Civilian Mustangs used for measurements and design by the A2A Simulations team is Moonbeam McSwine, a currently flying Mustang with racing heritage and a regular at big airshows. Moonbeam’s owner, Vlado Lenoch, made her available for audio and video recordings as well as flight tests to record base values for development and design tests of the A2A edition.


While researching the old history records, I see that an old friend, Lefty Gardner, of P-38 airshow fame, once owned this particular P-51. This one was built in the California plant in October 1944 and arrived in Britain just in time to celebrate V-E Day then returned to Newark NJ depot in July, 1945. She was bounced around a few AFBs and then handed down to a few ANG bases and finally put in storage at the end of 1956. Two years later she was sold as surplus for $1307.50.


In 1975, N2151D was restored as Moonbeam McSwine and won Grand Champion Warbird in Fresno, CA that same year. Vlado purchased her in 1988 and after a brief racing career now flies with the USAF Heritage Flights and is a regular at air shows.


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The Century III Autopilot and Lateral Guidance System


The Century III is a light weight autopilot offering maximum performance and utility. The system can compensate for unbalanced fuel loads and incorrect trimming as well as power changes making it an ideal autopilot for the P-51D Mustang. Please note that only pitch trim is adjusted with this autopilot system and not aileron or rudder trim however turns made with the system are coordinated. The simulation closely mimics the unique features of this autopilot system.


This is truly a full-function autopilot but does require one to perform the proper and expected Engagement Sequence. Not exactly a press the button engagement other than the ALT HOLD. This one is a Press to engage feature.


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Radio and Navigational Equipment


A cluster of four Bendix/King Radio and Nav receivers are located in the lower center of the panel. The view is partially blocked by the flight control stick. The 4 control and selection heads are similar enough to be intuitive with familiar power on and off knobs and frequency adjustment with a standby and active 5 digit readout and a push to transfer, or make active, button. Model numbers are KFS 598 VHF radio, KFS 564A Nav/VOR/ILS, KFS586A ADF, and a KFS 576A Transponder unit for Mode A and C interrogations.


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Century III Engagement Sequence:

1. Trim aircraft to desired attitude with standard trim systems.
2. Center roll knob and engage the roll switch (into up position).
3. Center heading bug/course selector on the horizontal situation indicator to your current heading.
4. Center the trim indicator in the trim window on the autopilot console with the pitch command wheel and engage pitch mode (pitch switch up).
5. Engage altitude hold switch (up) at desired altitude


Basic 6 Cluster of Flight Instruments


The basic six is has the expected layout with the Rate of Climb gauge calibrated for 6,000 FPM on either side. This is bordered in yellow and slight offset to the left of center.


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One of the most useful navigational instruments in the cockpit is the Gold Crown King KPI-553A HSI with the DME readouts. This single instrument still sells for $8,000 on the used market. This instrument alone deserves its own manual due to the many functions that it performs.


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The balance of the front or forward panel houses the clock, standby ROC (10K FPM) and Suction gauge to the left of the Basic 6 and a digital OAT gauge further left. On the right starting at the top is Manifold pressure gauge with the Tachometer at the 5 o’clock position and surrounded by smaller engine monitoring gauges with a direct reading Fuel Flow gauge at the far right.


Immediately below the Basic 6 is the Auto Pilot control buttons with the Roll, Pitch and Trim selectors and the four engagement rocker switches on the left and the Bendix/King Audio selection panel on the right. These are push to engage button with the Audio colored yellow and the Nav white. Directly below the audio panel is a hydraulic pressure gauge, the GPS/NAV switch and rotary Nav selector switch.



The cockpit lighting consists of two directional lights with most of the individual instruments having some nice soft internal lighting. There is a standard on/off light switch location near the pitot heat switch on the right side panel.


This is a good time to talk about how well the VC texturing is render and presented. It is an absolute pleasure to be able to fly a modernized WWII iconic fighter with the most up to date VC with the IFR panel. Now, add the Accu-Sim needle vibrations, stick shaking, and all the general almost-real noises and features and it is almost overwhelming. Outstanding presentation, A2A.


At the base of the control stick on either side are some very important rotary knobs. On the left is the defroster and on the right is the ‘Hot Air’ control. Should you overlook these controls, you may find yourself flying full IFR when the canopy is covered with condensation.


A2A Simulations Wings of Power: 3 P-51 Military (for FSX, first released May 27, 2012)


As I researched the differences in the A2A Civilian Mustang and the A2A P-51 Military simulation that was released about 6 months previously, I immediately knew that I needed to get both simulations to write this review. Now I have both and the Accu-Sim for Wings of Power 3 P-51 Mustang(s) add-on that is common to both simulations. There is actually a 4th program needed to have a total, updated installation. You go to the A2A Simulation’s Forum site and download and install (last) the latest version of the Accu-Sim core update. This one is for not only for both P-51 Mustangs, but also for the Accu-Sim Spitfire and P-40.


The A2A models are accurately referred to as simulations and not add-ons as we commonly use to describe the latest aircraft we are adding to our FSX collection.


All that abbreviated history from the last few pages will not be wasted, because we will simply follow a dual path in the development and presentation for this review. As we progress we will have an authentic, and I do mean authentic, as in realistic, accurate, faithful, researched, true representation of the real deal. Scott Gentile, A2A Founder and Chief Designer, not only researches the real world aircraft in parallel to the in-house simulation development, he records the visits on video and makes them available for us to view.


“We recently went up in the beautiful, "Moonbeam McSwine." Owner and operator, Vlado Lenoch, has quite an impressive history. He not only has over 8,000 hours total time, he has a masters degree in Aeronautical Engineering from MIT, is ATR rated in the Boeing 727, is a flight instructor in single, multi, and gliders, has an LOA (License of Authorization) for the L-39, T-33, P51, and others, and interestingly, his uncle Cvitan Gallc, was a 36 victory Luftwaffe fighter ace.”
Scott Gentile, A2A Simulations


Check this Mustang Walkaround from September 10, 2010, 30 miles South of KORD, and then compare the subject to FSX edition of the same name and colors. (6:25 Moonbeam McSwine) (http://a2asimulations.com/forum/viewtopic.php?f=23&t=22369)


Not only are the developers active pilots, they used detailed input and design assistance from many world renowned P-51 owners and pilots from around the world. The A2A Forums have daily posts by P-51 pilots suggesting how to better fly the Mustangs in FSX.


A follow-on HD video of the ‘Glamerous Gal’ can be found here. (9:24 http://www.youtube.com/watch?v=eQ8VhayEk7s&feature=channel)


Some Screenshots of the WOP3: P-51 Military (Memorial Day launch, 2012)


These screenshots taken from the Screenshot Forum for P-51 Military at A2A Simulations.com Special thanks to the repainters.



What is this Accu-sim stuff?


But, even before you grab your checklist you need to fully understand this Accu-Sim. I know enough to explain it to you but, I fail to understand why it is a separate purchase. I would venture a guess that less than 1% of the WOP3 customers fly without Accu-Sim.


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Accu-Sim is an additional simulation that is specific to a A2A flight model or a family of models. This is what makes the shake, rattle and roll, shake, rattle and roll. Touted as ‘built by pilots for simulator pilots to extend FSX to another level’, or a higher plane (pun intended). It comes in two parts – the core, which is constantly being added to and updated and the specific model Accu-sim that you purchase along with your A2A Simulation.


Accu-Sim is coded totally outside the FSX box and is connected by strategic hooks with the end result a simulation that run in FSX but acts like FSX on steroids and upgrades the flight model to appear and feel much more realistic. Your first indications will be bouncing needles, panel shakes, vibrations of all sorts, sounds you have never heard in FSX and just generally a much more real-world-like simulation. This has several advantages for both the developer and the sim pilot. The Developer is no longer restrained or limited by the unfinished version of FSX and Direct9 and therefore can model specific systems and details as needed.


The sim pilot is rewarded with near real world sounds, images, actions and reactions and can now use FSX in a way that real pilots use their equipment. A big plus is all these feature-rich enhancements do not use any of the CPU allocated to FSX with a net result of smoother running simulations at higher FPS. There will now be consequences of needles in the red and over boosting an engine on takeoff or in the case of the Mustang, not understanding and following the checklists and maintenance schedule. No more of that jump in and fly or land, stop and jump out and go to dinner. Proper shuts downs are just as important and proper startups and other procedures.


Dudley Henriques, A2A Chief Pilot Emeritus, recently responded to a post asking what one would be missing by flying the P-51 without Accu-Sim. His partial response is . . . “With Accu-Sim, you are no longer "playing" with FSX. You are operating and flying an airplane as a pilot would be flying that airplane. In other words, you are no longer a "gamer". Accu-Sim is SERIOUS business. When you start up, take off, and fly, then land an Accu-Simmed P51, when you park it and close down FSX, you have accomplished as close to actually having flown a P51 as I believe has ever been made possible in a desktop simulator experience. Not having Accu-Sim is like missing a date with Pamela Anderson because you had to mow the lawn.”


Another frequent poster added . . . “now you have a real reason to do a run-up, you really should check the suction, prop, mag drop, etc., they could actually exceed tolerances. The chances of things like that exceeding tolerances is related to your style of flying. If you are hard on the airplane, things will break/wear out quicker. (TJ)

So, in summary, a large dose of ‘Realism’ is added to FSX without using any extra computing resources. A simulation with Accu-Sim is unmistakable, even non-pilots instantly notice the ‘realistic environment’. I think flying without Accu-sim is akin to ordering a hamburger, then saying, ‘Oh, hold the meat, please.’ Somehow, it is no longer a hamburger.


OK. Now we Learn to Takeoff? Not yet, but we can start it up - soon.


Yep. When you move up to a modern A2A Simulation with Accu-sim, you will be required to treat your new aircraft as if you would a real world equivalent. This means hitting the books, watching videos, making notes, reading the forums and burning the midnight oil, as they say.


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Depending on which model you have chosen to fly today, you will find a section with several pages of instructions in the A2A manual.


The smart pilot will read the manual at least once prior to attempting to start the Mustang. Should you choose the Military P-51 you have 50 of the most interesting pages you may have ever come across. Eight sections will get you feeling comfortable enough to want to read the 60 page Accu-Sim manual. The first half of the Accu-Sim manual is more like a crash physical and aerodynamics course with the last half of the manual covering specific systems and parts of your P-51 with a couple of pages of hints on how to fly it.


The 8 sections of the Military P-51 manual is divided up into bite size sections for easy comprehension. The lead-in, introduction and short history gets you interested, then a very short 3-page installation guide follows. Variants and specs with cockpit diagrams keeps you interested enough to read the section on 2D Panels where the memory work starts. You've got to know how to use the Shift+# keys to get to some of the goodies. Next to last are explanations and descriptions of the 17 major systems of the Mustang and then the part you have been looking for – Flying the P-51 – with 4 pages covering the Prelim check, how to get in and do a proper startup. Taxi, run-up checks, actual takeoff and the use of power. This is where you learn full power does not mean full throttle. And finally, prep for landing and actually landing. It is not over with the landing. There is more to do.


For those that chose the Civilian Mustang . . .


I’ve got some good news and some bad news for you. The bad news is the Civilian Mustang manual is 27 pages longer than the Military manual. Go Figure. The good news is the Accu-sim manual is the same for both so you may already be half way home.


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The Civilian Mustang manual appears to have been written by the same author of the Military P-51 so you are in for more interesting reading. This time the Introduction actually covers the systems as such meaning the Autopilot, Radio and Nav equipment, gauges and controls, and features and overview. All in 15 pages or so. The first 5 pages consist of the full version of the Blaze of Noon story as told by Mitchell Glicksman. My greatly abbreviated version earlier was just enough to get you interested in reading a little more about it.


The Saga of 5412V by Dudley Henriques, A2A Chief Pilot and MSFS Consultant Emeritus


This is a real treat. It’s an easy to read tear jerker mini-novel about a great airplane and a great pilot written by the great pilot’s friend. You will enjoy this immensely.


Following some nice detailed drawings showing what things are and where they are located in the cockpit and the general specs for speeds and dimensions we get to the section on 2D panels. Now, these are not like you may imagine typical 2D panels should appear. These are more along the lines of click and choose for specific configurations. Kind of like a Configuration Manager divided up into Pilot’s Notes (very handy), Controls (Too many things to summarize), Payload and Fuel Manager, Map (A big, useful map with a compass rose and airports and such) You click on a dozen little boxes for Nav data, rings, zooms, etc


The radio control box is a nifty method of channel selection and viewing. Finally, something new to many will be the Maintenance Hangar where you can perform a complete overhaul or simply check the oil. This is a color coded, click to perform feature. This is an A & P mechanics dream so enjoy this one. Make sure you do a full compression test to get started – remember there are 12 of those suckers in the Merlin. Learn to keep good records early in your training.


There are sections on the GPS400 and a Joystick Mapping Utility instruction sheet.


The systems chapter is a little technical, duh, but is quite interesting. It is not just dry descriptions but is well written with interesting overviews with some how-to's and consequences of doing or not doing. You may want to print this section and grab your highlighter.


Get ready for the fun part. Checklists and procedures. Probably more detailed than you have ever seen. Lots of great information packed into these last 10 pages. I recommend reading these last two sections every night for a month.


Set your FSX Realism Settings before you try to fly.


The A2A Simulations Wings of Power P-51 Mustang was built to a very high degree of realism and accuracy. Because of this, it was developed using the highest realism settings available in Microsoft Flight Simulator X.

The following settings are recommended to provide the most accurate depiction of the flight model. Without these settings, certain features may not work correctly and the flight model will not perform accurately. The only exception would be “Crash tolerance.”


Some differences that may not be so obvious.

Military P-51 Airspeed is in MPH, Civilian Mustang Airspeed is in Knots. (1.00 kt = 1.15 MPH)
Military P-51 has APU available, Civilian Mustang does not have APU capability.


Startup checklist has you checking Bomb & Gun Switch positions in Civilian Mustang – Ignore.


Civilian Mustang does not have Wing Pylons therefore no long range fuel drop tanks are available.


Now its time to review the cockpit layout and read the labels.


Seven colorful cockpit diagrams are included in the manual with labels for each switch, gauge, lever or whatever. It would be a good idea to review these diagrams to get an feel for what is packed into this cockpit.


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I think just a general overview is called for at this time. Detailed explanations will follow shortly.


Because the P-51 Military edition was available 6 months prior to the introduction of the P-51 Civilian model, there is naturally more selection of videos and tutorials tailored that that model. However, one should be able to adapt one model to the other except for a few selected systems like machine guns, radar, IFF, etc. on the Military version and the GPS, HSI and autopilot from the Civilian model.


Things to help you fly the Mustang


One helpful item that is not normally found in a FSX simulation is a Popup Pilot’s Notes with active updatable flight information. The Shift + 2 keystroke bring the Pilot’s Notes up as a 2D panel. This has a little bit of everything displayed for a quick glance. OAT and Cabin temps, Ground speed, range and endurance numbers, Power settings for takeoff, climb and cruise and fuel flow.


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Shift + 3 Controls seems to be an extension of the Pilot Notes except it is more action oriented. This will be nice when flying using the external view. With my Mad Cats/Saitek hardware cockpit it will be a natural.


With Controls (Shift + 3) You can:

  • Attach your GPU (ground power unit) for easier startups
  • Put on your oxygen mask
  • Set wheel chocks
  • Jack up the aircraft
  • Remove the pilot
  • Adjust various switches and levers including your radiator flap, lights, etc.
  • Set the aircraft to a cold-start state
  • Set aircraft to automatically start in a cold start state
  • Set throttle gate to match your joystick detent

Additionally, Accu-Sim users can:

  • Enable or disable damage modeling
  • Adjust the volume of the Accu-Sim sound system
  • Use headphones

The Payload and Fuel Manager is assigned Shift + 4. This is a ‘real-time payload and fuel manager allows you to visually click and load your aircraft. This is a mouse controlled action panel with + and – boxes for adjustment or you can just fill in the blanks.


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Using the Payload and Fuel Manager you can service.

  • Fuel
  • Oxygen
  • Coolant fluid
  • Engine oil
  • Hydraulic fluid
  • Aftercoolant fluid
  • Remove fuselage tank
  • Change fuel grade
  • Change oil grade

Pilot’s Map (SHIFT-5)


This small popup panel provides input for your virtual cockpit radios but in a simplified and easy to use manner. This popup features all the amenities of the actual radios but in a singular unit which allows you to control your communication, navigation, ADF and transponder radios from a single source. You can do most everything with this popup that you can do using the radio head in the VC. You can switch standby to active frequency, change frequencies, adjust channels, press Indent.



Radios (SHIFT-6)



Maintenance Hangar (SHIFT-7)


The Maintenance Hangar is where you can get a review of how your aircraft engine and major systems are functioning. You can both see and read your crew chief’s report stating:

  • A summary of your airframe, engine, and propeller installed
  • Hours on airframe and engine since last major overhaul
  • General condition of the engine
  • Notes

You can also perform a COMPLETE OVERHAUL by clicking on the OVERHAUL button. This overhauls the engine and replaces any parts that show any wear with new or re-conditioned ones.


Color Codes

Green OK

Yellow Watch

Red Must fix or replace


While the maintenance hangar is accessible for non-Accu-Sim installations, engine damage, wear, and advanced systems modeling is part of the Accu-Sim expansion pack.

This feature alone adds so very much to the simulation. You have you Mustang sitting on jacks so you can run use the color coded screenshot and the mechanics work order to perform the repairs. A click on the item will enact an instant repair or you can simple click on the box for a ‘complete overhaul’ and do all repairs instantly. Same with the big Merlin engine, if a couple of cylinders have low compression, can repair just those two or all 12 at once. The Yellow items are good candidates for failure during your next flight and the red one must be repaired on the spot.

One thing is for sure, learning to fly the Mustang is no easy task and it is quite easy to make a spectacular crash resulting in major damage. Fortunately, they can all be at no additional cost for repairs using your Maintenance Hangar. Some Civilian Mustang users have complained in the forums that the model of choice on the jacks is a Military model and it should be changed to one of the Civilian models.


I like the answer that if you are not happy with the one of choice, then find a suitable screenshot of your choice and replace it. That way A2A and keep actively working on the next model and making meaningful upgrades to this one as no two users will be totally happy when there is a choice of three.


Remember, this is in the Accu-Sim part of the simulation and is common to both the Military model and the Civilian model mustang.


GPS (SHIFT-8)


This GPS functions the same as the one in the virtual cockpit. The GPS in the virtual cockpit can be easily swapped with a 2D one should one desire to swap the unit with other avionics freely available to consumers such as the Reality XP GNS430. This would enable WAAS and LPV approaches in addition to enabling Navigaph updates.


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Joystick Mapping Utility


The Input Configurator is a small utility that allows users to assign keyboard or joystick mappings to many custom functions that can’t be found in FSX controls assignments menu. It can be found in the A2A/P-51/Tools folder inside your FSX installation directory.


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Starting in 2003 as a one man operation, A2A have now developed into a flight simulation leader with some of the most skilled people in the industry. We continue to strive for the enhancement of realism, immersion and entertainment in everything we do. The A2A Accu-Sim P-51D is a minutely modeled sim, giving you incredibly realistic cockpit instrument control. Every button and knob in the Accu-Sim P-51 cockpit works, is clickable, mappable and adjustable.


But Accu-Sim does much more than just bringing your cockpit to life. It is a complete systems simulator, meaning that as you fly, it tracks in real time the state of all the aircraft systems (control surfaces, hydraulics, engine, cooling system, gear, etc.) and monitors and reports on their state.


Your P-51D becomes a living, breathing machine. As you rack up the flight hours in your aircraft, systems will wear down, fluid levels will fall, mechanical systems will fail in a simulation of a "persistent world" as applied to a single aircraft. Your machine will need maintenance to stay in top condition. Fail to maintain it, and critical systems will fail in flight. Unlike an MMO, you don’t need to rack up "credits" to perform maintenance, it is just something you need to attend to, as with any real life aircraft!

The Accu-Sim P-51D functions as any other aircraft in FSX. So you can fly it in any of your FSX worlds or missions, which may include maps covering theatres in which the real P-51D was flown. Want to skim along the railway tracks through the countryside in Western Europe? If you have that regional scenery installed in FSX, you can! Or, if you want to fly out of the airport right near your home, and you have that scenery installed, you can buzz your own house in a Mustang. Look ma, no hands!


But as for doing what the P-51D was designed to do (blow stuff up), you can’t


A few Systems highlights prior to starting


Supercharger


The engine has a two-speed, two-stage supercharger which cuts into high blower automatically. For all normal operations, keep the switch in AUTOMATIC.



Carburetor The engine has an injection-type carburetor and an automatic manifold pressure regulator. With this automatic regulator, you don’t have to jockey the throttle to maintain a constant manifold pressure in the high-speed range as you climb or let down. All you have to do is select the desired pressure by setting the throttle lever, and the pressure regulator does the rest. It compensates automatically for the difference in air density at different altitudes by gradually opening the carburetor butterfly valve as you climb and smoothly closing it as you descend.


Throttle Quadrant


Late model Mustangs are equipped with a single-position carburetor. The mixture control has the following settings: IDLE CUT-OFF, RUN, and EMERGENCY FULL RICH. These carburetors are fully automatic and the normal operating position is RUN. The EMERGENCY FULL RICH position is for use in case the carburetor fails to function properly in RUN. The quadrants have two friction-lock adjusting knobs. One adjusts the friction of the propeller and mixture control levers, the other the throttle control lever.



Propeller


The P-51D propeller is a Hamilton Standard, four-blade, hydraulic, constant-speed prop with a diameter of 11 feet 2 inches and a blade angle range of 42°. As is the case with all single engine aircraft, the prop cannot be feathered. You control propeller rpm manually by a single lever on the throttle quadrant.

Remaining Systems


The remaining systems are covered in the manual to this level of detail. These systems are Landing Gear, Brakes, Hydraulics, Electrical, Fuel, Oil, Cooling, Oxygen, Emergency, Recognition Lights and Canopy.

Cockpit


The cockpits of fighter-type airplanes are generally pretty cramped, and that of the Mustang is no exception. Concentration of numerous instruments and controls into a small space is unavoidable. In the case of the P-51D, the controls are simplified, and their grouping has been planned to give you the greatest possible efficiency. As fighter airplanes go, the cockpit is comparatively comfortable.

The cockpit can be both heated and ventilated. Cold air is fed into the cockpit through a small scoop located between the fuselage and the big air scoop. Warm air is fed into the cockpit from inside the scoop just back of the radiator. Warm air from this source also serves to defrost the windshield. The controls for regulating cold and warm air and the defroster are on the floor of the cockpit, around the seat, as shown in the accompanying illustration.

The pilot’s seat is designed to accommodate either a seat-type or a back-pack parachute.

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The back cushion is kapok-filled and can be used as a life preserver. The seat is adjustable vertically; you’ll find the lock on your right. No fore-and-aft adjustment is possible. Your comfort on long flights will be increased by a small, folding arm rest on the left side of the cockpit. A standard safety belt and shoulder harness are provided. There is a lever on the left side of the seat for relaxing the tension on the shoulder harness. This permits you to lean forward whenever necessary-for example, to look out of the canopy in taxiing.

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Finally, Flying the P-51

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Accu-Sim


Accu-Sim is about believing you are there. It knows that, in the real world, certain truths exist. However, we also expect the unexpected, because in life, things do not always fall right into place. When you hit the starter for a great big radial engine, it doesn't always just say, "Yes, sir," and start right up. Sometimes it does, and when that happens you may think, “That was a nice startup.” Other times, the engine does something else – it turns over, it sputters, it coughs, and when just enough things happen to line up, brrrrroooom, the engine fires up. It is not a whole lot different than starting your cold lawn mower engine, but a large aircraft engine just has a lot more going on.


Accu-Sim understands that while one aircraft may be the same model as the next, each aircraft is unique. It also understands that if we do things exactly the same way as we did before, things will not always respond in kind. Most of the time, yes, things will go as we expect. But there is a tolerance we watch for in all things. For example, if your engine tends to run at a specific temperature, say 220 degrees, and that engine is running at 225 degrees, you may consider that normal, or acceptable. Maybe 230 degrees is the point when you think, “That is a little too high,” or maybe 230 degrees is again considered OK by someone else. This is because you, the pilot, are considering not just the temperature of that engine, but all the other factors that go into what makes that engine heat up. Perhaps it's a bit warmer outside the aircraft or you want a little more speed that day so you've closed your cowl flaps an extra inch, trading speed for a little hotter temperature. Maybe the temperature gauge is off a bit, or perhaps you, the pilot, become a bit concerned. Maybe these indicators mean something more is at play. Perhaps you let the engine run a bit too hot on takeoff or maybe something else, completely out of your control, is at work.


No matter what it is, the world is not run by absolute numbers; it's run by real things we can see and touch. It's observing the behavior of such things and making decisions based upon what we know to be true. With Accu-Sim, one thing is for certain – no two flights are the same. Welcome to the world of Accu-Sim.


Discovering Accu-Sim is akin to finding the world’s best hamburger, or maybe that perfect chocolate milkshake, or an easy method that works to stopping smoking, or maybe that first successful trip to a chiropractor that fixed your nagging lower back pain. Whatever, you can relate to, that is what we are talking about here. Once you are exposed to Accu-Sim, that level of expectation will be your minimum level of satisfaction, but, you also will want to share your experiences.

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You know how sometimes you wish someone would just quit talking about how great something performs, well, that is the way Accu-Sim affects you. It is so different, so really high level, so out-of-the-park type stuff, you want everyone to experience it also.

There is no denying that my level of expectation has increased dramatically after flying the P-51 Mustangs with Accu-Sim. Preflight and startups now take on a totally new meaning. The same for how one cares for his or her airplane while in flight and how one chooses to leave it when shutting down. Remember, if you notice a weak or squeaking brake when taxiing to the hangar, it will be in the same condition the next time you come out to fly the plane.


I suppose it is like when you move from being a ‘renter’ to an ‘owner’. You just seem to be a bit more caring about the equipment.


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The Maintenance Hangar is a true godsend for managing the cost of keeping an old warbird in pristine condition and ready for the next airshow. It is like having the perfect group of mechanics with a virtual credit card. Any and all things can be fixed with the click of the mouse but, records are kept for your review.


Extraordinary Sounds


I’ve had to resort to using a good headset rather than my new Bose speakers. My wife just doesn’t appreciate the sweet sounds of the Merlin during startup and run-up checks while she is watching the Food Channel or HGTV.


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The Headphones selection choice (found in Shift+3 Controls) works great to balance the cockpit sound levels with the outside view sound levels. FSX has always had a problem with sound levels when switching back and forth.


There is just something special about the deep throated rumble of these big ole oversized piston engines. Words fail me, but those that have experienced it instantly know what I would like to say.


The FL410 Encounter


ATC: Cessna Citation N510F1, be advised, a faster moving Mustang is overtaking you at FL390. Report when in sight.


Citation: Roger Center, Citation OF1 level @ FL410, Must be another one of our Model Five-Tens in a hurry?

ATC: Negative Citation 01F, this is a Model Papa Five One Delta


Citation: Say Again Model number.

ATC: Roger Citation 01F, overtaking aircraft is model Papa-51D ‘Mustang’


Citation: Uh, er, Roger, er uh, duh, uh Hey, Look at that! . . It’s a real Mustang. Holy Cow. Sorry Center. Fast mover now in sight.


ATC: Roger Citation 01F. (chuckle, chuckle)


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High Flying Cross Country Mustang


Loaded up with your toothbrush, a change of underwear and full tanks you can fly an all-day cross country in the A2A Mustang. You can cruise at FL410 with the Superscharger switch set to Low and fly as fast as the most up to date Mustang at economy cruise. That would be the Flight1 Cessna Citation Model 510 Mustang. This is the first simulation that I have heard myself breathing through the Oxygen mask. Neat feature.

Oxygen starvation (hypoxia) is modeled. Just takeoff and climb without oxygen and see what happens. It will be just like the real world with the exception that you will live to tell about it.


Control is a little on the mushy side in the rare air so it is best to use your Century III autopilot to maintain your heading and altitude while you take in the scenic beauty of it all and monitor those engine gauges with special attention to the O2 gauge. This is a real wonder – a 1940 designed warbird flying alongside or even faster than the most modern corporate jet at 41,000 feet. Thanks North American Aviation, thanks A2A Simulations and thanks Microsoft Aces.


Lots of different Mustangs for Flight Simulation.


There are at least a half dozen P-51 models available for flight simulation, but, maybe only one that I would consider as a competitive product to the A2A Simulation with Accu-Sim. That would be the DCS World P-51. This one gets an extra point or two for having ordnance that makes noise and smoke and such but, loses a lot of points by having such a restricted area for flying. You need to be able to read Russian to pronounce the airports available to you and the flight area is about the size of a postage stamp compared to the World that is available in FSX. Actually the DCS flight box is about the shape and size of Colorado.


Repaints and downloads for the A2A P-51


In addition to the 3 outstanding repaints that come with the Military P-51 and another 3 outstanding repaints that come with the Civilian Mustang, A2A makes available a HD paint kit for downloading from their forum site. There are a couple of dedicated threads available at A2A and several other private and well-known download sites that have dozen of quality repaints available for free download.


It is just a matter of paying attention to a few differences in the aircraft cfg file to copy a Military repaint to the Civilian Model and vice-versa. You can mix and match some interior colors and textures for either or both models. Just be careful to keep the Title and Variation unique to avoid the dreaded ‘duplicate title’ error message when you load FSX.


I am sure, without exaggerating, there are more than a hundred high quality repaints available as you read this review. Some are well organized by type, ie ANG, by state, with a download link associated with the table. There are fighter groups, geographical location grouping, etc. A2A even sponsors a ‘Request a repaint’ thread where you can post images or descriptions for that one special repaint just for you, your dad, your cousin, uncle or whomever.


Some of the repainters have several choices of the same basic repaint such as a ‘Clean version’ and a ‘Weathered version’. Nice. Most of the screenshots in the repainter thread are somewhere between Outstanding and Unbelievable. A few are off the wall but they will grow up one day.


Spectacular Crashes


Just as the simulations are outstanding, the crash scenes are also outstanding. A2A has come a long ways from the bent prop in the J-3 Cub simulation, which was unique in its day, to the call 9-1-1, the first responders and the local fire department with the Jaws of Life type crashes of the Mustangs. And that is just on the takeoff roll.


After all the gawking and the astonishment wears off, just move the wreckage over to the Maintenance Hangar and select ‘Complete Overhaul’ and you are good to go. Ain’t flight sims great!


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A Special Note to those with Legacy PC Systems


Because so much of the coding for these simulations are done in modern code outside the FSX box and linked as needed to run with FSX the overall efficiency or CPU drain is changed dramatically. This is hard to quantify, but, this ultra-complex add-on should run more efficiently on a properly tuned PC system than most of the much lesser complex add-ons. I would venture to guess the A2A P-51D with Accu-Sim will run smoother and with higher FPS than most complex freeware and almost all payware add-ons.


You can read another opinion on how this manifests itself in the Avsim review by Ted Gold of the A2A COTS B377 Stratocruiser. http://www.avsim.com/pages/0112/A2A/B377.html

A bunch of quality screenshots for you to gaze at the amazing details.



Formation Flying



Things that could added


For the Civilian Model – Cruise Tables, Time to Climb Tables, Fuel Consumption Tables, Weight & Balance chart, drop tank option.


For the Military Model – Active weapons.


Bottom Line/Conclusions/Recommendations


Test System
• Hellfire FS Intel i7 2700 OC to 4.5 GHz
• FSX w/Acceleration, Win7-64, 8 GB RAM
• nVidia GTX580 w/1.5 GB RAM
• Crucial M4 256 GB SSD, Intel 330 180 GB SSD
• Seagate 3TB data drive, WD Black 1TB data drive
• WD My Passport 750 GB USB 3.0 External Drive

Pilot Qualifications: Commercial Pilot License with Single-Engine Land and Sea, Multi-engine Land, Instrument Airplane and DC-3 type ratings and Instrument and Advanced Ground Instructor and expired CFI/CFII licenses

Publisher: A2a Simulations
Platform: FSX/P3D
Reviewed By: Ray Marshall

Without a doubt, this is the highest quality and most realistic add-on that I have ever seen. It extends much further than a flight model - actually a whole lot further. The Merlin engine is a fully modeled engine. This engine looks, sounds, acts and performs like a real V-12 military aircraft engine. It will require special care and attention at all times; it will overheat in a heartbeat and cause serious damage, or it will slowly deteriorate with visual and sound cues like excessive blue or black smoke, detonation, reduced output, and a host of other not-so-good things.


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Each of the systems is fully modeled to the extent they can all basically stand on their own as impendent models or systems. You will think you are a hydraulics engineer at times; you will learn to manage the landing gear in the normal mode, the emergency mode, and sometimes in some in-between mode. You will learn to care for the brakes, tires, prop, paint, etc.


Detailed checklists will become a necessity and second nature when owning and caring for a Mustang. 2d popup screens take on a whole new meaning with this model. They are not for instrument or panel viewing but for checking, selecting, configuring, and activating.


In essence, for the Mustang to fly and perform as designed, you will be required to love and care for each and every piece and part on a daily basis. The slightest out of balance item will be noticed as you learn the proper vibrations, sounds, even smells (well almost). A bouncing needle is likely a good sign, and the proper number of turns of that big 4-bladed prop before the mag switch is turned on will become second nature. You will even learn when it is expected to have excessive oil pressure and how long before the temp is correct to taxi. You will learn the different techniques for hot and cold starts and you will spend a lot of time in the Maintenance Hangar taking care of business.


My wife noticed my dirty fingernails at dinner last night and commented – “You are going to have to remember to wash your hands with Lava soap after flying that Mustang with Accu-Sim.” Yep. She understands.


It doesn’t really matter whether you choose the Military model or the Civilian model as long as you do indeed get the Accu-Sim expansion pack. The Accu-sim works with either or both and is discounted when purchased together. The more time I spend in the separate models the more dissimilarities I tend to notice. The Civilian Mustang is way more than the Military model without the military fixtures. It is more like its own standalone model that shares the same engine and flying surfaces and basic systems, but, not much else.


If you are inclined to spend time flying straight and level, you should consider the Civilian model for the Century III autopilot and the Garmin GPS400 and some very useful navigational instruments. Did I mention how fast this planes flies? Oh yeah, the FL410 encounter. If you are more into zipping in and out of the clouds and scaring the cows then maybe the Military model would be a good fit. You cannot go wrong with either and it is nice to have both.


The A2A Simulations forums are like a band of brothers. Lots of good information is traded and shared on a daily basis. Both models have been released long enough for all the kinks to be worked out and it is always more fun for me not to be a first responder. I like to show up a little late when a hundred repaints are already available and a dozen links are posted for manuals and documents.


Add-ons like these Mustangs with Accu-sim are the very reason we have Avsim Gold Stars. This review gets three recommendations: One Gold Star for the A2A P-51 Mustang, One Gold Star for the A2A Civilian Mustang, and a third Gold Star for the Accu-Sim Expansion Pack for the Mustangs. All well deserved.



As real as it gets. Wow.


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An Interview with Scott Gentile, Owner and Operator of A2A Simulations


This interview with Scott Gentile was conducted while I was writing the Avsim review of the A2A Simulations’ P-51 Mustangs – Military and Civilian Models with Accu-Sim.


Avsim: With the success of the P-51 Military with Accu-Sim why did you decide to build a Civilian Model?


Scott Gentile: Many Mustangs today have modern avionics and play an active role in general aviation. It’s also truly amazing that a 1940’s design has this kind of speed and range. Its cross country capabilities compare favorably against the most modern turboprop aircraft from all the big names like Piper, Cessna, Cirrus, Lancair, etc. and the Mustang is generally faster than all of them (nearing jet performance). For long range flights you can fly at high altitude with the LOW blower (supercharger). Accu-Sim models supercharged engine efficiencies so you can experience realistic speeds and fuel burn at all altitudes.


It’s also a capable IFR platform with its automatic systems (mixture, water cooling, oil cooling), especially when compared to the earlier generation warbirds with all manual setups


Avsim: Are there any differences between the two P-51 models that are not readily apparent, like removal of the guns, gun sight, radar, and the adding the GPS, A/P and modern instruments?


Scott Gentile: If you just look at a side by side comparison, you’ll see that virtually the entire cockpit is new. There are new radios, navigation, cooling gauges, and an authentic Century III autopilot.


Avsim: What was your biggest challenge in building the Civilian model on the heels of the successful P-51 Military?


Scott Gentile: The P-51 Civ was in development and testing for almost as long as aircraft we built from scratch. This is because, in many ways, it was like building an entirely different model. Beyond this, there were extra demands on making a modern panel in today’s GA environment.


Avsim: Do you ever just sit down and fly one of your models in FSX for enjoyment? If so, which one?


Scott Gentile: That is a great question and yes. We get so involved in each project, that flying a model made a few years back is inspiring and in some ways surprising. I flew our Accu-Sim B-17 recently, and just took my time getting re-acquainted with the plethora of systems. Working the systems and listening to the crew just made me shake my head and smile thinking about what we accomplished together. Each plane is literally a piece of each person on our team. There is no way any of this could be done unless we we’re all fully engaged and passionate about the work we do.


Avsim: Would you discuss the amount of the work that is 'outside the FSX box' vs. standard FSX coding in your A2A models?


Scott Gentile: Our first Accu-Sim aircraft, the Boeing Stratocruiser, had probably 90% of the cockpit being run from outside the aircraft. This was a huge step forward. The P-47 Thunderbolt took over more of FSX as we added an all new sound system with a fully audible cockpit and environmental effects (you could even open your canopy and hear the proper wind outside). The J-3 Cub went another step further with a new passenger AI project (Heidi), all-new water physics (even supplied an oar so you could paddle to and from the dock), new gauges physics (the magnetic compass took a solid week to build), and in many people’s opinion, spins so real you could train new pilots on proper entry and exit techniques.


The B-17 introduced a maintenance hangar many levels deep, along with a new multi-crew AI project.


The Spitfire started the current “Accu-Sim Core” series, where it and future planes would be managed together in the same system. The main feature with Accu-Sim core was taking completely over the engine audio and physics. There is no “ON / OFF” switch with an Accu-Sim engine – it literally runs in suspension and momentum, just like a real reciprocating engine does. The P-40 introduced genuine hydraulics and cracked open the aircraft with manual, raw systems.


The P-51 brought in more automated systems including the first dual speed supercharger. The supercharger physics, in the Mustang, are a true simulation of what a supercharger does. It’s not just an on / off switch for show, it’s the mechanics of the supercharger assemblies kicking in and out. All you need to do is throw the supercharger in manual and play around with it, and you will see what I mean. So, by this time, virtually every functioning system inside the aircraft is in Accu-Sim (outside FSX). FSX is mostly a home to the 3d model, textures, and the world environment.

After all these years, we went back to the original Boeing Stratocruiser and developed a “Captain of the Ship” upgrade that gives you a full blown systems engineer, crew, and flight attendant, all of which lives in our Accu-Sim engine.

Perhaps the best part of working outside FSX is that we are able to manage the systems better and work more efficiently. We build the engine and flight test it outside FSX, and then bring it in. When changes need to be made during development, those changes are again made and tested outside FSX, then brought in.


Avsim: With identical PC setups, how much more efficient is the P-51 w/Accu-sim vs. a similar, complex 'All FSX' model?


Scott Gentile: Comparing FSX with Accu-Sim to just FSX is sort of like comparing an aquarium to a small fish tank in your home. But the advantage is Accu-Sim is being run in our modern C++ based engine, of which we have authored from scratch and have complete control over. We have done performance testing and can barely read 1fps loss when we completely bypass Accu-Sim, so the performance hit is negligible.


Proper, professional modeling is the other factor. It’s not uncommon to see 50% more polygons and unnecessary texture overload in a competitor’s same model as ours, yet, ours looks as good or better. It’s easy to impress the community with renders of mega poly models in development. It’s an entirely different thing to have a model look great in FSX and deliver fluid, stutter-free performance.

Ultimately, it’s about what the customers think so people should use the forums and ask customers how certain aircraft perform on their systems.


Avsim: Any general comments for the review readers?


Scott Gentile: First I would say that realism doesn’t mean hard, rather, realism is life – including experiences both complicated and simple.

Unfortunately, over the past years the word “realistic” has become synonymous with “hard.” At A2A for the better part of a decade, we have been working to reverse this trend, which is frankly the result of repeated poor implementation. We at A2A see realism as simple.

Lastly, we should be thankful to have such a thriving flight simulation community – these are special times. FSX has maintained such dominance with home PC flight simmers, and Lockheed Martin’s commercial FSX counterpart, P3D, has infiltrated the entire aviation and military industry. FSX is a wide opened system that it could be argued is just taking off.

Also, like any product, just be so careful about what you buy. Expect nothing short of outstanding customer support from any company you spend your hard earned money on. At A2A, our business is bringing fun and realistic flying experiences to everyone, from kids to pilots to seniors. We own and operate our own aircraft, and flight simulation is just as important to us as someone who has never sat in an aircraft. It is our job to do the hard work and your job to sit back and enjoy the beauty of flight simulation. We are proud to be a part of this great aviation / flight simulation community.


Credits/References:


Photo - "Excalibur III" Photographed at NASM's Steven F. Udvar-Hazy Center, Chantilly, Virginia, USA, November 2006, by Steve Doktor


Photo - "Excalibur III" brad.schram's photostream, Arroyo Grande, California, USA


Brown Mustang - P-51 "Mustang" fighter in flight near the Inglewood, California, plant of North American Aviation. October 1942. From 4x5 Kodachrome transparency by Alfred Palmer. This is a P-51 (no suffix), RAF equivalent is Mustang IA. Only this version had the four 20mm Hispano guns. Mustang Mk. I's had two chin-mounted .50 caliber machine guns and one .50 caliber and two .303's in each wing for a total of eight. The Mk. I's were exported for use by the RAF and RCAF. From http://www.shorpy.com/p-51-mustang


This is a Mustang I, the original version built for the Brits before the US put in their order. The primary clue is in the guns -- all US versions were armed with Browning 50 caliber machine guns, which have barrels short enough to almost fit in the wings. Only stubs will show for 50 calibers. On the other hand, the Mustang I was ordered with four Hispano 20 mm cannons instead of machine guns. The long gun fairings conclusively identify this as an Allison engined, 20mm cannon armed, Mustang I.


Photo with drop tanks from http://www.howitflies.com/Legal-Notice further to Wikipedia copyright link.


B & W Photos - The vast majority of the digital images in the Archival Research Catalog (ARC) are in the public domain. Therefore, no written permission is required to use them. Credit goes to the National Archives and Records Administration as the original source.


A flight of P-51 Mustang aircraft, over Europe, 6 Jun-9 Aug 1944 Added by C. Peter Chen 361st FG, 375th FS, flying out of RAF Bottisham, Cambridgeshire. Lead plane in this formation (P-51D-5-NA #413410 “Lou IV”) was shot down by ground fire during ground attack Aug 12, 1944, pilot Lt.Col. Thomas J Christian was killed. Plane at right (P-51D-5-NA #413926) crashed Aug 9, 1944, pilot was killed.


P-51 Mustang fighters of the US Army Air Force 375th Fighter Squadron flying in formation, Europe, 7 Jul-9 Aug 1944


An African-American US Army personnel loading ammunition for a .50 caliber machine gun in the wing of a P-51 Mustang fighter, Italy, Sep 1944

P-51 Mustang fighters seen through a window of a B-29 Superfortress bomber, 1945


Escort carrier USS Altamaha transporting a deck load of P-51A Mustang fighters has just left Alameda, passed under the San Francisco Bay Bridge (background) and steams toward the Golden Gate, 16 Jul 1943 via D. Sheley


Special thanks to A2A Simulations for providing the Mustangs and Accu-Sim.


More special thanks to Patrick Van Der Nat, aka Soya, for providing the extraordinary high resolution screen shots specifically for this review. Make sure you zoom these up to full screen for some super enjoyment.


http://a2asimulations.com/forum/viewtopic.php?f=64&t=19387 How an engine works link to A2A Flight Academy


http://www.stclairphoto-imaging.com/360/aircraft/Hazy/Hazy_swf.html (Try full screen HD) The tail of the dash 8 blocks he view Excalibur III in this video.


http://www.baron58.com/Downloads/gold%20crown%20avionics%20oa%20KDI572.pdf download Gold Crown Manual.


http://www.youtube.com/watch?v=Y3nddCJbcdI P-38 movie


http://www.ausairpower.net/P-38-Analysis.html

Mid Hants Railway and Scenario Pack

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The Mid Hants Railway and Scenario Pack: The Watercress Line

 

The Mid Hants Railway, also known as The Watercress Line, is a single track that runs for ten miles from Alresford Station with stops in Ropley, Medstead, Four Marks and then onto Alton Station where The Watercress Line eventually meets up to the mainline. The route follows accurate signaling and realistic gradients based on the actual real life route and include accurate signage, custom buildings, sounds and objects throughout the region.

 

The route comes with multiple scenarios and is geared more towards the use of steam trains than other more modern engines, though you can make use of just about any train you want using the Quick Drive function in Train Simulator as it allows you to just drop it into the route.  It comes with 10 different scenarios and offers passenger service, freight service to just moving stock from one location to another and will have you in the Black 5 or the Class 37 for the default TS 2013 designed scenarios.

 

If you own the Class 3700 "City Of Truro", the GWR Manor Class, A4 Pacific, Class 37 Advanced and the Rebuilt Bullied Pacific add-ons then you will have access to a greater range of scenarios to pick from, a total of 10 more to be exact. The extra scenarios will have you transporting passengers, taking a short dining tour and even taking the Class 3700 on an extensive photo shoot for train enthusiasts. I strongly recommend picking up either the Manor Class or the Class 3700 to go along with this route.

 

My Impressions Of The Route

 

The route itself is beautiful and offers seasonal environments, along with night and day travel and as you progress along the 10 miles of track you will quickly take notice that you are in a rural setting with wide open valleys and lots of farmland. The route is best experienced from the cab of a steam engine as it allows you to take full advantage of some of these marvelous views at a moderate pace.

 

 

Navigating the route is deceptively difficult though as you have to account for the gradients out of Alresford and then out of Alton on your way back to Alresford. I caught myself a couple times not paying attention and I let my train lose too much momentum and I found myself sitting on the track with nowhere to go except backwards. 10 miles may not seem like much but this route has kept me busy and every time I go back to I find something I missed the last time I used it.

 

 

Navigating to each of the towns through the route was also a visually stunning experience as each station has its own distinct signage, custom buildings and objects. I was also impressed how the little towns seemed to go on even when they were out of sight from the rail line; typically the virtual towns only exist within eyeshot of the rail line. You can make out cars, buses and trucks in the far off distance and there are people and workers at all of the stops, thus bringing the route to life.

 

 

In some spots the view is almost picturesque; for example, standing at the shore of small lake you find yourself looking out over the valley and you can make out a bustling town out in the far distance with cars moving in the background and tree lines dotting the horizon.

 

 

I decided that I would try dropping in the F40PH California Zephyr in the Quick drive option for this route and it actually worked, though I didn't take the train any faster than 25 MPH it made for an interesting run and allowed a modern look at the Mid Hants Route through the cab of the Zephyr.

 

Overall I found the Mid Hants route to be a wonderfully designed route with a lot of extra features geared specifically for the use of steam engines, this is nice because there isn't a lot out there that is just geared for that type of rail service when it comes to specific payware routes as most are designed with diesel in mind.

 

 

Mid Hants Scenario Pack & Just Trains Mk 1 Coaches

 

This package adds 12 more hours of train driving fun to the Mid Hants route with 10 more scenarios that open the route up to some of the other payware locomotive packages available via Just Trains.

 

The Scenarios will have you transporting passengers using engines like the A4 Pacific, Class 3700, GWR Manor Class, LMS Patriot, Rebuilt Bulleid Light Pacific, and the 6220 with their associated content and will have you driving anywhere from 45 minutes to an 1 hour and 40 minutes long in any given scenario.

 

 

The extra scenarios were great because it brought the 3700, GWR Manor, and Light Pacific into the Mid Hants route for me and I was able to do most of driving with those particular trains while using this route. Unfortunately I have lost my A4 and I do not have the 6220 so I was unable to look at those scenarios.

 

Tickets Please!

 

Publisher: Just Trains
Reviewed By: Gene Davis

The Mid Hants route and its scenario pack can be purchased from the Just Trains website. The route is available via download or boxed version for $29.99 and the scenario pack is available via download for $10.99

Cessna and the Citations

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I have 3 Cessna Citations for this review.  All three corporate jets are new additions to my FSX inventory and are a good representation of what Cessna and our Developers have to offer today.  I have an entry level, a first step up level, and the top of the line Flagship.  Each Citation is so different from the other two you might not even know they all come from Kansas.

 

Because these FSX add-ons have already received individual reviews soon after their release, this is going to be a practical review of using these aircraft with an external cockpit, moving maps, add on scenery and such.  All 3 of these add-ons have been available from their respective Developers for some time now so there should not be any surprises on how they look and perform in FSX. 

 

Key questions will be how will they perform with newer add-on hardware and equipment and being flown as close to real world type operations as possible.  Many times when the FSX box is challenged with the design, the functionality suffers when using additional 3rd party hardware and newer add-ons with more recent versions of those supporting programs.

 

As a real world pilot, I will be looking at this from the viewpoint of “Hey, I just got a new personal jet, let’s get properly checked out, add another type rating and see what all the hoopla is about?”

 

I have set this up as a relaxing, easy to read story. I run a startup Jet Charter service on the outskirts of Los Angeles in Southern California and like everyone else, I am just trying to make ends meet and enjoy a little flying and an occasional change of scenery.

 

As with any budding charter service, I run the sales department, I am also the chief pilot, fuel truck driver and janitor.  I keep a list of active airline pilots living close by that moonlight as charter pilots when their time and schedules permit.  This helps with those short runs and holds down the payroll roster.

 

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The two smaller jets are set up for single pilot operation but the fast mover requires a two man crew with the pilot holding the appropriate type rating.  The FAA has minimal certificate requirements for the copilot, but this plane is so fast, so complex, and so different from the average entry level versions that I require someone in that seat that is at least as qualified as me.  My insurance company would have a fit it I put a low time commercial pilot certificate holder with no jet time in the right seat, even though this would technically meet regulations.

 

What’s in the hangar?

 

First, I have the most affordable pure jet available, which also happens to be the most popular corporate jet; I also have a slightly faster one step up version; and then I have the top of the line, hair on fire, screamer that owns the title of fastest general aviation airplane in the sky in any category.  This is the one that climbs above the airliners just to pass them up and makes jokes about the slower moving tube-shaped people movers down below.

 

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The first one is Cessna’s most successful jet to date with over 400 delivered in the first five years of production. 

 

Does everyone know which one I am talking about?  Correct, it is the only Cessna Citation with the Garmin1000 navigation system with a horse name and logo, the Citation Mustang.

 

The next one is the second upgrade to the successor to the Citation Jet.  It had a modest upgrade but that wasn’t enough to make it stand out in the crowded low end corporate jet world.  But when it became the first corporate jet in the world to receive the Rockwell/Collins Pro Line 21 flightdeck they added a ‘+’ to the designator and for the last ten years or so it was the first choice of many first-time jet buyers and remains an alternate to the entry level Mustang.

 

This is the one that entices the King Air B200 owners to give up their large cabin and headroom to gain about 20 additional flight levels and a bunch more speed for not much more moo-la and a lot less noise and vibration.  This is the Cessna Citation CJ1+.  It is one of those outstanding straight-wing beauties.

 

For the 3rd one we move up right to the head of the line and totally bypass those in the 400 – 499 knot cruising range.  As a matter of fact we can also skip the entire FL4xx altitude band.  This one has been in the news lately because a Gulfstream 650 flew a half-knot faster and took the ‘fastest airplane’ title to Georgia for a couple of months.  Not to be outdone, Clyde’s gang called up Rolls-Royce, ordered a few pots of strong coffee and had a series of those legendary early morning and late night Kansas brain sessions in the ‘Mach One Conference Room’ and came up with just enough speed increase to the top end to recapture the speed title and bragging rights.

 

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Our FSX version cruises at FL510 and Mach 0.920.  Looking from behind and down at this one, it looks to me like a cross between a Starship and a futuristic jet fighter with winglets or as some say, an eagle stalking its prey. BTW, that is 604 miles per hour max cruise.  This is the Cessna Citation CE-750 X eXtreme, not to be confused with the TEN or New X. It was first delivered back in July 1996.  Hard to believe that it has been flying for 17 years.

 

We have a few more VLJs and corporate business jets available for FSX and I have most of them but we are going to limit this story to just the Citations.  The others of note however are the FSD Cirrus SF50 Vision, Lionheart Epic Victory, feelThere Phenom 100, the JustFlight Hawker 800XP and the ESDG Raytheon Premier 1and Beechjet 400A.  The only ones in this ‘other bunch’ that would be considered competition would be the last three mentioned.  Rumor has it that one of our big-time Developers is about to spring a surprise Corporate Jet on us but we have to wait and see. It may even be a collaboration project.  Pant. Pant.

 

Here is the plan

 

I have these three corporate jets to compare to their real world counterparts but, also to use to push FSX to the limit and a little beyond.  As in other recent reviews, I also have Aerosoft’s latest offerings of outstanding scenery to use as our home base and final destination.  Plus, I have a copy of the official Cessna Flight Planning Guide, FPG, for each plane to use for mission planning and cross checking to see how good our developers are replicating these planes for our simulator of choice.

 

The Citations are no different than most any other company’s corporate jet, a passenger in every seat and full fuel tanks seems to never meet.  Just because the specifications say a Citation can Fly 1,200 miles, seat 6 and carry 2,500 pounds of Jet A doesn’t ever mean all at the same time.  It is always a balancing act between endurance and payload.  But, the good news is that all the Citations do fly fast and fly high, some way more than others, but even a slow Citation is faster than most turboprops and vibration free and they all look so cool - more along the lines of a super-fast aerodynamic limo from the passenger’s point of view.

 

How about some details?

 

First, the Aerosoft scenery package is the even larger, even better, outstanding U. S. Cities – Los Angeles X for FSX/PSD where we can choose from a dozen or so enhanced airports and pockets of improved scenery in the LA/Orange County area.  

 

Using our Cessna Citation X Flight Planning Guide with the realistic down-to-earth, nitty-gritty charts and tables we can plan a nice long flight from the Bob Hope Airport in Burbank to Ted Steven’s International Airport in Anchorage, Alaska – non-stop with four full sized passengers.  Our route will take us up the center of California almost directly over Vancouver Island then on to the Gulf of Alaska and straight to Aerosoft’s Anchorage X airport.  Maybe we can glance over at the Puget Sound and see if any missile boats are docked at Bangor.  This route will take us over some of the new Orbx Southern Alaska region.

 

The background for choosing this particular destination is the phone call I received from my financial planner.  It seem a team of 4 just pulled off some virtual back room gamble that netted their stockholders an unexpected windfall and the CEO wants to give this team the weekend off and foot the bill for a fly fishing jaunt to Southern Alaska.  When asked if I could do it, I replied I have the perfect equipment ready for the job. Then the details started coming in – the clients are scattered all around the area but all are eager to get to Alaska.

 

One is just North of San Diego, one is here in LA and wants to be picked up at KSNA, John Wayne/Orange County airport, one is in Las Vegas and the final one is on a golf course on the coast of Oregon.

 

We need to make a run up to Gleneden Beach on the Oregon Coast to pick up the one playing golf.  Our destination for this flight is S45, Siletz Bay State Airport, Bill Womack’s latest hometown airport at 4 cm/pixel texture level. 

 

I think I will take the Flight1 Model 510 out of the corral for this run as it appears to be an ideal test for the Mustang to strut his stuff as we have to land and takeoff on a 3,200 foot runway.  This will also give us a chance to see how well it performs in FSX flying in an Orbx area with the enhanced G1000 panel.  I bet Client #4’s first request will be to come up front and fly the leg back to LA.

 

These shorter runs are perfect for either our Citation CJ1+ or the Mustang with their 1,200 mile range.  The operating cost/hour is about 40% higher for the CJ1+ than the newer, more efficient Mustang.  But, other than that, they have a lot in common.

 

I was watching The Aviators segment on VLJs last night on TV and the Eclipse 550 CEO stated what Cessna knew all along – 70% of all business jet flights are less than 750 miles with 2 or 3 passengers.

 

The big dog, Citation X is not economically suited for short runs, although it is certainly possible and even practical in cases where you need an extra seat or two or more baggage capacity or you are really in a hurry.  Sometimes we just simply want to put on the show and impress the clients with this gorgeous flying machine. Most clients’ first impression seems to be a ‘Wow’.

 

S45 is 700 NM as the crow flies and a small out of the way airport, so when in Oregon we need to hop over to a neighboring airport to load some jet fuel for the return leg.  This client picked this area for semi-retirement. He plays golf nearly every day and flies a small twin for his $100 hamburger.  I am eager to see what everyone is so excited about with this one.  I know Cessna approved every detail of this Mustang.  Of course, I am talking about the Fight1 simulation edition for FSX.  I hear it is so close to the real deal that the Cessna Sales team has been giving FSX to potential customers to get them excited and envisioning flying their own Citation.

 

It is a toss-up on whether to take the CJ1+ or the Mustang for the shorter flights.  I have to pick up all 4 clients in a short period of time for this trip to Anchorage.  We have a friend with Aerosoft’s Twin Otter on floats for the final leg.  It is a given that we will use the Citation X for the main leg of 2100 nm.  Fortunately, our Aerosoft’s Anchorage X scenery also includes the adjacent Lake Hood seaplane base.  Did you know Lake Hood is the busiest seaplane base in the world?  Yep, sure is.

 

I can’t fly alone in the left seat of the Mustang because I have to complete my Flight Safety International on-line training course before I can get my type rating check ride in the simulator.  I’m on my third day of the two-day course if that helps.  Lots to learn in a very short time.  Rumor has it the FAA is especially tough on guys and girls that are stepping up to the pure jets for the first time. 

 

A typical Flight Safety Mustang type rating course for the Part 23 single pilot takes from 14 – 21 days for most first time buyers.  The other good news is it is now official that single pilot jet ratings will require a proficiency check ride every 6 months.  Crank up those full motion simulators, Flight Safety.

 

Fortunately, I already have a Citation type rating, just not for the Model 510 with the G1000.  The flying part should be similar enough to my CJ1+ and two or three prep flights should have me ready for the check ride next week.  I will do most of the flying up to S45 and back to help with the necessary familiarization.

 

Because my Jet Charter service is based in Burbank, I need to use the CJ1+ and Mustang to pick up the other three clients.  One will meet us in North San Diego, one at the John Wayne/Orange County Airport near Long Beach and the final fly-fishing executive is waiting in Las Vegas.  The goal is to get all four back to the Bob Hope Airport and loaded onto the Citation X with a fully stocked bar, Wi-Fi running and the HD movie loaded and ready to play.

 

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Let’s see, six full sized adults needing to go 2,100 nautical miles with IFR reserves.  Hmm, I will have to break out the FPG to pick the best altitude, but, this is a typical scenario for the eXtreme Jet.  Most really high flight levels require several step climbs as the weight deceases with the fuel burn.  But, I do love being in the FL510 club.  You do realize that is almost 10 miles high.  Oh boy.

 

The Citations

 

Each of the chosen 3 Citations has a totally different panel and cockpit.  The smaller two have similar shapes, size, cabins, speeds and engine size but are as different as night and day in the cockpit.  The Citation eXtreme is in a league of its own and not similar to anything, real or simulated.

 

The Flight1 Mustang

 

The Flight1 Mustang has the large 3-panel G1000 with the integrated GFC-700 Autopilot with the "can’t get along without" MFD Controller that is used to punch in identifiers and numbers directly.  No twisting and turning the inner, no outer, no inner, oh crap, knob for data input, unless you choose that option for input.  I do like using that miniature keyboard for the direct alpha/numeric keystrokes.  The addition of the Flight1 panel manager puts the most used pop-ups only one click away and is a nice feature. I hope other developers follow suit and adds the MFD controller in future add-ons.

 

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The ESDG Extreme version of the Citation CJ1+

 

The CJ1+ from Eaglesoftdg is the Extreme Edition v2.0 for FSX that was in-work by some of the best brains in the business for several years.  ESDG has faithfully reproduced practically every function of the Rockwell/Collins Pro Line 21 system that makes sense to design for FSX.  For those sim pilots that are not quite ready to commit to ‘all glass’ with the G1000 then you have the predecessor to the all glass panels in a fast mover with an airliner type system.  The Pro Line 21 has had the reputation as the best integrated system for the last so many years. This was the first application that made use of the PFD and MFD in general aviation.  Just wait ‘til you see the popup maps in the panel, TCAS, CAWS, GPWS, FMS, etc. with co-pilot callouts.  Oh, and a fully implemented VC cabin.

 

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Unfortunately, a few of the smaller sub-panels graphics were carryovers from earlier versions and are built as gauges with the end result being a mix of some old and some new for FSX, but overall a very impressive net result. 

 

The Citation eXtreme Jet

 

The Citation X, yep the one that Arnold Palmer has as S/N 750-003/N1AP, has everything a pilot, sim or real, could dream for.  Five large color panels lined up with a MCP (autopilot) just under the glare shield, dual full function FMS, and everything else one would expect in a near the sound barrier executive jet.  This one is outfitted with the Honeywell Primus 2000 System.  The X has had a few updates and upgrades along the way to keep all those high flying Cessna owners happy but the system is generally unchanged from a one-time update in 2001. One look at this Citation CE-750 and you will understand why it is called the ‘eXtreme Jet’.

 

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“Honeywell dual FMZ-2000 FMS.  Zoom up, one of my favorites.”

 

The annual Citation Owner Survey usually has the after purchase customer service performance rating either #1 or a close second.  Evidently Team Cessna knows how to keep those picky, well-heeled duds in check.  I read the basic rule is to give the Citation owner whatever he asks for, usually at no extra charge, and as quickly as possible.  Team Cessna flies replacement parts to Citation X owners in another special delivery dedicated Citation.

 

Even the best needs a facelift as the years flash by.  The X is getting much more than a panel upgrade later this year with the Garmin 5000 suite and a totally redesigned and modernized cockpit.  Three oversized widescreens and 4 small touch screens and switches with integral led lights in easily accessible locations.  The hard part was coming up with a suitable marketing name for this new edition. After adopting TEN in lieu of X was a flop, Cessna Marketing came up with a not-so-surprising new name – The New X.  It must something in the Kansas water that causes these lapses in creative thinking.

 

. . .  the Sim version

 

This is also an Eaglesoftdg Extreme v2.0 edition with HyperGauge technology, and so many exclusive features designed in that it takes a couple of pages to list them.  Yes, it has VNAV and LNAV and fully flyable from either pilot seat - no single pilot exemption for this one.  Cessna is good but not that good. It has working FADEC, APU, GPWS, Navigraph, SIDS/STARS, Airways, Vatsim, and saved conditions.  About the only acronym I missed was WAAS and that didn’t exist on this model.

 

And one of my favorite items – it comes with an Example Flight as in ‘Tutorial’.  It also has links to a series of professional level mini-tutorials made by a real Citation X rated Captain that gets us up-to-speed with programming the Flight Management System, FMS.

 

This one is the real McCoy.  Probably to finest two-pilot FSX add-on to date in the non-airliner category.  It comes with extensive documentation.  I don’t mean just a stupid amount of pages that we never read.  I mean extensive, useful documentation that is probably required reading if we are to master it and enjoy the features available to us.  I need to pay more attention to those discount coupons at Office Depot.  I’m sure it costs more to print and bind all the manuals and guides than we paid for the add-on.  There are 6 or 7 separate pdfs that read like individual chapters that could be combined into one flying guide or pilot’s manual for convenience.  Hint, Hint.

 

Eaglesoftdg experienced some temporary grief with the initial introduction of V.20 for FSX but quickly addressed those concerns with some hot fixes, added some nifty utilities, gave parts of the VC a facelift, added more documentation, posted a series of instructional FMS tutorials, and addressed user concerns in their support forums.

 

The Eaglesoftdg Citation X v2.0 Extreme Panel Description

 

Three years in development, the ESDG Citation X Extreme v2.0 cockpit is as pleasing to the eye as it is functional.  Although the newest Citation Ten or New X is being updated to the Garmin 5000 with a lot of touch screen technology with larger widescreens and somewhat thinner and more energy efficient panels it would be difficult to program and transfer this newer technology to a desktop simulation.  Especially one like FSX that is primarily mouse button controlled. Not that it couldn’t be done, just difficult for sure.  Multiple iPads or tablets may be in our future for these future cockpits.  Even one of those oversized smart phones might do the trick. I hear the Google Nexus 7, an iPad mini lookalike, is getting popular in the cockpit.

 

One glance at the ESDG cockpit and the drooling starts.  I think the cup holders can be used to catch the dribbles.  This has to be one of the most impressive collections of avionics and navigation gear packed into any simulation.  Not only does it look good, but the resolution and sharpness is impressive. Remember this is a couple of years old and was done prior to all the recent advances in FSX VC resolution.  Rather than attempt to describe the full panel with words, let’s start with some images and go from there.

 

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“This is a photo of a real world Citation X that we can use for reference.”

 

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“All the others are ESDG screenshots (click to zoom).”

 

All of this is basically the work of one gifted gauge designer.  Simply amazing that it can even be accomplished, but there is more to the story.

 

A programming feat in itself, but to ensure that it doesn’t bring FSX to its knees when a little weather and AI traffic is added to the flight, the ESDG Citation X uses Windows 7 threading technology to spread the workload.  As far as I know, this is the only add on that does that.

 

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So when you read those posts from the so-called experts that recommend not using the windows threading component for FSX, it does not apply when flying the ESDG Citation X v2.0.  This should give most users really smooth flights with minimum stutters and higher FPS.

 

We often see the question concerning the use of FSUIPC for the throttle/FADEC setup for the X in FSX.  The freeware FSUIPC works fine for me, although those simmers that have the payware version swear that it is one of the most useful add-ons available.  I think the payware setup provides smoother and more precise or automated FADEC engine management whereas the freeware version requires more attention of the engine management and throttle settings by the user.

 

This is the Honeywell Primus 2000 flightdeck that has been the system of choice for the Citation X since inception. This system has five 7×8 inch color screens that replace standard analog instruments with clean, easy-to-read electronic flight instruments and EICAS displays. It has a dual flight management system and comes standard with a Honeywell GPS.  I understand the GPS for our simulator version is built into the system and the autopilot programming is almost pure original work for FSX.

 

The Citation X truly merits all of the excitement and hype it has garnered. It is a versatile jet that can efficiently handle both short trips and international flights, and is unmatched in speed, efficiency and reliability. It isn’t without good reason that Cessna calls it the “fastest, most efficient business jet ever built.”

 

Cessna claims the Citation X, flying at 47.000 feet at a speed of Mach 0.80, uses 30 percent less fuel than a Gulfstream II sitting on the airport ramp with the engines at idle.  Woah.  Really?  Wow.

 

Most of the Cessna Citation models are ready for test flights within months due to the mating of already proven and previously available large sections being adapted or slightly modified.  The Citation X was not like these evolutionary models, it started as a clean sheet design and required almost 2 and one half years and 3,000 hours of design and rigorous flight testing.

 

The Eaglesoftdg Citation X Cabin

 

Now the cabin is just as impressive. This looks like photos of the many real citations that we see in the magazines and online.  Loads of animations and many not so obvious details here.  I haven’t spent much time back here, as my office is up front, but, it appears that our clients are pampered and well cared for.

 

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“Eaglesoftdg Citation X v2.0 Extreme cabin”

 

I walked through the Example Flight and picked up a few tips on an abbreviated startup.  Learning the FMS programming is a whole new ballgame.  The 5 YouTube videos are almost a necessity. What a time saver.

 

I couldn’t find a good answer to when and why the Extreme moniker was also added to the CJ1+ v2.0 but I suppose it helps to keep the confusion down between earlier FSX models and newer FS9 model releases from Eaglesoftdg.  I think the CE-750 Citation X should be the only one with the eXtreme title.

 

The Cessna Citation Mustang Story

 

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Practically every book I pick up about Cessna or Citations has a chapter or more dedicated to the Mustang.  It was obviously ‘the’ right design at the right time for the market.  Even my oversized coffee table book, The Legend of Cessna, covering the first 75 years of Cessna, by Jeffrey L. Rodengen, has the Mustang on the cover and several dedicated chapters.

 

The Citation Mustang was a surprise announcement at the NBAA Convention in Orlando in 2002.  In 2004, Cessna reported that it had begun building the Citation Mustang prototype’s tooling and parts. Type certification was awarded in May 2005 with first customer deliveries starting in late 2006.  The Mustang was aimed at the owners of hundreds of light, pressurized propjet aircraft and those that could afford an airplane upgrade in the couple of million dollar range. 

 

Published accounts state that 170 firm orders was placed that first day at the convention for this new Mustang after the announcement and seeing a mockup of the cockpit and cabin. A month later the list had grown to 215 orders.

 

By mid 2009, 200 Mustang’s had been delivered to customers.  In February, 2012, Cessna announced the 400th Mustang had been delivered and had started a 2nd generation VLJ although not a replacement but a new Citation to fill the niche between the Mustang and the CJ1+.  I could not find how many additional Mustangs were delivered in the last 12 months, but, evidently sales have dramatically dropped off.

 

A huge boost in the number of Mustangs sold was a direct result of the collapse of Eclipse Aviation in early 2009 when many of those with purchase positions for the Eclipse 500 jumped over to the Mustang and Phenom100 short waiting lists.

 

This was the real start of the single pilot, fast Jet rage.  Many Cirrus pilots and many fast singles and twin Cessna owners now had an easy upgrade path to the high altitudes and high speed private travel.  Cessna teamed up with Flight Safety International and included the necessary training for the type rating along with the airplane purchase. 

 

The new Garmin G1000 flight deck with the integral autopilot in a new high speed pure jet required double study for almost all the new owners. The Cessna/Flight Safety team tried to accommodate the low time, short on experience, but well-funded new buyers. Many spent 3 to 4 weeks or longer engaged in classroom and simulator training programs and then spent another month or two flying with a mentor pilot that was usually an employee of Flight Safety.  This was evidently a winning combination as the safety record of the Mustang speaks volumes.

 

The other stroke of genius was the Cessna Team concept of taking care of the newest Citation owners by expanding the Cessna Care Centers around the world.  It seems many of the happy Mustang owners tend to upgrade to a faster and more expensive Citation just as Cessna envisioned.

 

The Citation Mustang

 

The Citation Mustang is a revolutionary jet whose low acquisition price and operating cost have made the dream of jet ownership a reality for many new owners and operators that previously had not even considered a jet aircraft. The Mustang delivers fairly impressive performance with a 1,150 NM range, max cruise of 340 Knots and cruising altitudes up to FL410.

 

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Although a Very Light Jet, VLJ, by definition, it is spacious and comfortable for two pilots and four passengers.  The decision to use panel mounted flight yokes similar to standard general aviation airplanes simplified production and also gives the cockpit more elbow room.  The Garmin 1000 system with three flat panels makes for a simple and clean panel layout. 

 

Unlike many small jets, there is no overhead panel. All the switches and gauges are on the instrument panel and the center console. The thrust levers, pitch trim wheel, flap lever, an alphanumeric keypad for the Flight Management System and the switches for aileron and rudder trim are also located on the center console. The instrument panel is dominated by the huge, centrally mounted 15 inch  multi-function display (MFD), the largest in the industry, and each pilot has a 10.4 inch Primary Flight Display (PFD).

 

Power is supplied by Two Pratt & Whitney Canada PW615F turbofan engines, mounted in pods on the aft fuselage. The landing gear is retractable and has anti-skid protection.

 

The estimated direct operating cost of $1,034 per hour is quite impressive.  This estimate is based on recent prices for Jet A and other costs but all are continuing to escalate.

 

OK. Now about the Flight1 edition

 

In partnership with Cessna, Flight1 pulled out all the stops in the development of the FSX version.  When first introduced to great fanfare in late 2009 some of the older PCs struggled a bit with the G1000 and the dual seat VC.  With the recent advances in more affordable hardware for FSX and newer graphics cards with more and faster memory, it is now smooth as butter.

 

The Avsim reviewer used the Flight1 Mustang review as impetus to finally do a clean install and add the recommended tweaks to his aging dual core quad PC and found it would run the add on just fine with limited weather and traffic.  The recommended FSX slider settings are still leaning to the left to accommodate the masses with the less than ideal hardware.  Mine purrs like a kitten. In addition to all the external and auxiliary features that we have come to expect from Flight1, this one has some extra items of note.  The visible icing effects are very realistic and the call for fuel truck is a nice feature along with the copilot call outs. Does this one have the bugs splatting the windshield?  I know the Flight1 Cessna 182T does.  I will have to check that out.

 

Many flight simmers were delighted with the Flight1 decision to include the 2d panel set with the multiple views for both pilot and copilot. The one-click to enlarge the PDF and MDF and click to return to the panel is greatly appreciated by this set of old eyeballs.  A panel manager organizes a half dozen or so useful popup panels including the throttle and switch panels and such.  I keep the autopilot panel and MDF controller box up most of the time. There are also some totally hidden click spots to bring up some of the more frequently used panels.

 

The cabin is also modeled in 3D with plenty of camera views and animated features. If it moves in the real one, it probably moves in the Flight1 edition.  They may have gotten carried away by adding the movable toilet seat cover.  Really now.

 

The most impressive features to me are the inclusion of WAAS instrument approaches and the FADEC engine management with throttle detents that are achievable without having to buy the additional FSUIPC program.  I especially like the fact the Flight1 model will import a loaded FSX flight plan from the default Flight Planner, but yet you can add/delete waypoints on the fly. The Crew Alert System, CAS, panel is also well appreciated.  It even plays your favorite music in the wav file format.

 

The decision to include SIDs and STARs with the Navigraph worldwide database ensures this will be remain the add-on of choice for many serious flight sim pilots.

 

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The included 92 page Mustang Pilots guide is packed with well organized, easy to understand instructions and illustrations and lots of performance charts and checklists.  I added Yoda’s tutorial flight, the Cessna supplied Flight Planning Guide and a few pages of personal notes and had my local Office Depot print and make me a binder for a single handy reference book.

 

If I was given only one word to describe the Flight1 Mustang it would be ‘incredible’.  It is well modeled with excellent flight dynamics and a gorgeous exterior; totally full-featured with most of the real world systems available with an impressive high resolution VC with plenty of preset views but also has a full 2D panel with enough pop-ups to make everyone happy.
 

Although as incredible as it is, there are still a few items that would make it even better. VNAV and selectable airways for flight plans make for a very short wish list. I don’t think it is practical to even ask for Synthetic Vision.

Mustang comparison pictures are the real one on the left, the Flight1 FSX edition on the right.  Click for full sized shots.

 

Some really sharp repaints are available at the Flight1.com download site.  I especially like the High Sierra Edition repaint that includes a new exterior with 3 selectable interiors made available by Nick Preston.  Thanks Nick.

 

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The Citation Mustang is a breakthrough combination of power, speed and true jet affordability. Certified to be flown by a single pilot, the Mustang features state of the art engines delivering speeds of up to 340 KTAS, and passengers relax in one of the largest cabins in its class.

 

Unlike many light jets, there is no overhead panel in the Mustang. All the switches and gauges are on the instrument panel, and on the center console. All primary flight, navigation, and engine and sensor data is consolidated onto a three-screen Garmin G1000 avionics suite. These large, easy-to-scan flat-panel displays will significantly reduce your workload, while providing you with unprecedented situational awareness. The Mustang is, simply put, a pilot’s dream.

This is the home-page at
www.mustang.flight1.net that will direct you to either the Flight1.com page or the real Cessna.com or a flight training site.  Very impressive.

 

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Learn the Garmin G1000 system

 

I think this is a necessary line item for my bucket list.  I must have a full handful of add-ons with some version or edition of the G1000 panel. 

 

All these FSX G1000 Panels look alike or at least look very similar at first glance.  Some have a custom page or two for engine monitoring or fuel leaning but all except the Flight1 edition should be considered ‘Lite” versions. Some being really Lite or maybe less than Lite, some a little more, but none can be seriously compared to the real world equivalent.  This is partially because of the price that flight simmers are willing to pay, but mostly due to the limitations of FSX and the time and expense a developer would have to devote to simulate more of these real world features.  Synthetic Vision immediately comes to mind, along with the weather, smart taxi, moving map features, and in-flight email and texting.  WAAS and LPV approaches will eventually creep into some of the other G1000 panels being offered for FSX but we should expect to be willing to pay a premium for these features.

 

Some are even less capable than the Microsoft default versions in FSX and some have a few added features, but none are as capable as the Flight1 Mustang edition.

 

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This is due in part to the addition of the GFC-700 Automated Flight Control System and the MFD Control Unit.  It should be obvious that many of our future add-ons will be Garmin flight deck equipped.  Maybe some of the newer ones will have the G2000, G3000 or G5000, but for sure, some version of Garmin integrated big screens.  A visit to the Cessna.com site will reveal touch screens galore starting at the Corvalis 400 TTx level.

 

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The trend is to have larger, lighter, brighter primary panels and several small support panels.  The larger ones are hardware interchangeable with some limited touch spots while the smaller ones will be dedicated to location and systems but, all will be touch screens.

 

The FSX equivalent can be additional monitors for the large screens and iPads, iPad Mini, or small tablets with touch capability for the individual small panels.

 

I am also assuming that if we learn the G1000 we will be better prepared to tackle the newer versions.  I have just completed the Flight Safety International eLearning online G1000 Mustang course.  This is the course Flight Safety uses for preparing the new Mustang owners and pilots for their Model 510 type rating.  It was a real eye opener for me, as I didn’t appreciate how much hardware is required to be installed in the airplane to make up the G1000 flight deck and autopilot.  I also didn’t realize how much more capable the real world units are than the simulated versions that we use.  I am really looking forward to those future FSX add-ons that include realistic weather and synthetic vision in the Garmins.  Well, I can hope, can’t I?

 

The real world training courses are naturally more expensive than simulator training courses as well they should be.  Of course, a good book or two or a CD or DVD based training course is highly recommended for anyone planning on flying these type aircraft.  I have them all on my Amazon Wish List.

 

Pro Line 21 Avionics Suite (real world) in the CJ1+

 

“The fully integrated Pro Line 21 avionics suite aboard the Cj1+ has features and functionality on a level with far more expensive aircraft.  Actually the Rockwell Collins Pro Line 21 systems in the CE 525 family of Citations offer the most features of any of the current production Citations, including the Citations X and Sovereign.”  This was written in a review in April 2006 by Business and Commercial Aviation magazine.  I suppose it remained accurate until just recently when the Citation X panel was upgraded to the new Honeywell Primus Elite suite.  The Elite upgrade adds cooler running, thinner, HD panels with greatly improved graphics but the suite functionality is basically unchanged.

 

Standard equipment for the Pro Line 21 includes three, eight by ten inch, active matrix LCD displays, dual digital flight guidance computers, a single three-axis autopilot, dual solid-state attitude-heading reference systems, dual RVSM-compliant digital air data computers, dual sets of Pro Line 21 comm/nav/surveillance radios controlled by instrument panel mounted radio running units, a single full-function, multi-sensor FSM-3000 with 12 channel GPS receiver, dual audio control panels, solid-state 24-watt Weather radar and XM Radio data link weather receiver, plus Skywatch HP TCCAS-1, Integrated Standby Instrument system and Landmark TAAWS, all furnished by L-3 Communications.

 

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Pro Line 21 Avionics Suite (ESDG FSX Edition)

 

What sets Pro Line 21 apart from the competitive avionics systems in the light jet class is the availability of the optional data link weather and electronic charts.  We all know FSX only has weather around the airplane and not out in front of us when we are flying but Eaglesoftdg has included their version of the electronic chart capability and it should be useful for single pilots flying the simulator. You can load up the database with any pdf file that is freely available on the internet for downloading and with a click or two have a zoom able approach plate, airport diagram and taxi chart that you can view in the popup location or undock and move around, even to a second monitor.  It is set up to handle all the charts for a given airport, just step thru the list for what you need at the time.

 

Our FSX edition has most of this designed into the add-on with the exception of the weather radar and XM radio, and we have a panel mounted default Garmin GPS500.  Those simmers with the Reality XP units will want to see if their installed WAAS and LPV approaches can be added to this one.

 

A big surprise to many will be the ESDG FMS-1F for FSX edition also has the choice of Navigraph data or FSX database.  It does not have WAAS capability though.  A real world pilot that I know has more than a thousand hours in a Citation with the same universal FMS that ESDG used for the CJ1+ and he says ‘If anything is missing, it must not be that important because it would be something that I never use’ This pilot uses the ESDG CJ1+ v2.0 for cockpit familiarization training while prepping for enrolling in CJ3 school.

 

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“Real world CJ1+ cockpit on the left, ESDG Extreme v2.0 FSX panel on the right.”

 

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http://www.youtube.com/watch?feature=player_detailpage&v=f0Nm9JQj6Ec
watch a one-minute interior video.

 

http://www.youtube.com/watch?v=seC5ZCIxY4I
watch a taxi and takeoff.  Good sounds and very short takeoff roll.

 

OK, Let’s fine tune the flight plans

 

Let’s make the short flight in the CJ1+ down to Miramar CNAS, KNKX, located just North of San Diego, and pick up passenger number 1, then stop in at John Wayne/Orange County, KSNA on the way back to KBUR. We will make it a low altitude IFR flight so we can get a first look at Aerosoft’s U.S. Cities – Los Angeles.  The low hanging clouds in the valley tend to hamper flying VFR along a given path.  By filing IFR we can stay low enough to see the scenery but legally punch through an occasional cloud.

 

The scenery background for this area is Blue Sky’s ChiliView Series photo scenery. This is a free product and is a work in progress.  I am waiting for BlueSky to upload the San Diego area. Just this month they added a new block of scenery for Miramar, Ramona and Carlsbad.  My opinion is this is fine large area photo scenery available for FSX and is a free download that blends in great with the U. S. Cities – Los Angeles.  It will do nicely until the new 50 cm MegaSceneryEarth v2.0 photoreal scenery works it way to California.  PCAviator chose to start with New England and work their way South and West with state by state releases.  They have recently released the last state East of the Mississippi River and are working day and night to bring the remaining states to market.

 

U. S. Cities - Los Angeles scenery for FSX

 

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This is the latest release in the U. S. Cities series by Aerosoft and by far the largest coverage area to date.  There are staggering numbers that explain how much work and how many new buildings, heliports and square miles of enhanced scenery are added by just this one affordable package.  You can read about it here but just to let you know there are fourteen airports that have been updated including the downtown central business district for Los Angeles, Long Beach, and Irvine/Santa Ana plus selected geographical areas, like Disneyland, the Ports of Los Angeles and Long Beach, and other high visibility areas.

 

All fourteen airports are covered with new high resolution ground images and custom mesh terrain, but no new building structures.  A few of my favorites that can handle biz jets are Van Nuys, KVNY (of one six right fame), Santa Monica, KSMO, Long Beach, KLGB, Whiteman, KWHP, El Monte, KEMT, Northrup Hawthorne, KHHR and Compton Woodley KCMP.  Of course, Los Angeles, KLAX, John Wayne/Orange County, KSNA, and Burbank’s Bob Hope, KBUR are included and Catalina Island’s ‘Airport in the Sky”, KAVX got a special makeover including new building structures.

 

More than a thousand major buildings have detailed 3D renderings and 150 new helipads, some of them famous, along with new traffic on the major roads and animated ships and boats running between the port and Catalina Island. There are downtown sound effects and animated birds to catch your attention.

You can spend all day hopping from airport to airport and checking out the sights and not fully see the entire area.  It is the most impressive scenery add-on outside the Orbx areas that I have seen.  Pack a picnic basket and make the flight out to Catalina Island for a nice day away from the hustle and bustle.  The coastline now has a realistic look.  The default scenery is just awful in this area.

 

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With all this added autogen and structures the PCs must take a hit of some magnitude.   A separate Scenery Density Tool is included so we can tailor our individual hardware and setups with the new scenery to find the most enjoyable settings, even on slower systems.

 

Oh, BTW, USC LA X has realistic looking palm trees for all those still complaining about the other developer missing all the palm trees in the Miami City X add on.

 

You can visit the Product Page for details and download.

 

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The External Hardware setup

 

The original idea for this review was to test some of our best twin-engine add-ons with the Saitek hardware cockpit to see how well they play together.  I chose to break the review into two parts because the corporate jets flight characteristics, especially their speeds, endurance and flight levels were so vastly different from their piston brothers.  Part one can be found here.

 

I am not going to repeat the details of the Madcatz/Saitek hardware here as the only new items are the Apple IOS gear.  Please take the time to read Part one to fully appreciate and understand the full review.

 

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The Madcatz/Saitek external FSX hardware is a desktop setup with a Cessna Yoke, Combat rudder pedals and an X52 Pro flight control system for the higher performance planes and helicopters.  I have the Switch Panel, Backlit Information Panel, BIP, dual Radio Panels and an array of eight Flight Instrument Panels, FIPs, with many custom gauges.  The pedestal grouping has the TPM panel on the bottom for single-engine add-ons, with the Multi Panel, which is a full autopilot, flaps, trim and auto throttle in the middle.  On top are dual power, conditioners, prop and mixture levers and the large elevator trim wheel from the Cessna Yoke package. 

 

I have a wireless keyboard and mouse in the middle of the console. The active viewing area is twin Dell 24-inch wide screen HD monitors. I have a 2nd PC networked with its own monitor, keyboard and mouse with a 2nd copy of FSX installed for reference material and data storage.

 

I recently added an Apple iPad and iPhone connected by servers that are used as touch pad screens and displays.  This may be the answer to the future FSX cockpits that use touch screens.  I have high resolution flight and engine gauges, moving maps, flight charts and plates, radio and avionics stacks and such on the IOS gear. Read the RemoteFlight review here.

 

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Although I have a three monitor arrangement, only the middle one has the active FSX flight. The one on the right is for pop-up screens, Aivlasoft’s EFB maps and planning, or my new FSWidgets world maps, or any reference images that I may use during a flight.  The monitor on the left is for the networked PC.  I bounce between full-screen and windowed flights, depending on how well or how poorly the scenery is performing.

 

I recently added coverage for the world with all manner of flight charts set up as Cloud based moving maps and flight planning charts and maps.  I can switch from sectional, terminal, or WAC charts to low or high altitude instrument charts or a Google clone map with a simple touch on the iPad or a click or two on the windows screen.  You can check this out here.

You can see the maps in the QuickPlan review here.

 

Does it all hang together?

 

This is not a detailed review of each of the FSX add-ons but it has lots of history and descriptions of the real world versions and some practical day-to-day coverage of flying the corporate jets in FSX, using add on scenery packages and an external hardware cockpit and a few new maps, gauges and screens.  This is done to highlight the practicality of it all working together and how the sum of the parts enhances or exceeds the whole.   The 3 Citations are as different in the real world versions as they are in the simulated editions.

 

Each of the separate corporate jets has already had an online review with a couple of Avsim.com Gold Stars attached so I am going to skip all the “this is that and this is included or not and this does that when you do this” kind of stuff.  What I would like to do is to demonstrate with words and pictures a few flights that are tailored to the theme and see if it all holds together.

 

Again, the theme is that I have a shoestring jet charter operation based in Burbank CA with 3 Cessna Citations and I have just received a request to gather up 4 high rollers scattered around Southern California, Oregon and Nevada, and fly them to Anchorage for a fly fishing getaway.  As I understand it, I am to deliver them to a long-established fly-fishing service in Anchorage and that pilot will get them to the secluded camp in his Aerosoft Twin Otter on floats. 

 

We may or may not be asked to fly them back to Los Angeles.  That will depend on how impressed they are with our service of getting them collected and delivered to their getaway happy and on time and the availability of the equipment.

 

Comparisons and use of our fleet

 

OK, we have chosen the Eaglesoftdg CJ1+ for our first leg from Burbank to Miramar then a quick stop at John Wayne airport then back home to Bob Hope Airport for dinner.  Another flight will be a quick run up the coast in the Flight1 Mustang to a secluded small airport on the Oregon coast and back and the last local run will to Las Vegas and back.  Then we will load up the 4 clients and head North to Alaska for the longest leg I have ever flown in a GA aircraft.  It will be a record setting flight for altitude and speed knocking off any existing personal records in the NGX, MD-11, or Airbus X.

 

A comparison of the three Citations for FSX.

 

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We will also be carrying a light load of fuel for these local flights.  I keep the fuel onboard on the low side because I have so little extra money for my charter operation and I tend to use small airports for the convenience of the customers and I can get in and out quickly.   This practice avoids some landing fees from time to time.  Every dollar counts when the price of Jet Fuel is $8.05 a gallon at KLAX, even higher down at KSAN at $8.33, while here at home in Burbank it is an almost reasonable $5.81.  Just like with the family car, I fill up when I find a low price.

 

In round numbers, the direct cost per hour of our 3 Citations are, $1,000 /hour for the Mustang, $1,500/hour for the CJ1+, and $3,800/hour for the big Citation X.  All these numbers are getting progressively larger due to the insane increases in fuel costs.  $1.25 per pound of fuel is hard to swallow.

 

Every cost comparison I find has the hourly operating costs rising at an alarming rate.  I think as soon as someone publishes a cost estimate it is instantly out of date due to these rapidly rising costs.

 

Here are some of the specs covering dimensions and out-of-date operating costs for our Citation collection.

 

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Now you see why we use the two smaller planes for running around on local flights and the shorter runs.  The Mustang is a welcome addition with those high efficiency engines and lower operating costs.

 

Some dimensional drawings for size comparisons.

 

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Which one of these FSX models is for me?

 

This is a fairly common question that often pops up in the forums.  We are most commonly asked to help someone choose between the Flight1 Mustang and the EagleSoftdg Cessna Citation X.  This is not a very practical comparison because they are such different airplanes with dissimilar speeds, number of seats, base and operating costs.  A much more practical comparison would be to compare the Eaglesoftdg CJ1+ and the Flight1.com Mustang because they are much closer aligned in speeds, seats, and operating costs.  Ironically, with a recent price adjustment, the Flight1.com Mustang is also the least expensive of the 3 FSX models, but it may only be temporary.

 

Most recommendations tend to say buy both for FSX and if you can’t afford both then flip a coin, either one will be a great addition.  But, if you do it this way, be sure to put the other one on your wish list. Don’t forget to seriously consider the 3rd one.

 

A closer look at the Cessna Citation CJ1+ and the Eaglesoftdg Citation CJ1+ for FSX

 

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For those of you that like to know more about your chosen add on than you find in the developer provided documents, a detailed search using the specific model number will reveal a wealth of useful information for flight simming.  Here are two basic documents that do not come with the ESDG download.  The Specifications and Description booklet is 26 pages of minute detail on the plane, each system and subsystem, interior and exterior dimensions, floor plans, emergency equipment, and very useful weights, capacities and performance data.

 

The Flight Planning Guide is 32 pages packed with Specifications and more detailed performance specs and speeds than I thought possible.  It is far more than is included in a typical POH or PIM.  It has pages and pages of takeoff and landing performance tables and charts with weight changes for every 500 pounds, different flap settings, elevations, with and without bleed air, Anti-Ice, etc. Similar details for cruise performance, descent and landing phases. How about 24 different stall speeds, depending on weight and flap positions.  If you like details, this one is for you. Yet, a third free 14 page color brochure is filled with cabin and cockpit photos along with these two pages of specs and performance.

 

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At 389 knots (448 mph), the CJ1+ cruises as much as 150 mph faster than the turboprop it typically replaces.

Cessna CJ1+ Sales Brochure

 

These are all official Cessna Citation pdf documents that can be found online and downloaded for free.

 

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Cessna has announced that they would end production of the CJ1+ aircraft.  You may want to stop now and perform your searches and downloads before they are removed and archived.  Keep in mind there are model years for these aircraft and the weights tend to creep up as new and more equipment is certified and installed in the aircraft.  If an FSX model is even close to an actual aircraft’s true specs we should consider ourselves fortunate.

 

Take a look at these simple tables for the CJ1+.  The Max Allowable Fuel is spot on, while the MTOW matches the CJ1 not the CJ1+.  No big deal.  We use what we have.

 

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These images and quotes are taken from the official Cessna sales brochure for the CJ1+.  Notice the modern padded yoke (click to zoom).  Also notice the panel mounted Garmin GPS is very similar to the default GPS500 in the ESDG FSX panel.

 

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I took the CJ1+ out for the first three legs to collect Client #1 and #2 for the fly fishing trip.  The easy flight from KBUR to KNKX Miramar was totally uneventful but you have to be alert for crossing traffic going into KLAX. The next leg was an almost straight line just off the coast to KSNA John Wayne/Orange County airport. I got a straight in approach to runway 01 and the same runway for departure. The assigned altitude was 8,000 feet for the first 30 miles or so and just a reminder of the advantages of filing IFR vs. VFR for these short hops - a layer of puffy clouds was setting smack on the 8,000 foot level so VFR would have been illegal and required a flight level change or two.  The third leg was the return back to KBUR from KSNA.

 

I made a few notes during the flight for sim pilots that may be considering the CJ1+.  Speed control is essential, more so than most other add-ons.  This is a slick airframe design with plenty of power, so you can bust the 250 Knot speed limit in a blink of the eye.  Nothing like a friendly reminder from ATC to be aware of the speed limit.

 

After sneaking up on the 250 Knot limit a second time, I requested a higher altitude and was immediately assigned FL120.  This made it easy to add another 70 knots to the cruise speed.  Five miles a minute just feels so much better. After all, it was Clyde Cessna that said ‘Speed is the only reason for flying’.

 

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It only takes a few minutes to get familiar with the FMS-1F.  Pos Init is a one click Acceptance on this one.  Recalling saved FSX flight plans is also a snap.  Adding Cruise Altitude wasn’t intuitive for me but I got in added.  I found out that one switch in the proper ON position will extinguish those 3 yellow caution warnings that I couldn’t read.  (hint – Pitot Heat)

 

I was most impressed with the flight dynamics of the CJ1+.  It has a real solid, well balanced feel on rotation and climb out. The same for the manual descent and approach to touchdown.  I was even more impressed with the ground handling qualities.  I don’t remember any recent add on that was as easy to maneuver on the ground – mostly just rudder and opposite engine power.  This one has a nice tight turning radius for getting into and out of those tough parking spots.

 

The visibility from the pilot’s seat is outstanding.  The left window is like an oversized picture window and the ‘A’ pillar only blocks a small area. The view over the nose is also great as the airplane design has the nose dropping off rather rapidly.

 

The engine sounds seem very acceptable to me.  The inside and outside sound levels are different enough and the Sound Cone works as expected.  A quick check of the posted feature list states these are based on real world CJ1+ sounds.

 

I never did get the popup maps to work the way I expected them to.  I was either waiting for Adobe or something to massage the pdf format and when I thought I was moving to the next image it would zoom in on a 2 inch by 2 inch area of the chart.  It is probably nothing at all to do with the ESDG product but more in the version of the Adobe reader that I am using.  I liked the Adobe reader so much better when it was a simple, free pdf reader.  Nowadays it wants to do way more things than I am willing to agree to.  I think Adobe must attempt to install an upgrade twice a day.

 

There is a statement in the ESDG documentation that some of the later versions of the free Adobe Reader has a conflict with the pseudo EFB that comes with the CJ1+ and it gives a link for an older version that is known to work. My problem is I just installed the new SimPlates X Ultra with 80,000 pages of charts and plates that are cloud based and it requires the ‘Latest Version’ of the Adobe Reader.  I just can’t win.

 

Fortunately, I have ample display space on a second monitor for charts and approach plates and I can zoom them up quickly and easily for my weak eyesight.

 

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“Old style CJ1+ yoke”

 

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“More modern style yoke for CJ1+”

 

There must have only been one or two early CJ1+ models built with the old style yoke that ESDG chose to use for their FSX model.  Almost all the photos I found have the more modern looking padded yoke at shown in the screenshot. This would be on my suggested list if an update is ever considered.

 

So my initial thoughts after some short flights in the CJ1+ is first, it has excellent handling qualities both on the ground and in the air. Attempting to relate feel and touch for an FSX add on to someone with a totally different hardware setup is hard enough, but suffice to say I have flown several dozen similar add-ons and this one feels as good as or better than most.

 

I like the rate of roll, the view inside the cockpit, the mostly unrestricted view over the glare shield and out the windows, and I especially like the ease of using the popup screens with a simple right mouse click directly on the instruments.  I like the clarity of the PFD and MFD and the large bright frequency readouts of the Collins radios.

 

The general cockpit layout and panel arrangement of the CJ1+ seems to be superior to many other similar models.  This is true for both the real world and the FSX simulator editions.  The placement of the most used knobs and switches just seem to be more sim friendly to me. The FMS is very readable in the VC mode and can be popped up if needed using one strategic click.

 

To sum it up, the ESDG CJ1+ v2.0 is like your favorite Lazyboy recliner. It may be beginning to show its age and have a few worn spots and maybe even a weak area or two but you know where those soft spots are and once you are firmly seated and positioned properly it does its job perfectly.  A couple of the smaller, seldom used subpanels are poor at best on my wide screen monitor but, this is more of a distraction than anything else and can be sometimes corrected by changing the selected graphics resolution.  This did not work for me but is the suggestion from ESDG.

 

Looking past these minor irritations, the exterior is as good as any and better than many.  The CJ1+ is still a sharp looking modern design. I recently contributed some new repaints. You can find them in the Avsim library.

 

The most frequently used flying gauges, the PFD, MFD, FMS and radios are visually as sharp as any you will see in FSX including some of the most recent high end introductions.  These particular gauges are so sharp they actually make those low resolution subpanels look even weaker in both the VC and 2d popup views.  It is almost like they don’t belong in the same cockpit or panel.

 

Image resolution is one of those subjective items that can be argued because there are so many choices of graphics cards, monitors, and choices of resolution.  I use an ultra sharp Dell widescreen monitor set at 1920 x 1200 -32 bit and it tends to make the better VCs look better and the weaker VCs look weaker.  As they say elsewhere, you mileage may vary.

 

These panels probably looked fine in FS9 and the early days of FSX on the smaller monitors with lower resolution but not in today’s FSX with the large widescreen monitors.  With the recent advances in VC resolution they sure look dated.

 

The good news is the large glass screens for the flight information and new radios are crystal clear like the 5-color fully functional FMS.  The one-click to enlarge feature is really handy for the chart viewer, PFD, MFD, EFIS, Radios, FMS and a couple of the sub panels.

 

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All the same popup panels are available in the VC as in the full 2d view.  Most of the pop-ups can also be activated with the Shift + # keystroke sequence or the drill-down top-menu selection method.

 

More good news is the panel looks great when flying at night.  The lighting is excellent in most cases and this covers up the weaker text for the switch labels.  This was a pleasant surprise for me.

 

There are areas where a switch, knob, instrument or status indicator is just barely readable.  This is unfortunately not user correctable but, some additional somewhat creative click spots makes flying from the VC much easier for me. I wish there was some way to improve the readability of the yellow status boxes.  They can be enlarged, which helps a little, but not enough.

 

Even though most of the pop-ups have the convenient right-click click spots directly on the screens, there doesn’t seem to be one for the AP, HDG, and ALT knobs.  Having a handy AP on/off switch along with easy access to the Altitude and Heading adjustment knobs seems like a natural to me. (Also on my list)

 

Some real world happenings for the CJ1.

 

The 525 series has proven to be one of the most successful product lines in business jet history, spawning seven different derivative models with over 1500 Citation aircraft delivered to date and no end in sight. A good argument can also be made that we would not have seen products like the Citation Mustang, Premier and Phenom 100/300 had it not been for the success and popularity of the original CitationJet.

 

A most recent upgrade is to take a basic CJ1, not a CJ1+, and perform a total makeover by removing the entire Pro Line 21 avionics system and replacing it with a newly certified Garmin G1000 system with winglets. This leapfrogs many of the CJ1+ features with one of the newest systems.

 

Other than the lack of FADEC, the G1000 upgrade offers a fully integrated avionics solution for the CitationJet similar to the capability of the new Citation M2. The installation also provides approximately 100 pounds in weight savings over the original CRT and electromechanical system.  The $385,000 G1000 upgrade offers a wide array of standard and optional features.

 

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A close-up view of the Cessna Citation Mustang and the Flight1.com Cessna Mustang – the very first VLJ.

 

Cessna went to great lengths to distance the Mustang and the Very Light Jet moniker, but hailed the receipt of the type certification from the FAA in 2006 as a historic moment because the Citation Mustang was the first of its class to receive full type certification as a VLJ.

 

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It was also the first to receive certification to fly into known-icing conditions, the first VLJ to be delivered to a customer, and Cessna was the first company to obtain a FAA Production Certificate for a VLJ.

 

As mentioned earlier, the Flight1 Citation Mustang comes with a highly detailed User Manual and a Quick Reference Guide.  This is full of large color images and is formatted and written much better than the average FSX user or flight manual.  A good candidate for color printing and binding for ready reference.

 

For those that may not be aware, the Flight1 Cessna Citation Mustang comes with the well-respected Flight1 security wrapper and has the 30 day, no questions asked return.

 

The real Cessna Citation Mustang

 

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I think it is safe to state there have been more articles and books written about the Citation Mustang than any other aircraft in recent history.  This includes the Cessna Flagship Citation X.

 

The Mustang doesn’t seem to be any sort of record breaking design, no new or innovative construction process, or have any extraordinary features, and it certainly does not have any special performance capabilities or super cabin layout.  There is actually nothing special at all.  It is not the most inexpensive entry level business jet, not the quietest, not the fastest, or highest flying or the most inexpensive to own and operate.  Not the slickest design, with the least drag, the most powerful, or even the most attractive.

 

Cessna has been building small single pilot corporate jets with all these qualities or even superior specifications for decades now.  What then, makes the Mustang so special?

 

Is the Mustang really a stellar performer, a stylishly sophisticated personal jet that is easy and intuitive to fly?  Is it all of these things and the perfect jet as stated in the opening paragraph of the sales brochure?

 

Come on, it has a cabin height of 4 feet 6 inches and is only one inch wider than that with only 4 seats in the cabin.  The payload with full fuel is 590 pounds.  Sounds like somebody is going to get left standing on the ramp for a decent length trip.

 

Isn’t this the same G1000 panel found in the Cirrus SR-22 but with smaller PFD screens and less features?  Doesn’t the SR-22 have the same full fuel payload but it only has 4 total seats, not six.

 

Maybe it is the warranty or the world-class transition training or the after purchase customer service.  Maybe it is all of these things.

 

One thing is for certain. There is something special about the Cessna Citation Mustang or they wouldn’t have sold 400 in the first five years of production and it wouldn’t be on the cover of every flying magazine in the world.  Something is obviously creating this unprecedented enthusiasm and interest.  Are there really any so called state-of-the-art advantages of have a personal jet?

 

Does it really come with a discount card for purchasing Jet Fuel?  Let’s see if we can find out what they all must already know.

 

Here is the image Cessna would like for you to remember.  Are you parking the Mercedes or the flying the Mustang?

 

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A review of several national publications that interviewed owners and operators of Mustangs seems to be a good starting point. I figure if Flight1 has built the perfect FSX model then a recap of thoughts from real world pilots would be a good starting point.  Let’s see.

 

When asked to name the things they like the most, Mustang operators were fairly consistent in their response.

  • Easy to fly, has comparatively low V speeds and excellent cockpit ergonomics. (Stall speeds 76 – 91 kt)
  • Flight controls have a soft feel, aircraft is docile in the landing pattern and the FADEC manages the engines.
  • Ability to climb above bad weather, substantially quieter than turboprops and virtually vibration free.
  • Trailing link landing gear makes you look like a pro when landing, you can’t make a bad landing in a Mustang.
  • Great avionics, easy pilot workload, so much capability, super reliable, nothing ever seems to go wrong.

The list of least favorites was sparse, but several wished for more range, more speed and more payload.

 

One quote that seems to sum it up for all is “For hauling two or three passengers 1,000 nm, it’s hard to beat.  It outperforms a King Air for direct operating costs, plus the passengers love the airplane because they are looking down at the weather and have a smooth ride in the clear air”.

 

Well, from simulator pilot’s point of view, wouldn’t most of those positive things be on our list of desirable features?  I think so. Remember, if you want to move up for more range, more speed and more payload, then select the Citation CJ1+ that we just described.  Easy Peasy.

 

Transitioning to the Flight1 Cessna Mustang

 

For the sim pilots, I would guess there would be two broad groups – those with G1000 flight experience and those without G1000 flight experience.  Obviously, to enjoy flying the Mustang you will have to master the avionics and navigation.  This, of course, assumes that you know how to fly and your instrument skills are somewhat up to par.

 

The group without G1000 flight experience can now be divided into those with Garmin 430/530 flight experience and those without Garmin 430/530 flight experience.  Those with Reality XP GNS experience get bonus points as they are so much closer to the real world versions.  Those without any GPS experience will have to study hard, and practice smart flying and fly as many tutorial flights as you can find.  Actually, that applies to both groups, it is just those with applicable experience will have a much easier go at it and feel more comfortable and relaxed much sooner.

 

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Those sim pilots that have been flying the Flight1 C182T will have smooth sailing provided they can adapt to the new much higher speeds and flight levels.  My first 3 hours in a real jet, a Lear 20, was mostly a waste of time because I was so far behind the aircraft in thoughts, actions, and reactions.  The old silver haired check-pilot was reassuring in his statement that all Cessna pilots are like that.  Yeah, right.

 

The best pilots are those that read and study the manuals thoroughly, makes notes, uses checklists, understands the aircraft systems and procedures and fly the simulator flights as realistically as possible. A huge advantage of the flight simulator is the convenience of the ‘Pause’ key. 

 

As a real world pilot and old time flight instructor, I use the Pause Key all the time when transitioning to a new aircraft.  I have so many questions about comparative speeds, procedures, where to find specific information, etc.  Most of the add-ons I see are way too far on the ‘Lite’ side when it comes to aircraft description and performance documentation.  Fortunately, all three of these Citations have good documentation and much more can be found with online searches and free downloads.

 

What is in the Flight1 Mustang  Pilot's Guide?  In a word, Plenty.

 

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The 92 page pdf file is by far the best Pilot’s Guide available for any of the FSX Citations.  Taking a look at the Table of Contents, we see a guide within a guide.  You will not only learn about the add on, but how to use it, how to install and set the FSX sliders for optimum performance, but you will need to study the yellow boxes to find all the click spots.

 

Nearly every knob, switch, button, key, and lever can be clicked on and has an associated function.  In addition to the multiple click spots located on the panel, a nifty Panel Manager is included that uses a visual icon for selecting seven pop-ups.  You can still use the keyboard Shift+# shortcut.  I keep a couple of the popup panels up most of the time.  A small magnifying glass icon is positioned on the main panel to aid in opening some of the pop-ups.

 

The chapter for the 2d panel has a panorama screenshot showing the locations of an additional 8 click spots not controlled by the Panel Manager or keyboard shortcuts.  Wow.  Just about anything and everything is zoom able on this panel.  Cockpit and cabin lighting is covered.  They yokes are removable to enable better viewing of the large PFD panels.  As previously stated, anything that moves on the real one, probably moves on this one. In addition to the cabin tables, window shades, cabinets, drawers, the cabin oxygen masks will automatically deploy if cabin pressure is lost during flight.  In the cockpit, the armrests and sun visors are movable.

 

The Auxiliary Control Panel is a popup with 5 tabs to allow us to select the options that affect the look and operation of the crew and aircraft.  Copilot callouts are selected here along with sunglasses and the crew themselves. Spend some time learning what is selectable using the tabs.  You can also reload the add on to clear any failures and just to refresh the load.

 

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A handy Quick Reference for weights and speeds is one of the tabs.  The exterior is feature rich with the expected cones and covers, but what is new is the pilot waiting at the wingtip and the red carpet rolled out.  The all-important fuel truck can be called from here.

 

The big difference in the Flight1.com G1000 PFD and MFD coverage is they don’t just point out where things are located, they have a full explanation of what it is for, how to interpret the indications and how to use it.  For instance, beginning on Page 31 there is a detailed discussion on Flight Planning.  But, not just how to create and modify flight plans, but how to input waypoints, how to activate the plan, how to modify while in flight, including the all-important Direct To feature then continues with selecting, loading and activating SIDS, STARS and approaches.

 

This is not an overview, this is directions for ‘how to’.  The sub-section on Loading and Activating an Approach requires two full pages and includes activating Vectors-to-Final, Setting V-Speeds and selecting minimums.

 

Each panel or quadrant is covered in detail with plenty of large colored screenshots with sufficient detailed descriptions and examples.

 

Standby Instruments, Pressurization, Ice Protection, Fire Protection and the extensive Master Warning System is covered in detail. One of the big differences in the Mustang add on and the CJ1+ is that the Cautions and Warning can actually be read and understood in the Mustang.

 

Starting on Page 57 is the limitations and Memory Items.  This is where the real world pilots would take out their highlighter and notepad.  If you can’t remember these items, you would never pass a check ride for the single-pilot type rating.  Fortunately for flight simulation you can just have them handy for reference.

 

The balance of the guide is the Normal Procedures checklists and the voluminous cruise tables.  These cruise tables are the most extensive I have ever seen for any aircraft, real or simulated.  This add on is most definitely the exception to the rule of specific aircraft documentation being provided by the developer.  I hope the sim pilots make good use of all this data.

 

Time to load up the Mustang - The definitive business jet for FSX! According to Jim Rhoads.

 

It should be no surprise to anyone that you must read the Flight1 Pilot’s Guide to be able to properly navigate and pilot the Mustang using their G1000 system.  I found the online flight tutorial by Yoda invaluable and use it as a refresher course often as a confidence builder.  There is simply no substitute for good flight experience. I seem to learn something new with each flight and to more fully appreciate just how complete and how detailed the Flight1 Mustang model in FSX is.

 

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For those of you that are just getting started with the Mustang, the flight tutorial and the pre-tutorial will make life a lot easier and you will understand how to input and execute a typical flight using standard departures and arrivals and approaches.  It is super easy to make slight modifications to the flight such as changing runways, arrivals and approaches, or even using different airports, or using default ATC, etc.

 

A case could be made for either of the 2 aircraft for the 700 NM flight to S45 but I have already made the local runs with the CJ1+.  Time to fly the Mustang.  The 3,200 foot runway leaves the big Citation X out of the equation.  Using some local knowledge of how the arrivals and departures are set up for KBUR, I chose an abbreviated SD to quickly get on our way North.  Because this flight is for profit, and time is of the essence, we will not be using the economy cruise calculations.  Nope, we will be at fast cruise coming and going.

 

Even at high cruise, one can see why once the newness of Mustang ownership wears off, the owners start dreaming about stepping up to a Citation with a couple of more seats and another 50 knots or more cruise speed. It turns out the chosen route is almost a straight line from departure to arrival.  Just to be different and a slight change of the beautiful scenery, I chose a closer to the coastline route back to Burbank.

 

One point on selecting your own route when flying in the flight level altitudes is to be aware of MOAs around the country.  The primary reason the Victor airways make unexpected changes in direction is to avoid or circumvent a Military Operating Area or other protected airspace.

 

Because S45 does not have any fuel facilities, a short hop to KNOP about 20 miles South was just the ticket.  A nice quiet airport with almost no traffic so we can get in, refuel, and be on our way back South.  The tips from the Yoda tutorial on how to use FLC as compared to VS comes in handy for the climbs to altitude.

 

Most of the Saitek external hardware works properly with the Mustang. The exceptions are the AP Nav light blinks, when it should be solid on the Multi panel and the altitude selection is hit or miss.  Sometimes it is correct, other time not on the Multi large screen readout. An altitude of 99000 is not uncommon.  What does work nice is the gauge for the Flight Instrument Panel that was designed for twin engine jets.

 

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Just yesterday my friend Tom Tsui, sent me a custom airspeed gauge that he designed specifically for the Citations.  This is for the Saitek FIP hardware. I suggested Tom make one with a higher top end with both analog and digital readouts. See it hereThanks Tom.

 

Everything went smooth as silk coming and going using the Mustang for this last hop to gather up the 4 clients before we head North for the relaxing weekend.  I have no doubt that I will breeze through the checkride next week.  I feel very confident when flying the Mustang with the G1000/GFC-700 system.

 

For my flight from KBUR to KLAS I looked at some of the historical routes and altitudes.  There are not many variations of routes for the one hour flight and the flight levels tend to mostly be in the mid 20s.  Leaving NW Los Angeles and heading NE over the mountains, one should climb quickly and try to avoid all the airliner traffic coming and going from KLAX. I used FL270 going and FL260 returning.  The only hitches were the long taxi at KLAS and the very long sweeping pattern to land on Runway 08 when returning to Burbank.  I was seeing expected Mustang speeds of 336 TAS on this trip.

 

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I observed more traffic than I usually encounter on this route, KBUR DAG KLAS.  It seemed to be one constant caution of oncoming 737 traffic either a thousand feet above or below me.  Just a reminder to stick to your assigned altitude at all times.

 

The initial arrival for KLAS starts rather early and ATC tends to use large sweeping turns depending on whether you are landing to the East or to the West.  I have additional add-ons for downtown scenery and for the KLAS airport so it all sums up to lots of visual enjoyment bringing the Mustang into Las Vegas.  I was given the Clarr2 Arrival which is mostly a 90 degree right turn that aligns you with either 1R or 1L.  ATC advised me to expect an ILS for 1R but I actually was given the ILS for 1L. You just have to be on the lookout for little changes such as this.

 

How to choose . .

 

Here is a cut and paste spec sheet to help choose which to fly when you have both.  You can print the page out and keep in your reference binder.  I only compared the Mustang to the CJ1+ because the big, fast X is not in the same ballpark.  Each of the smaller jets have something that will outdo the other and vice versa.

 

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Most of the numbers are really close; the CJ1+ has larger but less efficient engines, an extra seat or two for short flights, holds more fuel but burns more fuel.  They are almost dead even at economy cruise in speed and distance, but when you choose to fly fast the CJ1+ has a full 50 knots airspeed advantage.

 

Takeoff, climb and normal cruise performance is fairly close.  If you take the price of fuel out of the equation (and why wouldn’t you in a simulation?) then the CJ1+ will usually be the better performer, but only slightly.  The physical sizes are all a matter of inches up to 2 feet difference in length and slightly more in wingspan for the CitationJet.

 

So bottom line is, in the real world when not in a hurry, the Mustang would probably be chosen most often, but, in the simulator with no real world costs, the CJ1+ might the first choice due to that extra 50 knots of fast cruise.

 

I think many simulator pilots will be influenced by the G1000 panel and the Proline 21 with the full-function FMS rather than the flight performance.  Of course, you can always flip the quarter and then fly the other one the next day.  When you switch from one to the other, it is kind of like night and day, old and new, but, they both have a place near the front in my hangar.

 

Words of Wisdom from an experienced FSX Flight1 Mustang Pilot.

 

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I asked Joe Brown for some advice on flying the FSX Mustang.  Joe has more than 500 logged hours in the Flight1 Mustang.  I got a two page doc file explaining Joe’s approach to flight planning and flying the Mustang in FSX.

 

Joe uses TrackIR, dual monitors and a Laptop to support his active flying and several free supporting programs in addition to RadarContact and REX. FltPlan.com for wind, weather, charts and routing or sometime RouteFinder.  He inputs this data into PlanG to get a PLN file, edits the altitude for IFR, then reads the plan into the FSX Flight Planner.  All flights are IFR and he uses SIDs and STARs, real routes, real weather and flies by the book and flies the approach down to minimums. He considers the passenger’s comfort levels when choosing climb speeds and angles to provide a smooth ride.  This also means he uses the checklists, takes time to enter V-speeds, minimums and destination elevations.  His other free programs are the Precision Descent Planner and AirNav.com.

 

Prior to take off, I preset my AP. I have my departure heading set, my assigned initial altitude and my vertical speed, usually between 2000 - 2500 depending on airport altitude, air temp and performance charts.  After the "positive climb" call out and flaps up, I like to engage the AP as soon as practical. It helps with the work load and gives the passengers a smoother ride.
 

After TO and during the initial climb, I keep a sharp eye on my airspeed. Reduce throttle from TO to CLB after flaps up. As the AS passes through 150, I switch from VS to FLC. Depending on your altitude and weather conditions, you should maintain around 1200 to 1500 VS.

 

Once at cruise ALT, offer the passengers a drink from the cupboard. Keep up with the handoffs from ATC. Those guys at RCV4 get testy it you miss a call.

 

I use AirNav to get the destination weather and a good idea of which runway I'll be assigned. I'll use that to load my STAR and approach. Depending on the arrival and clearance from ATC, I may fly Direct to my IAF, fly the arrival or activate and fly the approach or vectors to final. I'll fly the AP all the way down to "Minimums" or "over the fence". 

 

Joe recommends reading every page of the Pilot’s Guide, flying the tutorials, and visiting the F1 Mustang Forum often.

 

Comments about the Cessna Citation Family of jet aircraft.

 

During the months of research for this review I have read just about everything available about the history and production of these amazing little corporate jet aircraft.  I think it is safe to state that just about any model you happen to be considering you will find it is made from bits and pieces of previous models that may have had their own success story during the more than 50 years of production.

 

The latest numbers on the web are 6,300 Citations have been built to date, with 1,500 of those being in the CitationJet family.  The calendar year 2008 was a major blow to all aircraft sales and especially to the more expensive corporate jets.  Practically every model from every manufacture took a direct hit on the value and most will never fully recover.

 

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A recurring theme seems to be that any follow-on product in the Cessna Citation family can be expected to be lighter with new or improved engines that develop less thrust, yet can fly farther and faster than the predecessor.  It will have better climb performance and better one-engine-out performance and a higher ceiling.  It will also have a slightly larger cabin, a slightly larger payload, will be quieter inside and out, with a slightly lower approach speed.  Is it any wonder why they are so successful?

 

The latest trend is to install 2 or 3 very large glass panels in the cockpit with several smaller touch screen panels for support data.  Although, the new M2 is not being advertised as a replacement or upgrade of the phenomenally successful Mustang, it meets just about every one of those increases or decreases as stated above.

 

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What is interesting to me is the new M2 will have a new Garmin 3000 Intrinzic panel that is built around the 3-panel arrangement but each of the new panels are 14.1 inches in diameter with a cluster of 2 small touch screens mounted immediately below the MFD.  Of course, this one will be the most up-to-date to-date panels with moving maps and charts for position and weather and dual WAAS enabled GPS receivers.  The full list is all that one would expect for a near entry-level jet priced at almost $5 million with a few options like synthetic vision, interactive weather, lightning detection and the latest edition of traffic monitoring.

 

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The New Citation X will also fly faster, just not higher and have the 3 large widescreen panels but will have 4 of the smaller touch screens and a new intelligent layout of switches and knobs. With the FADEC engine controls, they will all have a simple dual throttle that is seldom used by the pilot. Some new innovative touch screens will enable the passengers to manage their cabin activities from way high while moving way fast.

 

Some Notes and Observations about the Citation X

 

Ten miles a minute is fast no matter what type aircraft you happen to piloting that day. This truly is faster than a speeding bullet.  Having one with such a pleasing, ultra-modern design is just gravy. The performance of the ESDG Extreme V2.0 is close enough to the real world equivalent that I tend to use mostly Cessna supplied data for calculations and comparisons.

Max cruise for the Citation X is Mach 0.92.  This converts to 604 mph, about 100 mph faster than a Boeing 747, the fastest airliner or the typical Airbus A320.  The New X recorded a cruise speed of Mach 0.935, or 711 mph, recently during a test flight.

 

Here are a few rules of thumb and truisms that I use:

  • Plan on using between 5,000 and 6,000 feet of runway with a full load of fuel and 4+ passengers.  You can land on shorter runways but the fuel tanks better be near empty if you plan to takeoff from that same runway.
  • You have a choice of either 15 degree flaps or 5 degrees for takeoff, I have not found an occasion to use the 5 degree setting so far.
  • The best practical economy will be somewhere in the FL450 – FL490 altitudes, but you will need steps to get there. 
    You are also given a choice of two climb speeds – 270 kt/0.78 M or 300 kt/0.80 M with the lower speed resulting in the minimal time to reach altitudes and the faster speed providing a balance of forward speed and rate of climb.
  • Most of my time at altitude is spent monitoring fuel burn. FL410 / 0.88M uses 2,217 pph, FL450 0.87M 1,800 pph.
  • During FSX flights, the fastest is the most enjoyable for me.  I typically climb fast, use high cruise, and have fun.
    This is the only aircraft I have that will climb directly to FL430 when fully loaded. None of the airliners or smaller corporate jets will do it.
  • There are really only two models of the X. Those prior to A/C #173 and those after (2001 u/g).  We have the latter one with all the updates and optional winglets (visual only).
  • The more time I spend reading the documentation, the more amazed I am at the capabilities of this add on.
  • Only attempt to fly at FL510 at 0.90+ near the end of long flights – with minimal fuel remaining or when you can reserve a block of flight levels.  Control is mushy at best so look for smooth air.

It should be apparent to all this add-on can be used as a simple fire it up and go fly, with minimal FMS initiation and setup, or as a complex aircraft startup using full checklists with realistic steps and features or anything in-between.  I recommend using the cold and dark routine with the APU assist.  Do notice a valid flight plan for this one must have at least one checkpoint between the Departure and Arrival airports. I don’t remember this being the case with any of the other add-ons.

For those looking for depth to the systems and procedures, the ESDG Citation eXtreme v2.0 should be just the ticket.  Just like the ones flying over your house, there is not much you can’t do with this one provided you study the documentation and stay current.

 

An experienced eXtreme Pilot talks about speeds and altitudes.

 

I was seeking advice from experienced sim pilots for the ESDG Citation X.  Here are some pearls of flight planning information from GrahamB3, a Vatsim Citation X pilot.

 

I usually fly from 410-450. Occasionally I go up to 470 to see if I can get out of a strong headwind or if I want the fuel flow way down. I've never even gone beyond 490. One thing I do on Vatsim is ask for a block altitude from say 410-450. Then I put the plane in FLC at Mach .90 and let the plane drift upwards as it gets lighter. I almost always fly at max cruise.

 

For climb, I usually use 250/300/.80, sometimes 250/285/.83. If I'm trying to stretch the range, I use 250/270/.78 to get to altitude faster.

 

Flight planning for the Citation X eXtreme

 

You probably will not find a lot of historical routes and altitudes for your pre-planning because all the other traffic flies lower and slower than the X.  Routes maybe, but not much else is in the FL450 - FL510 altitude band.  The Cessna supplied Flight Planning Guide can be condensed from 36 pages to about 5 pages of realistic planning data.  I have done exactly that for this mission.

 

I am using real weather for this flight to see how the performance of the ESDG eXtreme Citation’s performance compares to the Cessna data.  Cessna supplied performance data has the reputation of being conservative, which is usually means dead-accurate.

 

Any of the 4 runways at KBUR will accommodate our near fully loaded Citation X but we could request the longer runway if in doubt.  We will be heading North over the mountains so we will want to be alert for any terrain warnings.  The computed 2,000 nm distance to PANC is easily within the X’s range at high cruise.  None of that lower Flight Level economy cruise required.  Who would want to mix it up with all those Alaska Airways 738s and FedEx MD-11Fs down there anyway?

 

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I’m thinking we will use the 300 Knot/0.80 climb speed directly to FL430, just because we can get up there and save some fuel. We are at 777 feet elevation for takeoff, so we will use the sea level to FL430 numbers for our target.  The FPG numbers are 29 minutes, 1,489 pounds of fuel and covering 201 nautical miles.  Let shoot for 30 minutes, 1,500 lbs and 200 miles.

 

Then we will step up to FL450 or decide if one of the other altitudes is better for the winds.  I hear ATC assumes if one requests a block from FL450 – FL490 it is usually a CE-750 doing the asking.  The FPG mission planning criteria reflects our choices of speeds and initial cruising altitude using standard conditions and zero wind.  They provide a Wind Correction Factors table so we can better estimate the effects of wind on our flight time and fuel burn.

 

One of the nifty features of the ESDG Citation X is that we can also let the FMS choose our cruise altitude by selecting Optimum rather than a user selected cruise altitude.  I failed to find a straight forward method of selecting the alternate climb speed in the X. It turns out the FMS documentation is not really very deep.  The example and not much else, but, like most good add-ons; it is probably the user and not the system.

 

Checking the Mission Planning tables near the back of the FPG we find a 2,000 NM distance should require between 4:06 and 4:10 time for the FL450 – FL490 cruise altitudes and burn between 7,413 and 7,898 pounds of fuel. This compares to the last entry in the high speed cruise section of 2,800 NM in 5:48 minutes using 10,548 pounds of fuel.  Our estimated route distance is 2,057 nm.

 

I asked a few of the active forum members for suggestions on flight planning for the X, especially with the upper altitudes  being available, but, none made a positive response.  Two suggested using FltPlan.com.  This is a real world flight planning site that has free registration with lots of depth.  You can download winds aloft charts and check real time weather for your route planning.

 

The route choices for this particular mission are all quite similar.  It is mostly how far from land do you want to be on the leg from Vancouver Island to Anchorage. I am more of a landlubber than a seafarer so I chose to stay closer to the Canadian shoreline.  I climbed directly to FL430 and got settled down and comfortable and then performed a one-step climb to FL450 for the reminder of the trip.  My best speed was in the 0.88 Mach area, which is the fastest I have flown a long leg to date.  All four of our clients in the back are sound asleep.

 

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Enroute to PANC

 

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I am cruising along here at 501 knots TAS. All passengers asleep.

 

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Some of the many features that should be utilized in the ESDG eXtreme Jet are the FMS/Altitude Restrictions/Difficult Approaches capability.  This flight seems very routine.

 

Ted Stevens Anchorage International Airport – PANC

 

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I installed the new Southern Alaska scenery package from Orbx a few days ago so the view has improved over the default scenery for the latter part of the flight.  Using the Aerosoft Anchorage X airport add-on along with the Orbx area makes for some greatly improved scenery.  Maybe I can get some more charters to this area in the future.

 

The Orbx site has some very specific recommendations on how to fix the conflicts between their new Southern Alaska and the Aerosoft Anchorage X scenery.  This is mostly choosing whether you prefer the expanded photoreal scenery from Aerosoft and some priority stacking in the FSX global library. The scheduled train and associated sounds are new to FSX.  Thanks Holger for the detailed fixes.

 

The night arrival did nothing to show off the Anchorage X scenery improvement for the VFR or daylight fliers but it is all there and can be found at this link.

 

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As far as I know, there are no competing products for the Ted Steven’s International Airport so seriously consider this upgrade.  It is in many ways a remarkable airport. PANC is the main connection to the other US states (a connection mainly flown by Alaska Airlines 737 in their characteristic livery) and as a hub for intercontinental flights, it is also a bush airport with a large dirt strip for the small planes that do not really like concrete and tarmac.  It has one of the largest seaplane bases in the world on Lake Hood located next to the airport. Add the violent weather and the long hours of darkness in the winter and you end up with a remarkable airport with superb rendering for FSX.

 

As of 2010, it was the fifth busiest airport in the world by cargo traffic, after Hong Kong, Memphis, Shanghai, and Seoul.  FedEx and UPS operate major hubs for cargo heading to and from the Far EastNWA Cargo operated a major hub here until it closed in 2009.  FedEx has the largest cargo facility. Both FedEx and UPS forecast large growth over the next several years as trade with China and other Far East countries increases and plans to expand their Anchorage facilities comparatively.

 

Here is the coverage area of the Anchorage X software package.  The month of April for Anchorage X is still snow covered runways, while the Orbx Southern Alaska has springtime green for April.  That is Elmendorf AFB in the upper right of the screenshot. 

 

http://www.youtube.com/watch?v=I3zgLzv7VAk 

for an excellent short overview of AnchorageX. (2:43)  This really does show it all in amazingly animated detail.  I highly recommend that you watch this short video.

 

The Arrival at PANC

 

The flight North to Alaska was mostly non eventful with no surprises.  The ESDG Citation X v2.0 Extreme proved to be a superb handling aircraft.  Any fumbling around by me could be attributed to the few hours that I have flying the X.

As far a performance for the flight, all the actual numbers were dead on with planned numbers from the Cessna Flight Planning Guide.  I can see where you would benefit from keeping some detailed notes of various flight, altitudes, and conditions.  Most of this data will be required when filing a flight plan if you choose to use the recommended www.FltPlan.com system.

 

The LHD Seaplane Base is a part of PANC and is a sight to behold. This is a plane spotter’s dream spot.  There is not much that one cannot see coming and going from this area when the weather is good.

 

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I plan to turn my passengers over to the local Fly Fishing guide who will probably put them up at the Courtyard or Hampton for the rest of the night and have them up and ready to go at first light tomorrow.  This is such beautiful country you hate to sleep when you could be doing something outdoors.

 

Rust’s Flying Service has been doing these runs up to Lake Creek for more than 50 years.  Even if our passengers don’t catch anything, which is highly unlikely, they will have a gourmet meal while relaxing at the lodge overlooking the Yetna River.

 

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Of course the flight over with the views of the Chugach Mountains and tidewater glaciers will get them into the spirit of things to come.  The secluded Wilderness Place Lodge is only accessible by floatplanes.

 

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A few final thoughts for those that are still shopping for a BizJet

 

Many add-ons seem to have some strong points, some weak points, and many things just right but leave me immediately thinking of things I wish had been included or done in a slightly different way.

 

None of these 3 Citations fall into that category of add-ons.  Each one leaves me with the feeling of a complete, well designed, and ready to fly full package. Generally, the few minimal weaknesses are a matter of learning the systems, procedures, speeds, etc.  Because I jump around among my extensive collection of complex aircraft, I have to make notes for some of the not-so-obvious differences between some of the panels, click spots, and nuisances. My list of notes is quite short for these 3 Citations.

 

At times I envy those flight simmers that stick to one aircraft for most of their flying, then other times it seems like a useless self-restriction and I think they are missing some great experiences by not flying most everything in the hangar.

 

I tend to favor tutorial flights for my introduction and orientation and I do greatly appreciate the extensive time and effort expended by those guys and girls that prepare them for our pleasure.  Naturally, some are much better than others, but all are welcome by me.  I downloaded the newest digital copy of PC Pilot a couple of days ago and I was rewarded with a ‘mini-tutorial’ flight by Jane Whittaker, one of the mainstay writers for the magazine.

 

She chose a short, simple flight from Bangor, ME to New York Metro with KBOS as the alternate using the Flight1 Mustang.  This can be flown with any of our 3 Citations or actually any aircraft with similar capabilities.  Using real weather, default ATC, and her choice of altitude and route it makes a great comparison of our Citations.  Should you wish to fly this one, the route is KBGR – BGR – ENE – HFE – LGA – KLGA  FL260, Alternate KBOS, with an ILS landing.  Expect extensive vectoring and step descents by ATC as our little jets are not a priority in busy NYC.

 

I mention this simply to confirm how similar, yet how different our FSX Citations perform using exactly the same criteria for a flight.  Each it its own way, will leave a lasting impression on how well designed they are but may leave you with 3 totally diverse experiences. 

 

The sum of it all.  1+ 1+ 1= 3 Recommendations

 

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The three FSX Citations cannot be directly compared to each other.  There are just so many differences in speed, complexity and most of all, basic panel design and avionics packages.  Because each one is a dead ringer for their real world counterpart, the same holds true from either point of view.  The good news is that most likely one of the three will be a perfect add-on for most anyone that is in the market for a fast jet.

 

As far how well they work with the other add-ons is a mixed bag.  They each work well enough to be highly recommended.  I have enough redundant programs and gauges that a blinking light or a non-lit light doesn’t spoil my day.

 

If you don’t have a corporate jet in your FSX hangar, you really should select one, two or all three of these.  I can easily recommend each and all. The ramp presence speaks for itself, but the speed, range, and cockpit complexity are my favorite features.

 

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As all these screenshots and descriptions detail, it comes down to personal preference.  If you tend to like or would like to learn the Garmin G1000 with the GFC-700 autopilot/ MFD control panel then you can do no better than the Flight1.com Mustang. There is simply nothing else in its class available for FSX. The popup panels, multitude of click spots, choice of 2d or VC panel, and the superior documentation and flight tutorials makes this an easy favorite for many pilots.

 

If you are looking for a fully integrated panel with large easy to read screens then the CJ1+ would probably be your choice.  With the fuel tanks only partially full or minimal passengers you can get into and out of almost any decent sized airfield with this one and it is indeed fun to fly.  Cruise speed is faster than the Mustang by about 50 knots but nothing near that of the big X.

 

If you want a cockpit packed with just about anything you could wish for in a corporate jet then the ‘faster than a speeding bullet’ Citation eXtreme is for you.  Not only will you have the fastest non-military airplane in the world but you can fly so high you can see the curvature of the Earth.  Not quite high enough for astronaut wings, but close.

 

If you are still flying with a mouse and joystick then I recommend you start looking at building a cockpit.  This can be as simple as adding a yoke and rudder pedals, and maybe a set of throttles with a big trim wheel.  Keep adding a box here and there and before you know it you will be flying the way Clyde intended for you to fly.  Mad Catz/Saitek has everything you need to get started.

 

The use of add-on airport scenery for Anchorage Airport is almost a necessity.  The transformation from FSX default to the level that Aerosoft delivers is nearly unbelievable.  Even more impressive is the wide area scenery improvements by U.S. Cities Los Angeles X. The LA valley is an enormous area and must be one of the most built-up areas in America with so many towns and airports in such close proximity. Having a realistic coastline and literally a thousand new 3d buildings is astonishing to me. Both are highly recommended.

 

Wishful Thinking – Improvements and Upgrades

 

Each of these 3 Citations could use a bit of a facelift or some tweaks here and there.  Depending on the level of improvements, this could be a free upgrade for the existing owners or a payware upgrade option with a steep discount for the existing patrons.  For instance:

 

Mustang.  The Flight1 Mustang could benefit from some highly requested items added to the features list – Use of Airways when building flight plans , VNAV, and Saved flight plans are ones that immediately come to mind.

 

I would personally like to see what a Flight1 Cessna Citation M2 would look like in FSX.  The M2 is Cessna’s answer to the Phenom100 (see Avsim review here) that was Embraer’s answer to the Mustang.  The M2 replaces the CJ1+ with updated engines and interior at a lower price centered around the Garmin G3000 Intrinzic avionics and bumps the cruise speed up to an even 400 knots.

 

CJ1+.  The ESDG CJ1+ could use a total cockpit makeover if enough existing and potential owners could convince the developer that he could make a few pennies and we would all be forever grateful and promise not to complain anymore in public about panel resolution.  I guess he would have to find one of those young bucks with Max9 design skills willing to work for peanuts to make a name for himself with a successful project (or maybe an old wily buck looking for one last hoorah).

 

Cessna added WAAS capability to the CJ1+ FMS UNS-1 as an upgrade at the Citation service centers in April 2010.  This would also be a nice upgrade for the ESDG CJ1+ v3.0 for FSX if such a thing was to happen.

 

Evidently an Citation XLS version is still in work, but in the slow lane.  I sure hope ESDG opts for the XLS+ if they get serious about bringing it to market.  The XLS+ is a nice blend of the CJ1+ and the X specs and features and could be a perfect add-on from the ESDG shop.  Everyone should want one of these in their hangar.  Great Specs.

 

Citation X.  I’m not sure what to suggest for the eXtreme Citation improvements, but, I’m sure a list could be compiled in a heartbeat and there would be a lot of happy, high flyers pushing the envelope with a fresh update.  It may be something as simple as keeping up with what Cessna has been doing for the real world X owners – an upgrade to the Primus Elite High-Def flight deck.  Well, at least those parts that make sense for FSX.

 

Better yet, a totally new FSX add-on of the Cessna Citation New X with the Garmin 5000 flight deck with WAAS, LPV and RNP approaches would be nice when Garmin and Cessna releases are the necessary data to build one.

 

Possible effects of doing nothing.

 

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Of course, the developers could elect to do nothing more and be totally surprised when one of our leading-edge developers, like MilViz, A2A Simulations, RealAir, or some other unnamed upstart shows up with a Gulfstream, a Dassault Falcon or maybe a Bombardier Learjet, Challenger or Global on any given day using the most up-to-date design techniques and we all break and run for our credit cards. 

 

I keep reading tidbits that a new Italian bird is in the works for FSX. Maybe it is a Hoopoe, they appear in the Springtime and the sooner the better.

 

Performance in FSX

 

Many flight simmers are still holding on to their legacy PC systems but for some reason expect them to perform better with age.  Most are just setting themselves up for continued disappointment.  Memory and fast computer chips are at an all-time low price and FSX can make good use of fast memory, fast clock speeds, and the newer graphic cards with lots of onboard memory.  I think one of the largest boosts in PC performance when running FSX is in the Overclocking area.

 

I have a modern up-to-date PC system so all of these Citations run smooth as butter for me.  I do follow the developer’s guidelines and use the FSX Complex Aircraft startup method and still load the default Cessna 172 first, then switch to the complex aircraft in some cases.  This doesn’t mean that everything works correctly all the time.  I still have to reboot from time to time and I do still get a blue screen occasionally but, day in and day out, the dual wide screen monitors, the external cockpit along with new 50cm photoreal scenery and lots of Orbx detailed airports make this a most enjoyable hobby.

 

Social Clubs

 

An internet search might return some leads for the ‘X Club’, the 510 club, the Ten Miles a Minute Club, The Ten Mile High Club, Mustang Pilots.com and the Citation Jet Pilots Owner/Pilot Association.  The last one has some fairly steep fees, but, for those that may be interested, you can swap hangar talk if the standard forums don’t do it for you.

 

Unique Downloads

 

I have an extensive collection of reference documents, many hard to find or no longer available, that I collected for this review.  We are going to make them available to you with an easy download for a limited time.  All are pdf with small file sizes.  One download for all, just discard the ones that are of no interest to you. Color brochures, FPGs, S&Ds, articles & reviews.

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Cessna Citation Reference Documents (PDF)  

 

3_Citation_specs_ray_1_pg.pdf     AirSESAM_SampleRpt_CJ1+_Mustang.pdf

Article_40_Years_of_Cittations _5_pgs.pdf     CJ1_June_2000_BCA_54_8_pgs.pdf

Cj1+_brochure_14_pgs.pdf     CJ1+_CJ2+_Analysis_12_pgs.pdf

Cj1+_fpg.pdf     CJ1+_Spec_&_Desc_26_pgs.pdf

CJ2+_brochure_17_Pgs.pdf     Cj2+_fpg.jpdf

CJ2+Brochure_Portrait_14_pg.pdf     Cj3_fpg.pdf

Cj4_fpg.pdf     CJ4_TheImage_10_pgs_.pdf

Comparison_Citation_Family_2_pg.pdf     Encore+_fpg.pdf

Excel_140_9_pgs.pdf     Mustang Tutorial_22_pgs.pdf

Mustang v. Phenom 300_31_pg.pdf     Mustang_10_pg_TheImage_318.pdf

Mustang_article_bca_6_pg.pdf     Mustang_checklist.pdf

Mustang_checklist.pdf     Mustang_fpg.pdf

Mustang_hs_brochure_11_pg.pdf     Mustang_new_Brochure_17+pg.pdf

Mustang_older_brochure_12_pg.pdf     Mustang_Pre-Tutorial_14_pgs.pdf

Mustang_Specs and Description.pdf     NBAA-Bus-Aviation-Fact-Bk-2012_40_pgs.pdf

Primus-Elite-Flight-Deck-Citation-X_Honeywell_2pg.pdf     Rockwell Collin Pro 21 CJ1+ CJ2 Brochure.pdf

rw_525-0698 CJ1+_listing.pdf     rw_750-0234 X for sale.pdf

Sovereign_fpg.pdf     Sovereign_Sep_2003_BCA_205_9pgs.pdf

TEN_28_pg_Portrait_brochure.pdf     'TEN'_Specs and Descpiption.pdf

TEN_specs_24_pgs.pdf     X_17Pg_brochure.pdf

x_fpg.pdf     x_s&d.pdf

X_TheImage_24_2003_6_pg_pilot_report.pdf     X_TheImage_158_1991_overview.pdf

X_TheImage_361_2007_1_pg.pdf     XLS_article.pdf

XLS_ProLine_ Brochure_8_pgs.pdf     XLS_s&d.pdf     XLS+_fpg.pdf

 

links:

 

http://tinyurl.com/bvcv899  Excellent cockpit tour of Citation X
http://tinyurl.com/cbnges7 DL excellent  6 page pilot report for S/N 173 Citation X
www.nbaa.org/business-aviation/fact-book/  Free 2012 NBAA Fact Book
http://tinyurl.com/c53ao9g  Best Office in the World, Q & A w/XOXO Captain

http://tinyurl.com/dxwjewy  download 26 Page CJ1+ Specs and Description Booklet (pdf)

http://tinyurl.com/c3vdnr2   Download original Cessna Sales Brochure CJ1+

http://www.avsim.com/pages/1109/Flight1/Mustang.htm Avsim review of Flight1 Mustang by Zane Gard Jr http://www.avsim.com/pages/0210/Eaglesoft/CitationX.htm Avsim review of ESDG Citation X v2.0 by Marlon Carter and Bert Pieke

 

Credits

 

Eaglesoftdg.com for the Citation X and CJ1+ v2.0 for FSX.
Flight1.com for the Cessna Mustang for FSX.
FSWidgets.com for maps and charts.
Aerosoft.com for FSX scenery packages, US Cities LA and AnchorageX.

 

SimMarket.com for small images of AnchorageX.
RemoteFlight.com for IOS apps, maps, radio, and flight gauges
Madcatz/Saitek for the ProFlight hardware cockpit
Topspeed.com for all those amazing screenshots and spec tables.

 

Stefan Wengermeier – MUCphotos.com for use of copyrighted photo at airlines.net (Citation X panel)

 

Joesph Brown for input on flying the Mustang in FSX.

 

GrahamB3 for his input for speeds and altitudes when flying the X.
Timo Breidenstein for copyrighted and watermarked Airliners.net photos of Lake Hood Seaplane base
Philip Preindl for copyrighted photo of the X and Dassault Falcon at Airliners.net

 

CJ1 performance charts and descriptions - FROM THE JUNE 2000 BUSINESS & COMMERCIAL AVIATION.
© 2000, by Fred George. An Analysis of the Cessna CJ1. Full article is Thelmage_54.pdf


Volair Sim Flight Chassis

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Because I am always seeking that next level being introduced for us avid flight simulator fans, I was especially flattered to be chosen to write the Avsim review of the Volair Sim flight chassis.  This NASA looking apparatus does indeed promote yet another step or maybe two up the technology ladder of innovation.

 

When Bart Waclawik, President of Volair Sim based near Indianapolis, Indiana set up a demo at the most recent FANCON in Wichita, KS a new buzz was added to the already highly charged atmosphere for the flight simmers milling around waiting for the Key Note address by Captain Rob Randazzo.  Most were hoping to hear something new about the possible release date of his PMDG Boeing 777.  Sigh, will they never learn?

 

 

These two items actually have a lot in common.  Both of these gentlemen are passionate real world pilots, both are passionate flight simulation pilots, and both are concerned about the future of our chosen hobby.  Both are also in position to directly affect the level of immersion of yours and my personal FSX setup and level of enjoyment.

 

Let’s look at the Volair Sim Flight Chassis system first.  This is a very modern design, only available on the market since last December, and is intended to take the flight simulator instruments off our desks and put them in a more realistic simulator environment.  Although the pre-drilled installation holes are universal in nature they are also specific for the Saitek brand of instruments. Go Flight and many other popular brands can be adapted with a little ingenuity.

 

The Volair Sim flight chassis’ name was derived as a play on the Spanish /Italian word volare, which means ‘to fly’.  This futuristic looking layout is the near perfect setup for most of our flight simulations.  You can adapt any piece or combination of pieces of flight sim gear to the basic chassis and go even further with a little imagination, a drill and a screwdriver.

 

T_Pg_1c.jpg

 

Fortunately, I already had a full inventory of the latest Mad Catz/Saitek flight instruments and panels arranged on and around my oversized desk.  I have written Avsim reviews of my installation for the initial Cessna Pro Flight Yoke and Pedals and single engine roundup (http://www.avsim.com/pages/0312/Saitek/Saitek.html), the piston powered multi-engine round up (http://forum.avsim.net/page/index.html/_/reviews/mad-catzsaitek-flight-simulator-cockpit-r690) and most recently the Corporate Jet roundup (need link here).  Each of these reviews will add to your knowledge of using Saitek flight instruments and panels with FSX.

 

As a common theme throughout each of these reviews, I have always stated that no airplane was ever designed to be flown with a mouse and keyboard.  Now I will also be the first to admit both are very useful in the flight simulation environment but as an old real-world pilot, the closer I can get to replicating the real world environment the better.  But then no airplane was ever designed to be flown using a desk either.  So, even though I had my collection of external flight instruments, throttles, levers, trim wheel, etc. placed in the generally correct location, I was still sitting in an office chair and flying a desk.

 

The Volair Sim package arrives in one huge, heavy box at your door by your friendly FedEx representative, even on a Saturday.  The shipment is a large box within an even larger box as the seat is the first item you see when opening the package.  This double box weighs in at 121pounds (55 kg) and is 42 inches x 25 inches x 25 inches.  This makes for an intimidating start for the average Lego erector.

 

T_Pg_2aBox_arrival.jpg

 

My first impression, actually my second, is that the quality of the Volair Sim seat is outstanding.  This would be correct as this is a real world racing car seat that has a flight sim chassis built around it.  My initial impression was anything this heavy must be a seriously well-made device and that was certainly correct.  Using powder coated tubular steel components and equally heavy duty nuts and bolts for attachments, this thing is built like a tank.  The 13 page instruction pack looks a bit skimpy at first glance but when looking at the real components and following the diagrams it comes together in about 4 hours.  I’m sure a second assembly would go faster but most of us will never assemble two of these units.

 

T_Pg_2_parts%20list.jpg

 

I was convinced that I was missing a couple of pieces here and there, but I was mistaken, as some parts come pre-assembled.  This was not so obvious to me until I actually got to that portion of the installation.

 

The page with the pictures and descriptions of the nuts and bolts is a wonderful idea.  Not only is the quantity and full description for all of them on one page, each little plastic Ziploc bag also has the same info so you can match them up. Some are only slightly different.

 

Take a look at this photo of the seat brace pieces.   I chose to go to bed and attack this part with a fresh cup of coffee in the morning.  It is actually quite easy and straight forward.

 

The general logic of assembly is to fit the proper pieces together but not to tighten the bolts until you do a fit check for your height and arm or leg lengths. This is important to remember as I was to find out when I jumped in to test the seat adjustment and it had a bit of play in the locked position.  Initially disappointed, I soon found out that I had failed to tighten the 4 nuts and bolts after attaching the seat, railing and frame. Once I was back following the instructions it was solid as a rock.

 

T_Pg_2b.jpg

 

I completed the full assembly in about 4 hours total.  I started the evening that I received the package and worked about two hours.  I stopped, went to bed and completed the final assembly mid-morning the next day.  One of the assembly instructions is to rub some silicone grease on the tube that serves as the articulating keyboard holder.  I thought to myself, yeah right, where does one find silicone grease around my house?  At about the same time that I completed that thought, I noticed the included and convenient ziplock bag of ‘silicone grease’.  Duh.

 

Once you have the basic chassis assembled and you have the seat adjusted to your personal preferences, you can start to imagine where you would like to place your various flight instruments, panels, and assemblies.  Because I have so many to choose from for the initial setup, I elected to do something slightly different from my previous desk layout.

 

T_Pg_3a.jpg

 

I do not know what the ‘typical’ flight simmers choice of cockpit would be, but I do know that mine changes from day to day or at least from one recent add-on release to the next.  Some days I choose the A2A J-3 Cub for low and slow leisurely flying; other days the Carenado Twin Baron for a short cross country, and when I want to go fast and high I choose the RealAir Legacy or the Flight1 Cessna Mustang.  I have an overflowing hangar full of high-end add-ons.  As a matter of fact, I have so many that I sometimes forget just what I do have back there in that dark corner.

 

I have spent a lot of time recently in the A2A Simulations P-51 Mustangs and have gotten use to the near real-world sounds, vibrations, and realistic flight and ground procedures so the new Volair Sim chassis will need to be setup for those military missions also.

 

T_Pg_3b.jpg

 

Should I desire to load up my MilViz F-15 Strike Eagle and knock out the local power plant or take out one of the interstate bridges, I can easily replace the dual throttles with the Saitek X52 Flight Stick and be ready to go in minutes.

 

If you do not have the full complement of Saitek or other flight instruments then the decisions will be slightly easier.  One great advantage of the Volair Sim is that you get all the chassis options and add-ons with the original purchase.  Nothing to add later should you acquire more or different instruments.

 

I chose to assemble the Volair Sim in my home theater room where I had just completed the AOPA Redbird JAY review so I had some of my flight sim gear just sitting around waiting to be used.  This Volair Sim is a little overpowering when first viewed by friends and family.  A typical reaction is somewhere between ‘Holy Cow, is that a Mars Lander?’ and ‘Does it really fly?’ But, they all want to do a fit check on the seat and see the view from the cockpit.

 

As a word of caution, you might want to at least loosely lock in place the Saitek panels as you are experimenting with the various locations.  If nothing more than securing them with large rubber bands or painters tape as you evaluate the look and feel.  I made the mistake of leaving three Saitek panels stacked on the left side totally unsupported and accidently knocked them off the flight deck.  Lucky for me, they landed on padded carpet and none were damaged.

 

T_Pg_4.jpg

 

I have chosen a 3-high stack of panels, the Pro Flight Cessna yoke, eight Flight Instrument Panels, the TPM for the single-engine simulations and the dual throttles for multi-engine flying.  I like the large Cessna Trim Wheel close by so my right side is hanging over the mount slightly.  I am using the Saitek X52 throttle for the left side setup with my iPad on a temporary mount just forward and upward.

 

T_Pg_5a.jpg

 

This brings up the subject of expansion or multiple layouts using the Volair Sim chassis.  I would give the original design 4 ½ out of 5 stars.  I realize it is a daunting task to design anything for the general public’s use and enjoyment, but to try to satisfy a bunch of picky flight simmers with all the iterations and pieces of equipment is really a challenge.  Especially when one might have Saitek, CH Products, Logitech, Thrustmaster or some other brand of equipment or a mix of these.

 

So, I give the Volair Sim a ‘near perfect’ for the layout and mounting holes.  Near perfect only because it is totally unrealistic to expect anything to be made just for you and your personal setup.  I think a little imagination, some spare pieces of metal or wood, a drill, screwdriver, hex key or Allen wrench and a can of black spray paint and there is not anything you can’t install or hang on the Volair Sim chassis.

 

T_Pg_5b.jpg

 

Once you have your configuration stacked and bolted down it is time to bring in the computer and all those powered USB ports.  There is an amazing number of USB cables required for the Saitek gear.  At least one for one for each unit and sometimes more.  Some black plastic or nylon cable ties or one of those ‘cable management’ systems might be a good investment for a clean looking installation.  I suggest you wait a few days or weeks for the final lockdown just to make sure you don’t want to do some rearranging of the instruments and panels. 

 

I am thinking about getting a second wireless keyboard and mouse just for the Volair Sim.

 

I had a spare set of Pro Flight Cessna Rudder Pedals that I added to the chassis with four bolts and nuts.  I placed the pedals in the full forward position and that seems to be a perfect first choice for me.  It is a snug fit, just like in real world Cessnas.

 

The last item to add will be the monitor or monitors.  The Volair Sim comes ready to accommodate from 1 to 3 large monitors.  I am going to start with a Dell 27 in. widescreen monitor in front as the primary flight monitor and a 24 in. Dell widescreen set on either side for the supplemental monitors for moving maps and support information.

 

Although I have three monitors, they are not all 3 matched and my graphics card does not support the 3-monitor setup.  I planned on leaving one behind with my old FSX PC to write reviews from my desk.  The front monitor support is fixed but both the left and right tubular metal arms slide in and lock in place as needed.  Bart stated that once a customer has the Volair Sim assembled their next goal should be to add the 3 matched widescreen monitors.  He says that is ‘the ultimate way to fly with FSX’.

 

T_Pg_6.jpg

 

Only the slightly larger 27 in monitor is live with FSX in my setup.  The right monitor is for the moving maps and flight plan data.  The left monitor is powered by a 2nd PC.  I also have the iPad for MAPS and additional flight instruments.

 

When I asked Bart if there was any one area of confusion that seems to surface when the users are first working through the assembly process, he stated it was in the mounting of the monitors area.  The Volair Sim is predrilled for mounting three 19 – 30 in. monitors or one large up to 42 in. forward monitor using the world standard VESA square bolt pattern but some users fail to check that their monitors do indeed use the VESA standards.  Some Samsung monitors have that ultramodern rounded shape and are expected to be used with their own modernistic stand and maybe a few others do not support the flat four screw world standards.

 

The initial prototype and design process. 

 

Bart says, “I am an instrument-rated private pilot. My professional background is in engineering, physics, and product design and development. I came up with the idea for the cockpit based on several observations. First, I noticed that there was a need for a good-looking (read: passing spousal test of approval), affordable, ergonomic, and configurable sim cockpit for those who do not have time or energy to build their own. Second, I noticed that many of the pilots like me who do not fly regularly would really benefit from a sim to have in the office/den/local flight club in order to become a more proficient and safer pilot. Lastly, I believe that a flight sim chassis such as Volair dramatically increases the level of immersion and realism compared to “flying” a computer desk.”

 

The production design team had three basic goals

  • Maximum flexibility of design
  • Use only high quality materials
  • Make if affordable for the average flight simmer

My impression is that all of these goals have been met or exceeded.  This is a very affordable upgrade from desk to true stand-alone flight sim chassis.  Once set in place with the equipment, monitors and computer all connected it has a truly awesome presence.  Just walking by makes one want to stop and sit for a moment or two even if you don’t have time to fly at the time.

 

About the only big improvement one could make to a fully loaded Volair Sim would be to add full motion electric motors and enclose the unit.  This is basically what the FAA certified full-motion simulations are.  Of course, you would then need a dedicated location and about $80,000 for a full blown all-in-one simulator.

 

There is a very large gap between the $549.00 retail price of the Volair Sim and the full motion all-in-one system.  The unavoidable kicker is the additional shipping cost for the typical domestic destination of around $145 due to the oversized, very heavy box. I guess they are building into the costs a contribution to the ‘hernia repair fund’ for the delivery guys.

 

The good news is there may be a step between the two for us real world pilots who also love to fly the simulator.  Volair will be looking into the certification process of a slightly upgraded Volair Sim as a FAA certified Basic Aviation Training Device,  BATD, which will allow pilots to log simulator flight time.  Now wouldn’t that make the headlines?

 

Once configured with your flight instruments, panels, and assemblies, your monitor or monitors set and your computer fired up and loaded it is time for preflight.  As previously mentioned, I have been flying the A2A Simulations P-51 Mustangs and these are as realistic as currently possible with our simulator.  More time will be spent in preparation for flight with these add-ons as compared to the more typical FSX add-on.

 

I had of set of 4 of those magic sliders for moving furniture on carpet so I placed them under the completed Volair Sim frame and could slide the fully loaded chassis over to the edge of my theater.  Even though the chassis is probably not intended to be moved around, sometimes you might want to do some slight rearranging.

 

One item that struck me as more immersive or more flight realistic is the art and method of getting into the Volair Sim. As you can see in the photos, although quite large, the chassis is tightly designed around the excellent, adjustable seat and the supports for your flight equipment.

 

 

This leaves only a couple of points of entry – just as in a real world airplane.  A delicate step here, a firm grasp there, NO! don’t step there or NO! don’t hold on to THAT! is appropriate to those uninitiated or to your guests. Once you have negotiated the proper entry and your butt is firmly in place, it is time for the pilot wiggle, where you do your own version of the ‘chicken dance’ and then reach for the seat adjustment lever to set the exact distance for rudder pedal operation.  This seat also has an adjustable back so you can get everything just right for those long flights or stressful instrument approaches in bad weather.

 

I usually adjust my seat several times in quick succession just to make doubly sure it is in the correct position and locked in place. This works in the Volair Sim just as it does in the real world airplanes.  Little things like this add tremendously to the immersion and realism of the simulator as related to the real world equivalent.

 

As for the location of the equipment and motion, most everything I use is exactly where I would expect it to be.  The Volair Sim has a myriad of adjustments, some coarse, some fine, to assist you in finding that perfect spot.  I like to think of it as the Lexus ‘pursuit of perfection’.  I have had a Lexus since the very first LS400 model in 1990 and I think they are as good as anyone at ergonomics and placement of controls and indicators.

 

The Volair Sim is similar in that it allows you to place those items that are important to you in just the right spot.  For instance, I use the large trim wheel almost constantly when flying the simulator and not on autopilot.  Therefore, I want it placed exactly where it is most comfortable for me.  You may have another instrument or control that you would like to have in your favorite spot.  This is easily achievable with the many adjustments and mounting locations and brackets in the Volair Sim.

 

I introduced the iPad to my flight gear after receiving one for Christmas.  The Volair Sim does not have a specified location for the iPad but any available location will work.  I chose to mount mine slightly forward of the left hand flat mounting panel but, angled upward and tilted toward me. This places it at an angle between the large flat flight instrument panel shelf and the flat left hand mount that has my Saitek X52 throttle.  I can add additional flight instruments, various radio panels, and moving maps using very inexpensive IOS software.  My two favorite add-ons are from FSwidgets and RemoteFlight.

 

Other Things

 

I am a big believer in big sound for FSX.  Although the real world motion, wind, and smells are impossible to duplicate in a home simulation, that is not true for the engine sounds and those little sounds of a switch clicking or a door opening or flaps extending that further increase the immersion factor.  I hooked up my Bose speakers to the Volair Sim and they do a great job but then everyone within 100 feet are forced to experience my simulator environment.  To the rescue is the new Sennheiser noise blocking gaming headset.  The PC 350 Special Edition is a great way for you to experience the engine rumble, the gear retraction thumps and all the more subtle simulator sounds without interfering with others that might share the household.  I keep mine handy and only switch to speakers when I know my wife has left the house for shopping.

 

The Future

 

We will be watching the possible development of the FAA Certified edition so we can log flight time when flying the simulator for sure.  For the short term, Volair is working on adding an adjustable center mounted flight stick location that will be available to those early owners.  This will be perfect for those pilots that prefer the J-3 Cub or Lancair Legacy or P-51 Mustang and will come pre-drilled for the Saitek X52 flight stick and others.

 

T_Pg_9b_Angled_panel.jpg

 

Even though the layout of the Volair Sim is near perfect I would like to see a way to angle the left and right sides of the large work table toward the pilot. A 3 piece table with some slots for an angled setup would be my suggestion.  Similar to this:

Another development is that Volair Sim will soon be available to worldwide buyers. Just check their website if you are an international customer.  Although the international shipping price will vary by country it will be possible to fly the Volair Sim from almost any place in the world.  Customers in many EU countries and South America are already starting to receive the first of these international shipments.

 

Conclusions

 

The Volair Sim is a quality product that enhances the flight simulation environment to near real-world expectations.  The high quality powdered tubular steel chassis built around the adjustable real world car racing seat is a true joy to experience.  The pre-drilled mounting holes and innovative design features along with the universal adjustable mounts adds to the flexibility of the unit. The ability to mount up to a single 42 IN VESA spec monitor or three 19 – 30 IN widescreen monitors makes it an instant hit with all flight simmers.

 

The Volair Sim is an easy recommendation for the coveted Avsim Gold Star for flight related hardware due to the innovative design at an affordable price.

 

You now have a high quality, affordable flight simulator chassis to replace that office chair and desk setup.  You can move all your equipment from your desk, including your PC, keyboard and mouse to the Volair Sim and fly more comfortably and have much more immersive flights.  Once seated in your very own cockpit, you can fully enjoy the thrill of simulated flight while having all of your controls properly located and your flight instruments outside of the monitor.  Maybe this is what Saitek had in mind when they pinned the appropriate tag line - closer to reality.

 

Those folks with legacy PC systems will also enjoy a boost in CPU performance when using the expanded ‘Exterior Views’ with FSX or P3D and using the external flight instruments and controls to fly the airplane.  I guess this would be a hybrid virtual cockpit. Those with the new updated graphics cards loaded with plenty of onboard memory will thoroughly enjoy the visual surround view when using three match monitors. Should you have both a high end overclocked PC and the necessary graphics card to drive 3 monitors you will be able to experience the best of the best using any view location.  No doubt.

 

For those of you who are still eagerly awaiting the release of the PMDG Boeing 777, yes, your throttle assemblies, MCP packs and FMS add-ons will fit nicely in the Volair Sim.

 

Test System

  • Hellfire FS Intel i7 2700 OC to 4.5 GHz
    FSX w/Acceleration, Win7-64, 8 GB RAM
    nVidia GTX580 w/1.5 GB RAM
    Crucial M4 256 GB SSD, Intel 330 180 GB SSD
    Seagate 3TB data drive, WD Black 1TB data drive
    WD My Passport 750 GB USB 3.0 External Drive
  • 1 Dell 27 IN, 2 Dell 24 IN WS HD monitors
  • Full Mad Catz/Saitek hardware cockpit
    8 Saitek Flight Instrument Panels,
    BIP, Switch Panel, Multi Panel, TPM,
    dual power quadrants & Cessna trim wheel. 
    Saitek x52 Pro Flight Control System
    Saitek Combat Rudder Pedals & Cessna Pro Pedals
    Cessna Yoke System
  • Logitech wireless Keyboard and Mouse.
  • Bose Companion 20 speakers
  • Sennheiser PC 350 Special Edition headset
  • Apple iPad / iPhone

Pilot Qualifications:

Commercial Pilot License Single-Engine Land and Sea, Multi-engine Land, Instrument Airplane, DC-3 type rating and Instrument and Advanced Ground Instructor with expired CFI/CFII licenses.

 

Q: Why does Volair Sim Cockpit comes with all mounts and accessories in the standard package and you do not offer them separately?

 

A: Great question. Most manufacturers have a strategy to charge a lower base price for the “bare” cockpit and then charge high premium for extras. We, at Volair Sim, believe that you should not pay premium for accessories that you may need now or in the future. For instance, many simmers start with single monitor but down the road end up with three monitors for best flying or racing experience. We provide these in the kit standard, knowing that sooner or later you will need them. The same goes for the yoke or shifter mounts. You get BOTH the left and right mounts for maximum configurability. See the table below for comparison of Volair Sim to some popular gaming sim cockpits:

 

Q: What flight simulation accessories is the Volair Sim™ Cockpit compatible with?

 

A: Volair Sim™ Cockpit is fully compatible with all Saitek and CH Products accessories. Specifically, the yoke mount is pre-configured to accept the Saitek Pro Flight Yoke and the Saitek Pro Flight line of flight simulation accessories such as the Radio Panel, the Multi Panel, the BIP, Switch Panel, etc. There are no holes to drill, just take all of your Saitek components and mount them directly to the yoke table.

The left and right stick mounts are also pre-drilled to accept a single or dual
Saitek Throttle Quadrant(s), the Trim Wheel, etc. The pedal base accepts a wide variety of rudder pedals such as: CH Products, Saitek, Elite, etc.

Q: How much will it cost me to assemble the entire flight sim cockpit and where do I get the rest of the components?

 

A: Building a very capable flight sim suitable for VFR or IFR practicing can be surprisingly affordable with the Volair Sim concept. See this Guidance Document for details.

Volair_Sim_Building_an_Affordable_Cockpit_-_Guideline_document.pdf
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Q: Which locations do you ship to?

 

A: We currently ship within the continental United States, Canada, and Mexico. For international shipments, contact us and provide complete mailing address for a quote.

 

Q: Can I switch between the flight and racing controllers or do I have to hard-mount the yoke or wheel?

 

A: You can definitely set-up your cockpit for easy swap between the flight and sim modes. We give you the option for permanent or swappable installation.

 

Q: I am over 6’ tall and a bit on the heavy side. Will I be able to use the cockpit?

 

A: We have designed the Volair Sim cockpit to accommodate a variety of body frames and heights. The seat base has two adjustable tubes that allow you to shorten or lengthen the entire chassis to accommodate a range of 48" to 80" in height. The seat has been designed to accommodate users up to 260 lbs.

 

Q: What is the Warranty Policy?

 

A: Volair Sim offers a one-year warranty against defects in materials and workmanship to the original purchaser of the cockpit. For details, please see the Terms and Conditions in the Buy section of the web-site.

 

Q: Where can I get a replacement for my assembly instructions?

A: Please download the file below.

 

Assembly Instructions O=Rev 1.3 pdf at volairsim.com

 

Credits

 

www.Volairsim.com

Thanks Bart Waclawik for providing the Volair Sim for review and answering my questions.

Thanks Sennheiser for providing the PC 350 SP Gaming Headset.

Thanks Mad Catz/Saitek for the Saitek hardware.

All photos taken from the Volairsim.com website or taken by the Author.

Angle of Attack Aviator Pro

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Introduction

 

So what is AviatorPro? Well to answer that question and to find out more about this product, I had the opportunity to interview Chris Palmer and I think you will find this conversation quite enlightening.

 

What prompted you to develop AviatorPro?

 

After the wild success of Aviator90, it seemed natural to get onto bigger and better things. Aviation has such a large variety of topics, and there is always something new to learn, an old habit to break, or something to refine. We too wanted to get onto more subjects beyond the basics of Aviator90.

 

Who is AviatorPro targeted at?

 

AviatorPro is setup for anyone that wants to fly a virtual aircraft beyond a basic, VFR level. That means that anyone who plans to fly in IFR, or on multi-engine    aircraft, or who want to fly on VATSIM and a wide variety of other topics, would benefit greatly from what we offer with AviatorPro. Also, we largely teach all of our instrument flying, multiengine, communication, and other topics, all while doing cross country flights. As pilots we were meant to go somewhere and conquer the world, not just tool around our local area. We feel the greatest experience is gained by having to deal with all the variables on a realistic cross country flight. Couple this with instrument conditions, and you have yourself a very challenging scenario.

 

Why did you choose the Carenado Bonanza and RealAir Duke 60 to be featured?

 

Personally, I had a lot of time in the Bonanza and really enjoyed the aircraft. It's made for going great distances while also having great cargo capacity compared to other single engine GA aircraft. It also excels in instruments conditions. The RealAir Duke has proved to be one of the more popular twin engine piston aircraft in flight simulator. Because it is so well modeled and supported by RealAir and the community, it was a natural fit to stick with Beechcraft and use this amazing simulation to continue our training to more complex things.

 

What aspect of the AviatorPro training would you encourage viewer to pay particular attention to?

 

Although we'll teach you all about charts, approaches, enroute navigation, and a ton of other instruments topics, AviatorPro, and really any training, should be ALL about decision making and human factors. The cross country flights we have in AviatorPro are very popular, and there's always something new and interesting that comes up.  Pilots should know the details of what they're doing. That almost goes without saying. However, pilots that are constantly watching their thought processes, decision making, and the safe evolution of their flight, do well to make sure that they go beyond just simple knowledge.

 

Aviation Pro, as mentioned in this interview with Christ Palmer, is a huge step forward in that it continues from where Aviator90 leaves off to help pilots become top notch airmen. A program of this nature is most welcome as I am sure many of you who have aspirations of becoming a pilot, or who couldn’t become pilots but want to fly realistically. This program will benefit you tremendously from the things you will learn and you can put them into practice on your home simulator.

 

For more experienced simmers and for others who have real world flight experience, AviatorPro has situations and scenarios that will test the abilities of even the most knowledgeable pilots. Either way you look at it, I have found that this is by far a long overdue product that will help both beginners and experienced simmers to achieve an acceptable level of proficiency when it comes to navigation, airmanship and reading charts.

 

In case you are worried about the accuracy of what you will be learning, I thought you would like to know that this training is provided not just by fellow simmers, but by real pilots and aviation experts.

 

Here is a section by section breakdown of AviatorPro:

 

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This section is more or less self-explanatory. Within this section you can obtain the AviatorPro Study Guide which can be downloaded in PDF format. The study guide itself is very professional and I was impressed with the design, practicality and the useful bits of information provided therein. Throughout the 100 page Study Guide there are convenient links to the relevant videos that relate to the topic you are reading. This means that any episode of AviatorPro can be accessed at a glance in order to save you the time of searching.

 

I think that the best place to start your AviatorPro experience is to download this Study Guide since it gives you a detailed view of the training. For those of you who are after the ultimate FSX experience, there are also downloadable EZCA files for the aircraft that are used in the training videos.

 

Angle of Attack is well known for having amazing camera views throughout their videos and these files will help you to have these views while you fly. In the event that you are not familiar with EZCA, or EZ Camera Add-on, it is a utility for FSX that allows you to get smooth external views and setup multiple internal views. It also has features that create “bumps” that are based on weather and how fast you are either flying or taxiing.

 

I have personally found that this tool is very valuable in achieving full situational awareness while you are in the cockpit and I would highly recommend it.

 

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Flying VFR has always been my favorite type of flying. There is nothing better than flying over scenic terrain and appreciating the gift of flight, whether it is in real life or on your computer. While VFR may also be your favorite, there comes a time when visual flight rules will no longer apply. Flying IFR can be a bit of a challenge if you are a beginner since it requires heavy dependence on your instruments. Knowing how your instruments work and how to read them correctly is crucial to proper navigation when flying IFR.

 

The first episode in this section focused on Engine Power. At this point you may be wondering what does Engine Power have to do with flying IFR? Well apart from the obvious fact that you need a working engine to fly to begin with, there are cockpit instruments that are powered by the engine and knowing them can mean all the difference in the world when faced with an engine failure. By extension, you will also learn about the four-stroke cycle and the importance of the magnetos.

 

Another related topic that you might find interesting is the episode that features a discussion on Complex Single Systems. This topic discusses at length various aspects of a single engine aircraft such as constant speed propellers, retractable landing gear and turbo engines. Knowing your aircraft to this depth is essential to being a good airman. As a result of this knowledge you will be better able to make good decisions when faced with difficult situations.

 

The following episode nicely transitions into a discussion of the Pitot Static & Vacuum Instruments. The information found in this video is very in-depth as to how these instruments work and how to correctly use them. Paying close attention to this lesson will help you significantly to better understand the basic instruments of an aircraft and it will also help you to be more confident in solving erroneous readings on your instruments.

 

There are many other topics that were discussed in this section of the training and it would take quite a long time to discuss them in this review individually. What I can tell you however is that the lessons are very well presented and it felt almost as if you were in an actual aircraft with a friendly flight instructor.

 

Out of the 16 episode in this section, the lessons that I particularly enjoyed and would like to highlight finally are the lessons on VOR Navigation, Glass Cockpit and GPS Intro.

 

VOR Navigation is an essential part of flying and it is important that you fully understand what is a VOR and how do you correctly navigate to a VOR. What I liked about this video was the thorough and practical examples that were provided in how to intercept radials and how to track specific radials. The use of EZCA and perhaps TrackIR significantly helped in making this a reasonable and an enjoyable and experience.

 

The Glass Cockpit video was quite a surprise and I think you will be impressed as well. While I was expecting to see a presentation of the glass cockpit in an FSX aircraft, I was quite impressed to see that this video feature a REAL LIFE video of a Bonanza equipped with a G1000 during an actual flight. As the flight progressed the pilot took the opportunity to explain many of the functions of the PFD and MFD.

 

The GPS intro was also a treat since it focused on a step-by-step explanation of the various pages of the GPS. What made this even better is that AOA did not focus on the FSX Default GPS. For the purpose of these training videos, AOA has chosen to use the Reality XP Garmin 430. There is also a link that was provided to a GNS 430 WAAS Trainer that you may also find extremely useful.

 

The advantages of the Reality XP Garmin 430 over the FSX Default GPS are quite extensive and for this reason, it is highly recommended for this training. If you don’t have this add-on then all is not lost since the GPS that comes with the Carenado Bonanza isn’t half bad.

 

With all of this information at your fingertips, it would be useless unless we can put it into practice. For this reason there are 7 Flights that feature the Duke 60 which demonstrates many of the concepts you would have learned from the previous videos.

 

For example, some flights feature NDB, GPS and Vector procedures while others focus on the Duke 60 and flying by the checklist. The videos that I enjoyed the most were the ones that featured NDB procedures. Navigating by NDB is becoming a dying art in many regions but it is quite an interesting aspect of navigation that everyone should be familiar with.

 

The flight videos are by no means short and some of them are bordering near the 2 hour mark. Two hours of a cross country flight video can easily become boring at some point but it is amazing to see that there is never really a dull moment. Our pilots keep the viewers constantly on their toes with interesting facts and tips during the flight. All in all, this section is definitely a highlight of the AviatorPro Training Program.

 

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Part of IFR flying that may intimidate beginners is the interpretation of IFR Charts. This section of AviatorPro zeros in on this important topic in great detail. The first video has a breakdown of each section of the approach chart in a very easy to understand manner. Other videos focus on the differences between Precision and Non Precision approaches, Approach Phases and practical examples on how to brief and fly various approaches at some of the most difficult airports around the world.

 

One airport that may peak your interest is Innsbruck which is well known for its unique approach due to surrounding terrain. The explanation of this approach chart shows that even seemingly difficult charts can be easily understood provided that you become familiar with basic concepts.

 

As is the case with other sections of AviatorPro, there are many flight videos that incorporate the previous lessons learned. The flights covered in the IFR Charts section focuses on the Bonanza and Duke 60 and the use of your checklist and charts. After getting use to the checklist and normal operation of the Duke 60 and Bonanza, you will benefit from a wide range of flights that teach you how to how to properly prepare for a flight with the use of airport, departure and arrival charts.

 

Once again, one of my favorite videos in this section discusses the NDB in far greater detail than in other sections. Lessons like these are priceless since you would only find this level of instruction at a flight school. Understanding the NDB and the various ADF Cards and the RMI can mean all the difference when your last hope of navigating safely to a destination is based on NDB navigation.

 

Apart from understanding the fundamentals of the NDB, you will also learn how to intercept NDB headings in situations where there is no wind (which never really happens) and situations where you have strong winds that may cause you to incorrectly “chase the needle.” While the NDB is becoming less common in the US, in other parts of the world they are still widely utilized and it would be of great benefit to you as an airman, to have a handle on how to properly navigate using an NDB.

 

If you want to have a truly rewarding experience while flying in the real world or on your simulator, flying an NDB approach or departure is the way to do. If you are not fully competent to navigate using the NDB, then these videos will surely help you.

 

Other approaches you will learn include LOC, GPS, VOR/DME and the LPV Approach. Learning how to read these various approach charts is an invaluable ability that no virtual or real world pilot should take for granted. Having a full grasp of how to read these charts will take you out of your comfort zone and allow you to explore the world while flying to the highest degree of accuracy by following the relevant approach charts for your destination with confidence.

 

In the real world, commercial pilots ALWAYS have an approach or departure briefing and if your quest is to simulate the realism of real world flying, you will be falling short if you do not have a handle on reading charts. If this has been a problem area, then you will definitely enjoy these lessons.

 

Overall, this section is packed with some of the most useful information you can find outside of attending a flight school. If you are keen on flying by the book and you are interested in using approach charts but you are unable to read them confidently, then I would highly recommend that you spend as much time as you need to understand the basics of IFR Charts. The lessons are all very well presented and the graphical presentations aid in understanding various concepts quite clearly.

 

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The Cross Country section of AviatorPro is really the “meat” of this training program. The number of presentations goes well past 30 and they range from both virtual to real world flights, yes you read correctly, there are also real world flight included in this section!

 

The real world flights feature flights from KMGY to KLEX, KHND to U42 (near KSLC) and KMKC to KCYS. These flights feature your very own Chris Palmer flying a Garmin G1000 equipped Beechcraft Bonanza similar to the one you will likely be flying virtually. Each flight is unique and captivating, making it easily the best segments of AviatorPro.

 

During these videos you will see real world IFR flying procedures in action which is really no different to what you will be learning for your virtual flying. This in itself speaks to the quality and realism of AviatorPro and apart from the practical examples in these videos, I am sure you will enjoy some of the stunning views from the cockpit!

 

The virtual cross country flights feature a wide range of flights to many destinations. Each flight is unique in its content and challenges and I hardly imagine that anyone will be easily bored by these videos. While some of these videos are well over 1 or even 2 hours long, the flights and instruction provided makes it all worth the while.

 

Out of all the sections of AviatorPro, this is probably the section that you will spend the most amount of time viewing. Many of the lessons that have been previously covered are now put into practice as we fly the virtual skies in sometimes very unpredictable circumstances.

 

A constant feature throughout many the cross country flights is a comprehensive flight planning section that is always impressive no matter how many times you see it. Flight planning is an essential part of cross country flying and it is often neglected in virtual flying. For me, I had always assumed that getting charts and adequate weather information to carry out proper flight planning would be next to impossible. If you are also of this opinion, then rest assured that there are many tools available to the general public that can be used to plan a flight to a high degree of realism.

 

For example, if you would like to find enroute charts, you may want to check out Skyvector which is an unofficial online source for aeronautical charts and flight planning. It is not encouraged that you use this for real world flights, but to simmers it can be a very useful tool. Other websites that be can use include Airnav, Aviation Weather and many others that are shown throughout the videos.

 

The 20+ flights that are flown either offline or on VATSIM have a wide range of scenarios that are designed to prepare YOU as the aviator for almost any situation. Flying by instruments can be quite a challenge, but when you factor in actual IMC conditions, following a checklist and talking to ATC while hand flying, you will quickly see that becoming a proficient pilot is not an easy task and it requires a lot of practice. These videos give you the perfect perspective on how you can methodically manage all of these tasks and with time, carry them out smoothly and professionally.

 

As far as cross country flying goes, it is never always picture perfect. Flying cross country presents many other challenges when you factor in emergency situations. For example, what if you lost communication? Lose pressurization or your electrical systems? Some of these very topics and more are covered in this section and you will be just as impressed as I was on how these situations should be handled.

 

Another feature of these videos I think you will enjoy is the actual navigation to and from various airports. Most of you are familiar and perhaps very comfortable with loading your flight plan into your FMS and allowing the aircraft to do most of the work. AviatorPro takes you out of this comfort zone and brings you back to basics.

 

The only hi-tech tool at your disposal is a Garmin GNS430/530 and this is not exactly a simple device to use. The default GPS that comes with Carenado and RealAir aircraft are very well simulated but lacking in some essential functions. For this reason, AOA has opted to use the Reality-XP GNS430/530 which can easily be integrated into these aircraft. The functionality of the Reality-XP GPS is very in-depth and it allows you to have a much more realistic and involving experience while flying.

 

In order to follow these flights correctly, I would also recommend looking into the GPS units offered by Reality-XP. If you choose to use the default GPS, then you should be able to follow the flights to a reasonable degree of accuracy but quite honestly, you will be missing out on a lot of real world procedures related to the use of a GPS.

 

As you make your way through the cross country section of AviatorPro, you may have ideas on what may be a good flight or scenario to have featured in a video. If you do, then you are most welcome by the team at AOA to submit those ideas and they may become an actual video. Some of the videos you will see in the cross country section were user submitted videos and there is much more to come.

 

Ultimately, this section will not only teach all that is involved with flying IFR, but it will also instil within you a love for general aviation aircraft.

 

Throughout the training there were many GA aircraft featured and I would strongly encourage you to obtain them. While the primary aircraft was the Bonanza and the Duke 60, there were also many other aircraft from Carenado and RealAir who are proving themselves to be top-notch developers. These aircraft were all a joy to fly (perhaps more so than flying airliners!) and I think you will agree with me that there is nothing better than going back to basics at times.

 

Being realistic, if you can’t fly a GA aircraft proficiently, you will never be allowed to fly a 100+ seat airliner. It is therefore essential that you be able to successfully plan and fly cross country IFR flights using these aircraft and this section of AviatorPro will help you to do that!

 

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In this section you will learn quite a lot about communication while flying. In the series of videos and mp3s you will be immersed in a great deal of information that will help both beginners and advanced simmers/pilots get a proper handle on how to properly communicate while flying. Since the default FSX or X-Plane does not feature vocal interaction between the user and Air Traffic Control, this topic is best suited for you if you are thinking of joining a network such as VATSIM.

 

Some of the interesting things you will learn include topics such as the aviation alphabet and phraseology. For example, have you ever wondered why pilots say “Niner” instead of simply saying nine? Well if you said “nine” while flying in Germany, it could easily be interpreted as “nein” which means no! Another interesting topic that I found so very true was the apprehension experienced by new pilots when it comes to talking to ATC.

 

A few years ago when I did my PPL training, the most difficult part of that training was talking to ATC and not have other pilots on the frequency laugh at me if I said something stupid because you’re nervous! (I have actually heard of one individual who gave a position report stating that he was on the right side of the aircraft………..)

 

Talking to ATC in real life can be a daunting task if you are not confident about what you are doing. Apart from having confidence, we should all expect that at some point due to our imperfect nature we will make mistakes. Some have held back from using networks such as VATSIM for this very reason thinking that they will be a nuisance to ATC or other pilots due to their lack of knowledge. If this describes your situation then you will definitely want to give some attention to this aspect of AviatorPro.

 

Another interesting segment includes a discussion with a VATSIM Air Traffic Controller who describes the process of training to be an online ATC and what they really expect from virtual pilots whether they are new or experienced. This section is quite valuable in yet another sense since it encouraged new simmers to start small.

 

What does that mean? Well if you are flying an airliner and you are not familiar with basic flying procedures and communication, you may be biting off more than you can chew. In a sense, you are really giving yourself bad habits that may affect your overall flying experience. By starting off with a smaller aircraft, you are able to learn how to properly fly your aircraft and follow ATC instructions correctly. This is an essential skill that all simmers should master if your aim is to be realistic and professional. In the end, I think you will enjoy and learn quite a lot from this section.

 

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Moving away from communication, it’s only fitting that we discuss a little more about VATSIM since it is likely that many of you will eventually join this or similar networks. The section of AviatorPro that focuses on VATSIM is very entertaining and informative. If you are apprehensive about joining or you just want to see what it is like, this section will definitely be beneficial.

 

First of all, there is a very interesting introduction to VATSIM that explains nearly every feature of this network. Throughout this discussion you will learn not only about the features but most importantly how to connect to VATSIM and the benefits that VATSIM provides in using your flight simulator in the most realistic manner possible. The fact that VATSIM utilizes real world flying procedures shouldn’t be intimidating to you if you are a beginner. The folks on VATSIM are often very helpful and VATSIM itself has an abundant supply of information that will help you in getting started. Connecting to VATSIM is not very difficult and the videos that are provided include step-by-step instructions that will guide you to flying the virtual skies in no time.

 

The videos you will enjoy the most, are the flights that take place while on VATSIM with live ATC and traffic! In my previous commentary on communication while on VATSIM, I mentioned that many beginners are often afraid of making mistakes. During many of the videos under VATSIM Training, there is a good example of issues that can arise while flying online, as well as the do’s and don’ts when flying in controlled airspace.

 

In one of these videos, even our well qualified pilot has a run in with ATC. What I liked about this incident was that it clearly shows that no one is perfect and misunderstandings do occur. The key to resolving these issues is to always be willing to accept help and always be respectful.

 

While flying online, it is always good to know that ATC may be there to give you guidance. However, this does not mean that a virtual pilot or any pilot should solely depend on ATC for the safety of their flight. In the end, the pilot in command is the one that makes the final decision on what he or she does with their aircraft and this is stressed throughout this section of AviatorPro.

 

This means that there may be times where ATC may issues instructions that you simply cannot comply with. Even in the real world I had a personal experience with this when a controller in training cleared me to land my C172 on a 1 mile final behind a 757. If you know anything about the B757, it is the one aircraft you do NOT want to mess with when it comes to wake turbulence. For this reason, I had to tell ATC that I was unable to comply and opted to extend my downwind leg.

 

While incidents like this may not matter in a simulator context, it shows that you as PIC are ultimately responsible for your safety. It is therefore imperative that as a pilot, you should be fully aware of all aspects of flying in controlled airspace and know your rights!

 

While on the topic of controlled airspace, many of you will also enjoy Episode 7 which discusses Airspace in great detail. Airspace is one of those things that we as virtual pilots tend to dismiss while flying. However, knowing the reasons why Airspace and the reasons for the different classifications of airspace exist will help you to stay out of trouble both in the real world and in the simulator when flying on VATSIM.

 

Throughout this video you will learn the general layout of different classes of airspace which can seem very daunting. I remember back when I first started learning how to fly, understanding the various classes of airspace and the rules associated with each class was quite a challenge to grasp. If you find it frustrating to understand various classes of airspace, it is perhaps comforting to know that even real pilots have difficulty fully understanding it also.

 

While this video is not the one stop shop for knowing all there is to know about Airspace, the lessons provided are sufficient in order for you to understand the basic concepts behind Airspace.

 

Can understanding Airspace really make you a good pilot? Well as you will see in these videos, flying in certain classes of airspace requires precision flying. If ATC instructs you to fly a certain heading or altitude, you are expected to do so with a very low tolerance level as it relates to deviating from your altitude or course. This is where your hand flying skills will come in handy which you would have covered in previous videos. Admittedly, flying on VATSIM and adhering to these rules can be difficult, but with a lot of practice you will be at the top of your game and navigating your way through various classes of airspace should be a breeze.

 

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For all pilots, flying a twin-engine aircraft is a milestone achievement. This section focused primarily on multi engine operations and it zooms in specifically on the operation of the Duke 60 and the Turbine Duke.

 

To begin with, there is a very in-depth presentation on the features and cockpit layout of the Duke 60. A presentation of this nature is extremely important given the fact that handling a multi engine aircraft required much more attention to detail. In an emergency situation, it is important to know your aircraft inside and out in order to safely and effectively carryout the required procedures.

 

Apart from the general presentation on the Duke 60, there are other presentations that deal specifically with various systems of the aircraft. For example, there are presentations on the Icing, Avionics, Pressurization, Propeller & Fuel system and much more.

 

As a private pilot you are required to have at least a basic understanding of how the systems of your aircraft are operated. As a pilot flying IFR this more so essential since you rely heavily on your instrumentation to get you safely from point A to B. In a multi engine aircraft, the systems may be somewhat different to a single engine but in many cases the same principles may apply. A detailed explanation of single vs. twin-engine aircraft is discussed in one of the videos and it is very informative.

 

One of the lessons I appreciated the most was the lesson on pressurization. We all fly at high altitude in our 737 or 747s and we give little thought to pressurization issues. In a much smaller multi engine aircraft, an understanding of these systems is crucial. Also important is the human factors side of the issue which many may dismiss an irrelevant but essential if you plan on flying above 10,000ft in a twin engine aircraft.

 

In recent years there have been a number in incidents where pilots flying at high altitude lost their lives after Hypoxia set in. There are other human factor terms that you should be familiar with and understanding them will give you a new appreciation for the pressurization unit we sometimes forget to set correctly.

 

Also included in this section are full-length flight videos that feature various procedures involved with flying the Duke. These videos can be lengthy but I found them to be very informative. As with all flight videos, there is hardly a dull moment and I think you will gain a lot of insight from them.

 

The final highlights of this section are the aircraft performance videos. Calculating aircraft performance in a twin engine aircraft, as with any aircraft is always important! Not only will you learn how to perform these calculations, but you will also see a practical exam of how realistic these charts can be when compared to the performance of the aircraft within FSX in various situations.

 

These videos were very impressive and it speaks to the integrity of the RealAir Duke in comparison to the real one. This doesn’t mean that all performance charts are accurate but learning how to use them is advantageous. This level of realism in an aircraft is exactly what is needed if you plan on flying by the book.

 

The final area we will talk about on the matter of performance is the ever-popular engine failure scenario. This is also presented in a very detailed video and it helps viewers to see the aerodynamic effects of an engine failure and how these issues are correctly dealt with.

 

In the end, I think that this section was very well presented and there is a lot you can learn whether you are a beginner or experienced.

 

Conclusion

 

In summary, AviatorPro is really a hidden gem within the flight sim community. I can liken AviatorPro to being the “King Schools” pilot training course for the virtual pilot. The wealth of knowledge you will obtain, can only be compared to the finest instruction you will receive from a flight school.

 

While AviatorPro does not substitute for flight school training, it can certainly serve as a compliment. After viewing AviatorPro, you will surely be a much more confident instrument pilot with a desire to always achieve the most realistic of experiences when flying virtually. General aviation has long been on the back burner within the FS community due to the more complex airliners that most tend to focus their attention to. I have also been guilty of this in the past and really there is nothing wrong with wanting to fly a B777 or a B737. The real problem arises when a virtual pilot hops into the cockpit of his favorite B737, figures out how to program the FMS and then automatically thinks he is a “good pilot.”

 

Being an aviator is much more than knowing systems and knowing how to program a computer. Being an aviator means that when all of these systems fail, you as the Pilot In Command will be confident about what you should do to ensure the safety of both yourself and your passengers. AviatorPro perfectly fills this gap in our knowledge of what it really takes to carry out a realistic flight that take into account many of the variables that real world pilots have to deal with.

 

It’s my belief, that if programs such as Aviator90 and AviatorPro were to be utilized by newcomers and experienced simmers, the entire outlook on flying by the books may change completely. In addition to this, the thrill of flying GA aircraft may also regain its appeal!

 

As a private pilot, I have always had a love for GA aircraft but I have often found that virtual renditions of these aircraft were severely lacking in quality. These days, we thankfully have a small group of developers who are churning out top notch GA aircraft that are not only visually appealing, but their handling and systems simulation is also some of the best out there.

 

The aircraft that were featured in AviatorPro included the RealAir Duke and Lancair Legacy while from Carenado; we had the C185, C172, F33, A36, Malibu PT46, C90 and SR22. I was fortunate enough to test most of these aircraft and I was extremely impressed with their performance and level of detail. Since the majority of individuals who join the AviatorPro training program will eventually buy the aircraft featured in the videos, I can definitely say that they are worth obtaining.

 

The sensation of being able to confidently navigate the skies with these aircraft is simply infectious and rewarding. It goes without saying that AviatorPro is definitely worthy of an AVSIM Gold Star due to the amazing quality of instruction, high quality presentations and overall value.

 

Should you choose to give AviatorPro a try, membership will cost you $19.00 per month and it can be cancelled at anytime. As a bonus, you also have access to HD videos of the Aviator90 series which I would also recommend if you are new to flying. Other bonus material includes a Study Guide, Duke Checklists and much more! Another important bonus is that joining AviatorPro puts you in contact with other friendly and helpful members through the AOA forums.

 

The best part is that AviatorPro basically has no end in sight, as long as there is something to learn or to talk about, AviatorPro will continue to provide helpful insight to pilots desiring to be at the top of their game.

 

With all of these added benefits to joining the AviatorPro program, It is hard not to be intrigued by this offer. As an AVSIM exclusive, Chris Palmer is offering a 20% discount on AviatorPro to the first 100 persons using this coupon:  AVSIM20

 

Additional Links

 

For the benefit of persons interested in GA aircraft used in the training

 

Carenado
RealAir

 

GPS upgrade

Reality-XP

 

Other sites with great GA aircraft

Flight1

Eaglesoft

 

Flight Planning & Charts

 

Skyvector

Airnav

Aviation Weather

Myairplane

Navigraph

 

What I Like About The Aviator Pro

  • Instruction that is easy to follow for beginners
  • Comprehensive explanation of IFR flying procedures
  • In-depth explanation of various systems onboard GA aircraft
  • Stunning presentations from a graphical perspective
  • Great support and forum
  • Reasonably priced for the overall package
  • Mix of interesting high quality GA aircraft
  • In-depth presentation and use of the GPS
  • Fantastic real world IFR flight presentations and presentations on the G1000 system
  • No end in sight to the list of videos and possibilities to AviatorPro.

What I Don’t Like About The Aviator Pro

  • Nothing

Benchmarking FSX and Prepar3D

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Review By Doug Horton.

 

I often see claims in forums by flight simulator users who credit particular changes for framerate performance improvements, which when subjected to statistical testing of framerates, do not hold up. This article describes the framerate benchmarking procedure I’ve been using for several years to sort out performance claims for hardware and configuration options for running FSX and Prepar3D. Flightsim friends have sometimes asked me to comment on new systems builds, and often, I point out that some inexpensive components that will improve FSX performance, while some expensive components will not help FSX run any faster, and I prove these differences by benchmarking FSX framerate performance.

 

In some cases, users make hardware or settings changes, see a certain instantaneous framerate changes, and then optimistically draw conclusions to justify their hardware investments or settings changes. But the framerate while the sim is paused is a poor measure of performance in flight. And it’s important to standardize all settings, so results are repeatable. Where does the flight take place, what’s the track, and what sceneries are being used? What display options are set? What weather is selected? Which aircraft is being used? Is the 2D control panel or Virtual Cockpit displayed? What percentage AI aircraft traffic is set? This last setting strongly influences FSX performance, by the way. The list of variables is long, and in most cases, standardized settings and test methods are not used to justify the claims from “tweaking” time sim, so the results, in a statistical context, are neither repeatable(same user, same settings and equipment), nor reproducible (different user, same settings, different but identical equipment).

 

There is also a notion of “causality” in the study of statistics. Causality means that an observed effect or measureable result is due solely to one change in an independent variable, such as one hardware or settings change, with all other factors held constant. Many times, observed effects are coincident, not causal, such as, “It rained yesterday and I won the lottery!” Coincident yes, causal no!

 

It’s also important to check the data variation to ensure there are no data “outliers,” which might be caused by something happening in another application while benchmarking the sim. For example, if Windows begins to automatically download updates while FSX performance is being measured, results may be affected, and if result is significantly different than other results, the outlying data point could be ignored, particularly if a reason for the difference can be identified.

 

This is a very simple procedure, and once learned, in about ten minutes, you’ll never again wonder whether a hardware or settings change was responsible for a FSX or Prepar3D performance difference. The descriptions below cover installation and testing for FSX, with the installation for Prepar3D being the same, except for use of corresponding file locations. Also, it will be necessary to copy the Bombardier CRJ 700 files from FSX to Prepar3D.

 

Case Study

 

I began serious benchmarking exercises several years ago after I began receiving sample motherboards and processors from Intel. I was curious how a new processor performed, including cautious overclocking of the processor, with use of a more robust cooling fan than furnished with the processor. I’d previously learned that FSX is significantly “CPU-bound” and most hardware changes make no difference. Recognizing this fact can save readers from spending money on hardware upgrades that will provide no performance improvements.

 

One exception to this statement is investment in new processor, and as necessary, a motherboard and memory to support the new processor. As an example, I previously tested a relatively inexpensive Intel Core i5-2500K processor, which at the time could be purchased for about $200. This processor uses the socket LGA 1155 architecture, and I tested it on an Intel DP67BG motherboard, which at the time was selling for about $170 US. Though the i5-2500K is a four-core processor, it’s not capable of hyper-threading, so it presents only four cores to FSX, and because that’s the most FSX can utilize, it works fine.

 

Importantly, the i5-2500K processor also includes Intel’s Turbo Boost 2.0 feature, and this feature, with no user action, other than verifying in the BIOS that Turbo Boost is enabled, will boost the i5-2500K processor core frequency from its default value of 3.3 GHz, to as high as 3.7 GHz. Using Intel’s Extreme Tuning Utility, I incrementally overclocked the Turbo Boosted frequency to 4.4 GHz, and using the FSXMark07 benchmarking procedure, I verified linearly proportional increases in FSX framerate performance with increased processor speed, as illustrated in the accompanying graph. Note for statisticians: the graph also displays the spreadsheet-calculated linear regression equation and correlation coefficient, with a nearly perfect fit of the line to the data.

 

T_OC-graph.jpg

Graph of FSXMark07 framerate test results over range of i5-2500K processor speeds

 

What follows is a description of the proven method for benchmarking FSX framerate performance with standardized settings, to provide causal and repeatable results. Take the time to read the description, installation instructions, how to run tests, and how to view logged results. Installation can be completed in less than 10 minutes after downloading two files, and once installed, testing is as easy as starting FSX with the saved configuration file and benchmarking flight, confirming settings once per session, running about five, five-minute test flights, calculating the simple average of the five trials, and then reviewing results to ensure results make sense.

 

Benchmarking Procedure

 

The best means of accurately benchmarking FSX framerate performance is using the free FSXMark07 package, developed by flightsim user Gary Dunne. The file FSXMark07.zip, available in the AVSIM library, includes the necessary FSX files and simple instructions, which are summarized below. The free FRAPS utility is used for framerate tracking and logging. With FSX, standardized testing with FSXMark07 means:

 

  • Only one hardware component or configuration setting is changed at a time, and a standard configuration for display settings is provided by loading a specified *.cfg file, such as the “FSXMark07 - Global High.cfg” file to standardize 38 parameters in the user’s “FSX.cfg file,” and then making a few other changes, as indicated below.
  • If scenery, terrain, land class, or airport and facilities data (AFCAD files), or other files are added to FSX in the Scenery Library, they should be disabled for the test area, which with FSXMark07 is the greater Seattle, Washington, USA area.
  • A selected default aircraft flies a set route, on autopilot, on auto-throttle, at a set altitude and airspeed, with other conditions (or “states”) set in the included FSXMark07.flt (flight), FSXMark97.fssave (states), FSXMark07*.pln (flight plan), and FSXMark07.wx (weather) files.
  • FRAPS software is used to track and log framerate data for five minutes for each test run.

The FSXMark07 test flight begins paused, in the default Bombardier CRJ 700, north of downtown Seattle, and after un-pausing FSX, the flight continues toward the downtown area, turns to fly over Boeing Field and SeaTac airports, and it then heads toward the Auburn airport, with Mt. Rainier visible in the distance.

 

The flight provides a great variety of scenery, terrain, and clouds, with a modest amount of AI aircraft, auto, and boat traffic. The CRJ 700 flies at 1500 feet MSL and 250 knots, as FRAPS counts individual frames over the five-minute period. The end of the five minutes is signaled by the FRAPS framerate box reappearing on the screen. The test flight is then repeated about four more times, to ensure results are consistent.

 

After the recommended five test flights, the simple average of the FRAPS-recorded framerates is calculated. Pinning the file FSXMark07.flt to the Windows taskbar simplifies reloading the flight and resetting FRAPS for the additional trials.

 

Installation of FSXMark07 Files and FRAPS

 

Download FSXMark07.zip from AVSIM, and download FRAPS. Read the FSXMark07 instructions, which also cover FRAPS installation, as summarized below.

 

For the FSXMark07 procedure installation, extract the FSXMark07.flt, .fssave, .plan, .wx, and files to the C:\Users\(username)\Documents (or My Documents)\Flight Simulator X Files\ folder. Similarly, extract the FSXMark07 - Global High.cfg file to the same location. Note: though an FSXMark07 - Max.CFG file is provided, it is not used, because its settings are too aggressive.

 

FRAPS installation is from its executable file, and after installing, run FRAPS. On its setting interface, ensure the following settings are made:

 

  • On the General tab, check “Start Fraps minimized,” “Fraps window always on top,” and “Minimize to system tray only.”

 

T_FrapsGeneral.jpg

FRAPS interface – General tab settings for FSXMark07

 

  • On the FRAPS “99 FPS” tab, designate a location for saving the benchmark results files, such as the Benchmarks folder under the FRAPS folder; set Benchmarking Hotkey to “P” (to coordinate with the FSX Pause keyboard command), check “MinMaxAvg” for file to save, and set “Stop benchmark automatically after...” to 300 seconds (5 minutes). Also, enter None for “Overlay Hotkey,” ensure the upper right corner is selected on the Overlay Corner image, “Hide overlay” is not checked, and “Only update overlay once a second” is not checked.

 

  • Ignore the Movies and Screenshots tabs.

 

T_Fraps99FPS.jpg

FRAPS interface – “99FPS” tab settings for FSXMark07

 

FSX Configuration

 

Start FSX and go to menu Options, Settings, Save, to name and save your current FSX configuration file and its included settings. This allows reloading your saved configuration after benchmarking is completed. Next, go to Options, Settings, and Load the “FSXMark07 - Global High.cfg” file, to standardize 38 parameters in your currently operative FSX.cfg file.

 

If a widescreen display is being used, it’s best to manually edit the FSX.cfg file to properly display the control panel and outside scenery. To do this, find and modify in the [Display] section, or enter if not there, the parameter line “WideViewAspect= to True”, and then save the FSX.cfg file. This change needs to be made when FSX is not running. When users compare results, they should indicate their respective display sizes and resolutions and whether the display is widescreen or not, along with a listing of other principal hardware components.

 

Experience confirms that adding one more configuration change provides less variation in test  results. On the FSX menu bar, select Options, Settings, Display, Graphics tab, and then check the box for “Preview DX 10.” A warning box will pop up to prompt your restarting FSX after making this setting. With “Preview DX 10” enabled, FSX runs from a “parallel code path” instead of its DX 9 code path. If this change is not selected, the results from each initial test flight after starting FSX will be lower than from subsequent test flights, likely because of a difference scenery caching. Note that you’ll need to restart FSX after selecting Preview DX 10.

 

Finally, after restarting FSX, ensure that the “Preview DirectX 10” box is still checked in Options, Settings, Display, Graphics tab, and for uniformity with other test results, select Anisotropic filtering and Anti-aliasing, as these latter two settings are not part of the FSXMark07 - Global High.cfg file modifications.

 

Benchmarking Procedure

 

After starting FSX, open the FRAPS interface, and check for the yellow framerate display in the upper right-hand corner of the screen, as seen in the image below. Next, click your mouse on the FSX screen to bring FSX into focus, wait about five seconds for the mouse cursor to disappear. If it doesn’t, framerate will be reduced slightly during the test flights. In this case, close and reopen the test flight, after which the mouse cursor should disappear.

 

To start the test flight, press the “P” key to simultaneously un-pause the benchmark flight and start FRAPS framerate logging. After this action, FRAPS will momentarily display a green box and the yellow framerate display will disappear within a few seconds. Do not touch the mouse or keyboard during the benchmark flight, as doing so will reduce the framerate.

 

T_BenchStart.jpg

View at beginning of benchmarking flight

 

Enjoy the scenery during the five-minute flight until you see the framerate display reappear with a momentary red box around the average framerate number. Not to worry if you miss seeing the red box, because FRAPS calculates and stores the framerate results files in the designated Benchmarks folder, the location of which was saved earlier.

 

T_BenchEnd.jpg

View after five minutes of benchmarking flight, with FRAPS red “average” box in upper right

 

After each test flight is complete and the FRAPS framerate display has reappeared, there’s a quick means of starting another flight. Without hitting the “P” key, reload the flight from the FSX menu, or copy and use a shortcut on your desktop, preferably pinned to the taskbar, to C:\Users\(username)\Documents\Flight Simulator X Files\FSXMark07.flt. This action should reload the flight while keeping FSX and FRAPS coordinated, and the yellow FRAPS display should be visible after reloading.

 

Benchmarking Results

 

The accompanying image shows sample results displayed in a table, from a typical “FSX (date and time stamp) minmaxavg.csv” file, which can most simply be viewed in Windows Explorer. Open the Preview pane, and you can view the contents of the *.csv files one at a time without opening the files. If desired, you can copy sets of results to a spreadsheet and plot results in relation to computer and FSX settings. Again, running and averaging at least five trials is recommended for each hardware or settings change. If any test result is not within about 5% of the other results, run at least one more trial, and then take the average of all results.

 

T_Results6.jpg

Sample FRAPS results from one FSX benchmarking run

 

Cautionary Notes

 

Occasionally, FSX and FRAPS can become unsynchronized in relation to use of the P key for pausing and un-pausing the sim, and simultaneously starting and stopping FRAPS. This can lead to invalid FRAPS summary files, so if necessary after the flight is reloaded as paused , stop and restart FRAPS such that you see the yellow framerate number while the flight is still paused at the starting point. If you see FRAPS results files with less than 300 seconds shown (less than 300000 milliseconds in the *.csv file), these are from these unsynchronized pauses, and they should be deleted and not included.

 

Other computer programs and underlying services can affect framerate results significantly. It’s best to run after a fresh reboot of Windows, and with background processes disabled, such as anti-virus, file indexing, Windows updating, and other programs that may cause file reading and writing during benchmarking. Remember that FSX is “CPU-bound” and the objective is to provide full CPU resources for running FSX. Most important for comparison is changing only one hardware component or FSX setting at a time, to keep results “statistically significant.”

 

Author’s Note: there has been an FSXMark11 procedure floating around flightsim websites for the past two years, which copies the FSXMark07 procedure developed by Gary Dunne, without properly crediting Gary for his work. Operation of FSXMark11 is identical to that of FSXMark07, except for use of a different airplane, test flight location, and a configuration setting in FSMark11 that’s biased toward higher framerates by setting airline and general aviation AI traffic to zero, among other settings. For benchmarking consistency and proper author credit, I recommend staying with FSXMark07.

Carenado Socata TBM 850

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Review by Marlon Carter

 

Introduction

 

Carenado has once again released another intriguing general aviation aircraft that is bound to catch your attention. What makes this aircraft different from many others is that their latest offering, the Socata TBM850 is the world’s fastest single engine turboprop.

 

T_Socata%20Intro.jpg

 

The TBM850 is not an entirely new aircraft. Socata first developed the TBM model with the release of the TBM 700 back in 1988. The TBM 850 is a modified version of the 700 with a much more powerful engine and upgraded systems and avionics. The 850 that we will be reviewing is equipped with a G1000 that Carenado has been developing for a while now. 

 

I had the opportunity to ask Fernando at Carenado a few questions about this project and I think you would find the following dialogue quite interesting.

 

Q - Why did Carenado decide to develop the TBM 850?

 

A - Because many customers have asked for it, it is a wonderful and fast aircraft and we had access to one of them.

 

Q - What features of the TBM do you think stands out as unique?

 

A - I would say that the extra power (850 FLAP position) which allows to increase HP from 700 to 850 after taking off.

 

Q - How accurate are the systems of the TBM 850?

 

A - Very accurate. It was developed under a real TBM pilot and also tested by real TBM pilots.

 

Q - Will Carenado branch off into similar sized Jet Aircrafts such as the Phenom 100/300 or maybe the HondaJet?

 

A - We are studying the possibility for jumping into jets. We have not decided yet.

 

Q - What is the aim of Carenado in developing strictly general aviation aircraft?

 

A - We try to recreate the most popular aircraft. The one you can see everywhere in any aero club around the world. We try to recreate a flying experience in those aircraft which we love.

 

Q - Carenado has recently implements new features in aircraft modeling such as window scratch effect, propeller effects and outstanding interior textures. Will older aircrafts from Carenado see an upgrade with these features?

 

A - Yes, but not all of them. We are adding new technologies in almost every release, so we can't update every aircraft after each release as this would demand a lot of time.

 

Q - The G1000 is quite a complex system to simulate for FSX and other FS platforms, Is Carenado planning to continue its development of the G1000 unit to add more features in the future?

 

A - Yes, we are doing so since our first G1000 aircraft (CT182 Skylane) and we will continue doing so.

 

Q - Would you also consider adding WAAS capabilities to the G1000?

 

A - Yes, but in the future.

 

As you can see, the TBM850 is far from being a “lite” product. Given the fact that this is a single engine turboprop there aren’t many systems onboard this aircraft that require in-depth simulation. The major feature of this aircraft is the G1000 which is laden with features as we will see in this review. Let’s have a look at some of the features of this aircraft.

 

Socata TBM850 Features & Documentation

 

 

Special Features

 

Carenado G1000 (PFD and MFD) with GCU 475 Control Unit.
AFCS GMC 710 autopilot
NEW 3D knobs technology
Flight Plan creation option directly from the MFD
Windows lighting scratches effect
Volumetric side view prop effect
Dynamic propeller shines effect.
Cold and Dark start option

 

Features:

 

Carenado G1000 (Primary and multi-function displays) with GCU 475 Control Unit.

-Normal and Emergency Checklist on screen.
-TAWS and TCAS with visual and audible alerts.
-Fully customizable (AUX page included).
-Inset map with traffic, topographic and terrain awareness option.
-3 different wind option displays.
-Special TBM 850 system page.
-MFD map with traffic, topographic and terrain awareness display option.

-Flight plan creation option directly from the MFD.

HD quality textures (2048 x 2048).

NEW 3D knobs technology.

3D gauges.

Knobs and switches sounds.

Original HQ digital stereo sounds recorded directly from the real aircraft.

Customizable panel for controlling windows transparency, instrument reflections and static elements such as wheel chocks and sights props.

Real behavior compared to the real airplane. Real weight and balance. Tested by real pilots.

Lighting rendering system. Landing, taxi, strobe and beacon illuminate objects and ground.

Cold and Dark or ready to taxi options for start the simulation.

 

Included in the package:

 

5 HD liveries.
1 HD Blank livery
1 model with 2 pilots on board
Carenado G1000 PDF
TBM 850 Emergency Checklist PDF
TBM 850 Normal Procedures PDF
TBM 850 Performance Tables PDF
TBM 850 Reference PDF
Recommended Settings PDF

 

Technical Requirements:

 

Windows XP with SP3 installed, Vista or 7 (32 or 64 bits).
Microsoft Flight Simulator FSX with SP1 and SP2 (or Acceleration Pack) installed or Lockheed Martin - Prepar3D Flight Simulator.
Pentium V/3GHz or similar
Minimum 2GB RAM (Recommended 4GB RAM)
512MB graphics card.
480MB available hard disk space.

 

After a first glance at the special features list you will quickly notice that Carenado has indeed included brand new features to this aircraft. In their previous release of aircraft with G1000 avionics, it was clear that while it was very appealing visually, there were a few important functions missing. One of the disadvantaged with previous releases was the inability to load your flight plan through the MFD. Another downside was the difficulty of using the knobs on the control units.

 

With the release of the TBM850, we are seeing that Carenado does listen to their customers and they are ever vigilant in trying to provide a product that will please the masses. The TBM850 G1000 now allows you to load your flight plan through the MFD and with the introduction of 3D Knob Technology, using the control unit has become easier than ever before. Other new options include the ability to choose between a cold and dark or ready for takeoff cockpit and the visual volumetric prop side view effect.

 

The documentation that comes with this aircraft is very in-depth in some instances while in others I thought it was a bit scanty. For example, the G1000 documentation was useful in showing you each page and what each knob does, but apart from showing you how to enter and edit your flight plan, it doesn’t provide a step by step process for other functions. This shouldn’t be an issue for persons familiar with the G1000, but if you are new to this unit the transition may bit a bit tricky.

 

On the other hand, the documentation that relates to performance and checklist items were cover quite extensively. My only recommendation to Carenado would be to introduce a tutorial flight document that shows how to fly an aircraft by the book. All in all, the documentation will helpful in helping you find your way around the aircraft.

 

Let’s have a much more detailed look at this aircraft by first of all having a look at the visuals and systems in greater detail.

 

Visuals & Systems

 

When it comes to visuals, Carenado is definitely at the top of the list. Their modeling technique and textures used both inside and outside of their aircraft are easily the best we have available today. The TBM850 is an oddly but beautifully crafted aircraft and capturing its beauty for FSX is surely not an easy task.

 

When Carenado released the Piper Malibu they demonstrated that recreating uniquely designed aircraft are a walk in the park and it is just the same with the TBM 850. If you were to view Carenado’s rendition of the 850 next to real world photos the comparison would be startlingly accurate. Nearly every line, every curve and every rivet has been perfectly modeled. As shown in some of the screenshots below, attention to detail was the order of the day when it came to seemingly insignificant parts of the aircraft such as the wheel wells or the wing and flap areas.

 

With regard to animation, it goes without saying that all control surfaces are completely movable. All doors that can be opened on the 850 have also been modeled along with options to add wheel chocks and covers for various parts of the aircraft.

 

What also made the external model of the 850 quite interesting was the addition of the volumetric prop side view effect which gives the prop a 3D appearance as it spins and changes angles. Another prop effect that was added is the dynamic shine that appears at certain angles of light. These are details that have been omitted by many developers, but perhaps from now on Carenado will make this feature a permanent part of their future products.

 

After inspecting and being impressed by the exterior model, I could hardly have imagined that this was just the tip of the iceberg. When you move to the interior of the 850 you will be overwhelmed with the level of detail that has gone into its design.

 

The cabin is laid out in striking detail with seats, latches, AC/Air Ducts and lighting fixtures that look amazing real. Window shades work not only in the VC but they also show on the exterior model as being open or closed. This level of detail and the quality of the textures used was very impressive and I haven’t even touched on the cockpit as yet!

 

Moving to the business end of the 850 you are instantly captivated by the hi-tech layout of the avionics and the overall brand new look of the cockpit. The level of detail in the cockpit provides a very convincing immersion experience while flying this aircraft. Each knob and switch has been modeling to the highest quality possible whether they are simulated or not. From what I have seen thus far however, the only switches that have not been fully modeled are the circuit breakers which look so real it was hard not to try pushing them.

 

One of the coolest and most original features implemented by Carenado was the cockpit window lighting scratch effect. For anyone who has flown an aircraft or simply sat at a window seat of an airliner, you would recall that as the light hits the window at certain angles, the appearance of light scratches will appear on the window. While other aircraft for FSX have had window reflections, none have been able to reproduce these light circular scratches. This feature creates an amazingly realistic experience while sitting in the cockpit on sunny days.

 

As it relates to animation features within the cockpit, while the sun visors are movable you are not able to position them exactly the way you may wish. You have the option of either having them up or down.

 

As expected the yokes are both movable and can also be removed to have a clearer view of the cockpit by using the designated click spot. While on the topic of click-spots, in the past it has been a bit of a challenging using the control knobs for the G1000. This time around Carenado has created a 3D Knob Technology that allows each knob that may have multiple functions to glow when you which to control either the inner or outer knobs. This added feature makes life so much easier when using the GCU 475 Control Unit or AFCS GMC 710 autopilot.

 

 

Let’s have a look at some of the systems of the 850. As mentioned before, the most significant part of the systems of the TBM850 is the G1000. The G1000 from Carenado has come quite a long way since its first release with the CT182T. In the past, the ability to create your own flight plans from scratch through the MFD was none existent. This meant that in order to create a flight plan, you had to rely heavily on the default MSFS flight planner.

 

My original thoughts on Carenado’s previous version of the G1000 were one of slight disappointment. One would have expected to have the FPL function fully operational to have the optimum experience of using the G1000. This time around Carenado has implemented this feature and it works like a charm. My only wish at this point is to have WAAS capabilities and to be able to select both Departure and Arrival procedures of all kinds similar to the Flight1 Mustang.

 

The G1000 is NOT 100% functional since there are a few features that have not been implemented in part due to limitations in FSX. The checklist feature is by far one of the greatest highlights of the G1000 and with the addition of the 3D knob technology, navigating through the checklist pages are even easier than before.

 

Other interesting features of the G1000 include Traffic alerts, Terrain and Topographical awareness and a special TBM850 systems page. The PFD also seems to be well simulated with the ability use the inset map and to access the Timer and V-speed functions. All in all the G1000 works great but I am hopeful that as Carenado continues to improve it, that the 850 will also be updated with more functionality.

 

 

A unique part of the TBM 850 is the ability to increase your horsepower from 700 to 850 but moving the flap level up 1 notch from 0. In the flying experience section of this review we will explore this option in greater detail but thus far I can confirm that this option works quite well.

 

Other systems such as the unique fuel system of the 850 stay true to the real world design. While flying with the fuel system in manual mode, fuel has to be closely monitored as you are expected to switch between both left and right tanks at a specified time interval. If you choose to use the auto fuel function (recommended), you will also see that this critical function is carried out automatically and it really lightens your workload.

 

Since the 850 has the ability to fly as high as FL310, the pressurization system also has to be simulated correctly. If you fail to set the pressurization correctly for your cruise altitude, I can guarantee that the system will remind you about your failure to do so.

 

An interesting feature I would like to point out is that the TBM has a switch called INERT SEP. This switch apparently moves a flap inside the engine to protect it from icing. When this switch is turn on or off there is a definite change in the ITT and Torque which shows that the system is indeed working but I cannot speak to its accuracy in terms of the actual loss in power being similar to the real aircraft. Nonetheless, if you are flying in icing condition and you turn this switch on, you will have to adjust your power setting to account for the ITT or Torque changes.

 

The final area I will touch on is the lighting system. The lights on the 850 are quite simple but I absolutely love the fact that they work independently. The exterior lights are very realistic and the flashing lights make reflections on both the ground and the aircraft itself. The interior lighting it also very nicely done and it creates a realistic night time flying environment from both the cockpit and especially the cabin.

 

As mentioned before, the systems of the 850 are not extremely in-depth but it is by no means a “lite” product. I think that the 850 is the perfect balance that anyone can ask for in a GA aircraft of this type. What I would encourage however is that you should try to source added information on the operation of this aircraft to gain a better understand of some of the systems. This is the one of the downsides of the documentation provided but this is purely an optional approach.

 

This pretty much covers the systems and now it’s time to talk about the handling and flight characteristics.

 

 

How does it fly?

 

After doing a number of flights under virtually every conceivable flying condition, I was more or less satisfied with the performance of the aircraft. In clear and calm weather the TBM performs quite well and it flies quite smoothly. In less than favorable conditions, the TBM becomes quite a handful to fly and it will demand a lot of your attention.

 

While the TBM is a single engine aircraft, the engine is very powerful and managing this power is the key in keeping this aircraft under control. While taxiing the aircraft, I found that it required a lot of thrust to get moving (almost as if it were stuck in the mud). After the aircraft gets rolling it stays at a steady pace but if for some reason you are required the stop, the fight to get moving begins all over again. I am not sure if others will have this experience but it was definitely something I noticed in the handling right off the bat.

 

When preparing for takeoff, a bit of finesse is required to smoothly apply takeoff thrust as the RPM gauge may spike quite rapidly. Nonetheless, the aircraft’s takeoff performance it quite spot on with a small margin for error due to FSX limitations.

 

While climbing in clear weather the aircraft handles quite well when hand flying. If you choose to fly with real world weather programs such as REX or AS2012, I can guarantee that you are in for quite a ride. Since the TBM is not a very large aircraft, it is still easily pushed around by gusting winds. Even with the autopilot on, the aircraft takes a beating but still manages to remain “stable”.

 

One of the highlights of this aircraft is undoubtedly the ability to go from 700hp to 850hp with the flip of a switch. From the moment that you position the flap lever to the 850 setting there is an immediate change in the attitude and overall feel of the aircraft.

 

As far as overall speed goes, some have reported that the aircraft hardly accelerates while others saw the prescribed performances changes. I found that both of these experiences were true in my case and the determining factor can perhaps be narrowed down to overall weather conditions during your flight. As far as autopilot functions go, the autopilot on this aircraft is rock solid and controlling the various functions is easier than ever before with the new 3D Knob Technology.

 

The same holds true to the G1000 functionality and while there are a few features missing, Carenado does not have far to go in creating a rock solid G1000 unit. With the addition of the ability to create flight plans directly from the MFD, you will find that flying this aircraft provides quite a realistic experience.

 

As far as landings go, I found that the aircraft was a bit tricky to land and especially so under windy flying conditions. If you own rudder pedals you may be able to have a much smoother flying experience but for those of you with only yokes or joysticks, it can be a bit of a challenge. In calm weather, the TBM handles quite well on landings but I have yet to master the art of a greased landing with this aircraft.

 

The final area I will touch on may not necessarily be related to the aircraft handling, but in terms of the overall flying experience, I have to mention that the sound package that comes with this aircraft is absolutely amazing.

 

Can it be improved? Yes, as with all things there is room for improvement but in a nutshell it is definitely a good rendition of the TBM850 sound environment. With the 3D sound effects, you are able to have the full experience of sitting in an actual aircraft where each turn of your head results in a different sound perspective. A feature such as this adds volumes to the overall experience of virtual flying and I think you will be pleased with what Carenado has to offer.

 

Summary

 

Summarizing this review may be a bit difficult given the fact that I am not a qualified TBM pilot. What I can comment on however, is whether or not this aircraft provides an enjoyable experience.

 

While the systems onboard the aircraft are much more complicated than previous aircraft released by Carenado, the TBM was never meant to be an “in-depth” systems simulation. For the price tag of $39.95, I think you are getting an aircraft that is bound to fill your days with many exciting GA flights to anywhere your imagination can take you.

 

The innovative features in this aircraft, 5 HD liveries and custom G1000 with Electronic checklist definitely sets it apart from any other in its class and I am sure that as Carenado continues to develop their products and advanced avionics systems, the TBM will definitely see continued upgrades. Overall, I can give this aircraft an 8/10 rating within its category for best overall value and implementation of unique features.

Anatomy of a Z77 Computer - Professionally Buil...

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Review by Doug Horton.

 

My good friend Howard, who’d been a flight simmer for over twenty years, took a break for a couple of years, and when he rejoined the hobby a few months ago, he recognized that his dedicated flight simulation computer was quite outdated, with several out of date components, as well as a few software issues, including:

  • Processor – dual core operating at 2.4 GHz
  • Motherboard – older processor socket, unable to host newer processors
  • Memory – older DDR2 operating at 800 MHz – about half speed of newer memory
  • Graphics card – five year old technology, limited to DirectX 10 and two monitors per card
  • Flight Simulator X Acceleration installed, but with very large accumulation of add-on aircraft and scenery files – very slow to load
  • FSX configuration file – tweaked with many questionable parameter changes
  • Older version of X-Plane installed, with interest in updating to version 10
  • FSX displayed on three monitors, connected to the graphics card with older, analog technology

Based on review of his older system, Howard asked me for recommendations on what components he should choose in a new system. Among other recommendations, I suggested he purchase a motherboard with a Z77 chipset; an Intel i7-3770K (unlocked) processor; faster memory; and a newer graphics card that can host up to three or four monitors, with lots of room for expansion in technology utilization, such as DirectX 11 capability.

 

I volunteered to help select and help build the new system, though Howard chose to order a new computer from Jetline Systems, which offered a model with most of the components I’d recommended. Importantly, Jetline would also test the system and save BIOS profiles for overclocking the processor up to 4.5 GHz.

 

As Howard was placing his order, I was curious to learn more about Jetline, and I was also interested in the components of their product and what performance it would offer. The result was that Jetline provided a nearly identical sample computer for my review. The only difference was that the sample computer was furnished with a solid state drive, loaded with the Windows 7 operating system, as well as Flight Simulator X Acceleration, whereas Howard’s new computer was built with a large hard drive that’s cached with a small solid state drive, using Intel’s Smart Resource Technology that’s built into the motherboard – a subject for another article.

 

Jetline Systems was founded in late 2006, coincident with the release of Flight Simulator X, by a veteran U.S. Air Force flight engineer. The founder’s vision was to create a high performance PC company that would directly support the flight simulation pilot community, building computers based on research, benchmark testing, and accumulated knowledge of what hardware is really best for “top of the line” flight simulation computers.

 

Computer Components

 

Following is a discussion of the components selected for the sample Jetline computer system. Note that Jetline customarily offers three incremental grades of computers, with several options for each product. The sample computer represents their mid-priced system with typical options installed.

 

Case: CM Storm Scout 2. According to manufacturer Coolermaster, the Scout 2 case, called an “enclosure” on their website, provides refinements on the design of its predecessor. Case features include:

  • Innovative, ergonomic, steel reinforced 3-way carrying handle, bolted to support beams of case structure
  • Dual external USB 3.0 support for faster file transfer and high current smart phone or tablet charging (~0.9A)
  • Supports up to three optical drives, seven hard drives, and two solid state drives
  • Supports up to nine fans, including dual 120mm fans on the acrylic side panel window – furnished with two front case fans and one rear fan – all 120 mm
  • Top panel LED switch to control red LED lights of both front fans
  • Supports installation of large, high-end graphics cards, by removing one of the two hard drive cages
  • Slide out dust filters, to help protect power supply unit

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Coolermaster Storm Scout 2 mid-tower case, showing two optional red LED fans installed on side panel under acrylic window

 

The case includes several options for wire routing, which were well used by the system builder to provide a very accessible, uncluttered installation of all components. For a price of about $80 US at time of writing, this case is quite impressive. My only wish would have been for the use of quick latching/unlatching hardware for the side panels, instead of using two customary thumb screws for each side panel.

 

Motherboard: ASUS P8Z77-V Pro. Jetline Systems selected this motherboard because it facilitates easy overclocking of the i7-3770K and similar “unlocked” Intel processors. Here are some of the impressive features of this motherboard:

 


ASUS P8Z77-V Pro motherboard

 

More detailed information about the features of this motherboard can be found at: http://www.asus.com/Motherboards/P8Z77V_PRO/

 

Intel® Z77 Express Chipset

This single-chipset design supports socket LGA1155 Intel 3rd generation Intel Core processors and 2nd generation Core i7/i5/i3/Pentium /Celeron processors. It offers improved performance by utilizing serial point-to-point links, allowing increased bandwidth and stability. The Z77 chipset provides multiple USB 3.0 ports for faster data retrieval speed, and users can also enable the iGPU function, which allows users to enjoy the Intel processor’s integrated graphics capability.
 

Dual Intelligent Processors 3 with SMART DIGI+ Power Control.

ASUS’s Dual Intelligent Processors 3 system includes twin onboard chips: the TurboV Processing Unit (TPU) and the Energy Processing Unit (EPU).
 

SMART DIGI+ Power Control

This feature includes multiple digital voltage controllers, which provide for precise tuning of the voltage and wattage of the CPU, memory, and other components. There are 16 phases of power control, which take turns providing power, leading to cooler operation and longer life of the controllers. DIGI+ is controlled in the BIOS for performance optimization and selectable CPU wattage levels, which offer easy power control and better power savings. This feature is also linked to ASUS’s user-friendly AI Suite II utility.
 

Wi-Fi GO!

This feature adds wireless communications to the motherboard, including wireless media streaming and remote desktop operation. With the included software loaded on the computer, the included external antenna, and related apps, the system can be controlled from tablets and smart phones.
 

Fan Xpert 2 - Customizable Fan Controls

This feature includes a Fan Auto Tuning Mode, which scans the characteristics of each fan, with automatic fan speed detection, allowing custom speed settings of each fan, to provide the desired balance of cooling performance and low noise.
 

Fan Xpert 2 also includes an RPM Fixed Mode for users who wish to reduce noise levels with specific fan speed control, reacting to system loads for even greater control.
 

USB 3.0 Boost - Faster USB 3.0 Transmission with UASP

The ASUS USB 3.0 Boost technology supports USB Attached SCSI Protocol (UASP), which is the latest USB 3.0 standard. ASUS software automatically accelerates, up to 170% according to ASUS, the data speeds for compatible USB 3.0 peripherals, without user interaction.
 

Quad-GPU SLI and Quad-GPU/3-Way CrossFireX Support

The P8Z77-V PRO features the user’s choice of either SLI™ or CrossFireX configuration to host two graphics cards, each of which can contain up to two GPUs.
 

UEFI BIOS

This feature provides the first mouse-controlled graphical BIOS designed with basic and advanced interfaces.
 

The BIOS also natively supports hard drives larger than 2.2TB in 64-bit operating systems.

As an upgrade, the BIOS includes an F12 command for taking screen images of the current BIOS screen, for sharing and troubleshooting, and an F3 command for displaying most accessed BIOS information.

 

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UEFI BIOS, which show the EZ Mode interface when it first opens

 

LucidLogix Virtu MVP

This included software program boosts graphics capability by enabling the sharing of resources of the user’s discrete graphic card, if used, with the processor’s graphics resources. The software also dynamically assigns tasks to the best available graphics resource, based on power, performance, and system load.
 

AI Suite II and TurboV EVO

These software resources allow users to adjust frequencies, voltages, and other parameters, or utilize the Auto Tuning feature to automatically and easily overclock the system by making real-time adjustments.

 

This motherboard is quite easy to understand, to insert components, and to run “out of the box.” The included tools were designed to use the UEFI BIOS for manual overclocking of the processor from the default performance of 3.5 to 3.9 GHz, up to 4.5 GHz in the sample system, or even higher. An as a state of the art product, the motherboard includes multiple USB 3.0 and SATA 6.0 GB/second connections.

 

More detailed information can be found about the features of this motherboard.

 

Processor: Intel Core i7-3770K. This mid-priced 4/8 core processor is extremely popular because it’s unlocked and relatively tolerant of overclocking. It has a default frequency of 3.5 GHz, turbo boosts to 3.9 GHz, and is routinely overclocked (on a per processor basis) to about 4.5 GHz or even higher. It also includes a graphics processing capability, so in many applications (not including flight simulation), it can be used without an add-in graphics card. With a graphics card added, and furnished software, the card and the processor can share the graphics processing load. This processor is being succeeded by the i7-4770K model, which I have not yet tested, but based on very similar specifications, including the range of default speeds, I would expect the i7-4770K to perform about the same as the i7-3770K with FSX and Prepar3D.

 

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Retail package for i7-3770K processor and included cooler

 

Processor Cooler: Zalman LQ-310. This sealed-loop liquid CPU cooler works with processors that use the following motherboard socket configurations: Intel sockets 1150, 1155, 1156, 2011, and 1366; and AMD sockets AM2, AM2+, AM3, AM3+, and FM1 and FM2. This cooler and nearly identical Antec model 620 both have their radiators and pumps made by Asetek and then branded for Zalman and Antec, so the performance is likely the same if the identically specified fans are used. Here are highlights of the cooler’s principal features:

  • Built-in pump in low profile water block
  • Designed to be an ultra quiet and highly efficient water block
  • Minimized tube connections provided to reduce restrictions on coolant flow
  • Water block includes micro fins and copper base for better heat transfer from processor
  • High durability tubing, to ensure safety after long term use – no leaks
  • Ultra quiet 120mm fan and aluminum radiator, to minimize noise and maximize cooling performance
  • Mounts with included rear case fan, and an optional second, external rear fan can be added.
  • Eco-friendly glycol-based coolant with corrosion inhibitor added to prevent metal corrosion

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Zalman LQ310 liquid CPU cooler, shown without cooing fan

 

Memory: Kingston Hyper Beast 2 x 4 GB DDR3 1866 GHz. These memory DIMMs reflect the continuing industry production of ever faster memory with stable prices or falling prices that are lower than a few years ago. This product features a dynamic heat spreader to maximize thermal dissipation for increased reliability, and it’s includes a matching black printed circuit board. Kingston suggests that this product will “aggressively enhance any enthusiast’s system with the highest performance hardware and coolest in complementary design.” At time of writing, it was XMP-certified to work with third-generation Intel Core i5 and i7 processors and the latest AMD performance and gaming processors. It’s available in dual and quad channel kits, 8GB to 64GB capacity, speeds up to 2400MHz, and a lifetime warranty.

 

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Kinston Hyper Beast memory – 2 x 4 GB capacity

 

Graphics Cards: EVGA GTX 660 Ti. An NVIDIA 600 series card was selected because the most cards in this series can operate up to four monitors, provided they are connected first to the two DVI connectors, next, to the HDMI connector, and fourth, to the DisplayPort connector. In testing, we connected three high-qualify 40” Samsung 1920 x 1080 LCD/LED television receivers, used as monitors, to this card. We chose the mid-priced GTX 660 Ti as an experiment, recognizing that if the three monitors had higher resolutions, such as 2540 x 1600 each, as found on most 30” monitors, for example, we might have moved toward a GTX 670 or 680 card. To compare, we also tested the system with an EVGA GTX 680 card. In both cases, with moderately high display configuration settings, we achieved very playable framerates.

 

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EVGA offers eight versions of the GTX 660 Ti card.

 

Solid State Drive: Samsung 840 Series 250 GB. This brand was chosen based on Jetline’s experience with the long-term reliability of SSDs. There is a Pro version of this SSD that has a faster Write speed, though it costs more. For gaming, the Write speed seems less important than the Read speed, which is the same for both versions of this SSD. The choice of size is based on the computer being dedicated to flight simulation with installation of FSX, Prepar3D, and X-Plane 10, plus a few add-ons, in addition to the Windows 7 Home Premium operating system and a handful of common utilities.

 

Previous testing has confirmed that with FSX and Prepar3D, there is no framerate performance benefit from SSDs, but there is a convenience factor in having Windows and programs load faster, and there’s presumed improvement in reliability of SSDs compared to hard drives. If more storage would be needed, a hard drive or another SSD could easily be added.

 

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Retail package for Samsung 840 series 250 GB solid state drive

 

Drive Dock: Rosewill RX-C202 3.5" SATA Trayless Hot Swap Mobile Rack. For ease of testing multiple solid state drives, Jetline furnished the sample system with an inexpensive (~$25 US) docking accessory, which can hold two 2.5” hard or solid state drives, mounted in an external 3.5” drive bay.

 

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Rosewill dual “hot swap” mobile rack (dock)

 

Power Supply Unit: PC Power & Cooling Silencer Mk II 750 Watt. This unit will easily accommodate the selected components, and it has high efficiency, with a Silver energy efficiency rating of 88%. It’s not modular, in terms of cables and connectors, but the system builder routed the cables in use with cable ties, and the unused cable ends were pushed into the lowest, vacant hard dive bay. It’s a very clean installation, with no obstructions to component access or cooling air flow.

 

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PC Power & Cooling Silencer Mk II 750 Watt Power Supply

 

Summary

 

I was impressed with everything about Jetline’s professionally built mid-priced computer for flight simulation. I liked the choice of components, quality workmanship of the build, and the neat and orderly cable routing.

 

The case design is quite handy in terms of size, weight, and accessibility, and the 3-way handle has been convenient for moving the computer several times during testing.

 

Test Results

 

In a follow-up article, we’ll look at test results from benchmarking FSX performance with the sample computer, including some surprising discoveries related to computer BIOS and FSX display settings, as related to framerate performance.

 

Author’s Disclaimer: Jetline Systems is a supporting advertiser on AVSIM Online and provided the sample computer system that was used for this review. Neither the author nor other AVSIM staff has a financial interest in Jetline Systems.

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